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Comparison of Mounts

November 16, 2014 4 comments

Nowadays there’s a shitload of various kinds of mounts available in Age of Conan, and I was getting a bit confused about their speed and various other properties, so I decided to conduct a few measurements.

To measure the speed, I chose a section of road in the northern half of the Wild Lands of Zelata, starting at (526, 1028) and moving east from there. I used several different end points depending on how long a course I wanted: ending at (671, 1053) gives you approx. 150 meters; ending at (721, 1058) gives you 200 m; ending at (982, 1174) gives you 500 m; and ending at (992, 1314) near the Wild Plains rez pad gives you 650 m. I used the longer courses for testing the faster mounts, and the shorter ones for slower mounts. In particular, the 150 m course is useful for testing sprinting with those mounts that would run out of energy before completing the 200 m course.


(Click to enlarge.)

Of course the time measurements (using F9) are only accurate up to 1 sec, so the resulting calculations of speed are only approximate. Each speed is based on the average time of 2 or 4 runs. All the speed tests were done with a level 80 guardian with 800 skill points in the Running skill and without any other speed buffs (e.g. from armor).

Note that each mount has 3 possible speeds: walk, run, and sprint. Sprint is when you hold the shift key; otherwise, you’re walking or running, and you can use backspace to switch between walking and running mode. (If you press shift, the sprint speed is the same regardless of whether you started in walk mode or run mode.) Walking while mounted is very much not recommended, as it is even slower than walking on foot!

Another measurement that I found interesting was the turning speed of the mount. In my opinion, one of the big advantages of e.g. a tiger compared to a swift horse are that a tiger can turn more quickly; with a horse you either have to slow down or make a much bigger circle before you manage to turn around. I measured turning speed by standing in one place and holding the A key until I made 10 full turns, then dividing the time it took to do this by 10.

Before proceeding, it’s worth taking a look at the update notes for update 3.3.8, which included the sprinting revamp (introduction of the Energy resource) and a minor revamp of mounts. As the update notes say, the mounts are now divided into 5 categories and all mounts from a particular category are supposed to have largely the same stats and abilities. This categorization is still useful, although there were some exceptions to it even at the time of 3.3.8 and there are a few more exceptions to it now; more on that later.

Category Buff Total
sprint
time
Time
to
regen.
Speed [km/h] Turn
time
[s]
Sprint Run Walk
Exotic Mounts −35 stagger 32 9 62 39 6.5 4.2
Level 80 Mounts −20/35/40 stagger 32 9 54 42 6.5 6.3
54 39 6.5
Level 40 Mounts −20 stagger 17 9 42 31 6.5 6.3
Basic Mounts nothing 12 24 37 29 6.5 6.3
34 25 6.5
Siege Mounts +1900 HP, −40 stagger chance 22 9 29 22 5.4 12.6
no mount nothing 16 16 25 20 8.0 1.8

In the lists below, an asterisk * marks mounts that I haven’t tested myself.

(By the way, for another great overview of AoC mounts, see this post on Henryx’s blog: link.)

Exotic mounts

This category consists of tigers, wolves, Yothian war-mares, and Hyrkanian horses. They require the Exotic Animal Handling skill. As far as I know, all the mounts in this category have the same speeds and the same buff (−35 chance of being staggered).

But in addition to that, some of these mounts have special abilities: the faction tiger can hide; wolves have the Terrifying Howl ability (which puts a 50% hinder movement debuff for 10 sec on nearby enemies; 60 sec cooldown).

Tigers

  • Vaaghasan Slaughter Steed: this is the tiger from the Tamarin’s Tigers faction. To get it, you need to be rank 4 with them, complete a quest chain and buy a saddle, which costs 800 marks of acclaim and 10 gold. As far as I know, this is the only mount that can hide. It’s available in three colors (light, dark and black) but they all have the same name.
  • White Vaaghasan Slaughter Steed*: this tiger was available with some subscription offers.
  • Purebred White Vaaghasan Slaughter Steed*: from the item shop (900 Funcom points).
  • Imperial Bronzesteel Slaughter Steed*: sold by gilding vendors (13 gilding tokens); formerly also available in the item shop [1, 2].
  • Imperial Shadowsteel Slaughter Steed*: sold by vendors in PvP armories (120 campaign badges + 5 gold).
  • Imperial Greensteel Slaughter Steed: sold by the Hand of Glory faction vendor in Ardashir (requires no faction rank; costs 500 marks of acclaim + 200 rare trophies + 5 gold).
  • Imperial Bluesteel Slaughter Steed*: drops from the Zodiac in the Jade Cidatel (T4 raid).
  • Imperial Redsteel Slaughter Steed*: was available in the past in the item shop [1, 2].

AFAIK the only difference between these various tigers (apart from the hide ability on the original faction tiger) is in the color and shape of their armor and other paraphernalia.

Wolves

  • Ridden Death: this is the wolf from the Wolves of the Steppes faction. To get it, you need to be rank 4 with them, complete a quest chain and buy a saddle, which costs 800 marks of acclaim and 10 gold.
  • Xanthic Ridden Death*: from the item shop (1260 Funcom points).
  • Bluefury War Wolf: drops from the Imp in the Jade Citadel (T4 raid).
  • Greenfury War Wolf: sold by the Hand of Glory faction vendor in Ardashir (requires no faction rank; costs 500 marks of acclaim + 200 rare trophies + 5 gold).
  • Shadowfury War Wolf*: sold by vendors in PvP armories (120 campaign badges + 5 gold).
  • Bronzefury War Wolf*, Redfury War Wolf*: these two were available in the past in the item shop [1, 2].

AFAIK the only difference between these various wolves is in the color and shape of their armor and other paraphernalia. All the wolves I’ve tested (Ridden Death, Bluefury, Greenfury) have the Terrifying Howl ability.

Yothian War-Mares

These mounts are only available in the item shop, where they cost 972 Funcom points each. Three variants are available (Green Yothian War-Mare*, Purple Yothian War-Mare, Red Yothian War-Mare*).

Perhaps you remember the Curses of Travius Blacktongue quests in the Armsman’s Tavern in Tarantia Noble District. One of the insults you use during the conversation with Travius includes the following line: “Your riding skills resemble the most debased acts of love between beast and man.” Well, this is what I’m always reminded of when I see someone riding a Yothian War-Mare: it looks as if the player was molesting an enormous snail. Additionally, having now tried riding one myself, it makes your entire screen wobble left and right so badly that I almost got seasick after just a few minutes of riding. So I very much don’t recommend these mounts.

On the positive side, you might not expect an oversized snail (with hands) to be as quick as a tiger, but it is — I measured.

Hyrkanian horses

To buy these horses, you need to be rank 4 with the Hyrkanian faction; each horse costs 800 marks of acclaim and 10 gold. The Hyrkanian horses are the only horses that have the same speed or maneuverability as a tiger or wolf, so they are a great choice if you find the looks of the tiger or wolf to be too exotic. Other swift horse mounts (which we’ll see in the next category) are slower.

The following 8 horses are available; each is painted with a different pattern:

  • Hyrkanian Bitter Wind-Biter*
  • Hyrkanian Dread Ash-Tramper*
  • Hyrkanian Fleet Scream-Catcher*
  • Hyrkanian Grim Skull-Treader*
  • Hyrkanian Pale Ghost-Chaser*
  • Hyrkanian Resplendent Sun-Strider
  • Hyrkanian Sable Shadow-Dasher*
  • Hyrkanian Wicked Chaos-Clapper*

Other mounts

The Great Khan’s War Bringer (a legendary mount which can drop from the Hoard of the War Bringer, a lottery box that was introduced in the item shop in February 2015; the horse is also tradable between players) also belongs to this category. It looks like an armored horse, but has the same speed (including turning speed) as tigers, wolves etc. Unlike all the other mounts in this category, this one requires just 7 seconds to fully regenerate its energy (others require 9 seconds). Its mounted buff is −50 chance of being staggered.

The Hoard of the War Keeper can also drop another mount, Swift Ymirish Colossal Cold One, which we’ll see in the next category. (In the early days the hoard was bugged and this mount couldn’t drop, but it was fixed in a subsequent hotfix.)

Level 80 mounts

This category includes various non-exotic armored and swift mounts. In our table above, there are 2 rows for this category, because some of the mounts in it have a slightly higher run speed than the others. These will be noted below, but most of the mounts in this group belong to the slower subgroup (39 km/h run speed instead of 42 km/h). (In fact, by now a pattern is starting to emerge: it seems that all the horses are in the slower subgroup and all the non-horses are in the faster subgroup.)

Armored horses

There are 32 armored horses, all named systematically X-barded Y Horse, where X is the color of the armor (Azure, Dark, Pale, Umber) and Y gives the color of the horse itself (Buckskin, Dapple Gray, Fading Black, Mahogany Bay, Rabicano, Skewbald Pinto, Tobiano, White). The horse vendors in hub cities (Conarch Village, Old Tarantia, Khemi) sell only the Azure variants; the horse vendor in your guild city sells all variants. Each horse costs 50 gold. The buff while mounted is −20 chance of being staggered.

Swift horses

There are 8 swift horses, named Swift Y Horse, where Y is one of the horse colors, same as above. They are sold by horse vendors in hub cities (Conarch Village, Old Tarantia, Khemi), where they cost 150 gold each; in the item shop (1125 Funcom points each); and by veteran vendors (85 veteran tokens each). The buff while mounted is −20 chance of being staggered.

Miscellaneous

We’ll start with a few mounts that have recently been added to the reliquary vendors. The first two of these have the peculiar feature that their run speed is about 10% faster than that of the other mounts in this category. Perhaps this applies to the Swift Killer Rhino as well, but I haven’t tested it yet (so TBH I can’t even be completely sure that it belongs to this category at all).

  • Fleet Black Riding Camel: sold in the reliquaries (1 rare relic + 120 simple relics III + 15 gold). Buff: −20 chance of being staggered.
  • Swift Hyperborean Siege Mammoth: sold in the reliquaries (50 simple relics I + 40 gold). Buff: −40 chance of being staggered (unlike the normal siege mounts, you get no HP buff from this one).
  • Swift Killer Rhino*: sold in the reliquaries (50 simple relics II + 40 gold).

Anyway, if you ever wanted a mammoth or rhino that handles exactly like a traditional swift horse, now’s your chance to get it! :)

The Wolf Pict Envoys in the PvP armories also sell two swift siege mounts: Swift Vendhyan Thundering Colossus* (a kind of mammoth) and Swift Wolf Pict Rampaging Behemoth* (a kind of rhino); each costs 300 victory tokens (from open-world PvP objectives). Judging by the tooltips, their mount buff gives you −80 chance of being staggered. I don’t know how fast they are, but I imagine they most likely belong to this category, same as the other swift siege mounts mentioned above.

Another siege mount in this category is the legendary Swift Ymirish Colossal Cold One, which drops from the Hoard of the War Bringer (see above). It looks like a white mammoth with some red markings; mounting it morphs you (the player character) into an Ymirish frost giant; and it has the usual siege mount buff (1900 HP, −40 chance of being staggered). In terms of speed, this mount belongs to the faster subgroup of this category.

Next, we have a few more horse mounts. The ones that I haven’t tested yet (marked with an asterisk) are included in this list tentatively; I can’t be completely sure that they belong to this category, though I think it’s unlikely that they belong anywhere else.

  • Swift Stygian Festival Stallion: has a chance of dropping from the Crate of Random Oddities, which you could get by handing in the Sacrificial Marks from the Khemi Halloween quest (Halloween 2014). Buff: −35 chance of being staggered. Unlike all the other mounts in this category, this one requires just 7 seconds to fully regenerate its energy (others require 9 seconds).
  • Tarpani Stallion: quest reward from a quest that becomes available in your guild city at renown level 20. In the process of doing the quest, you’ll have to pay 200 gold. Buff: −35 chance of being staggered, +590 protection.
  • Purebred Tarpani Stallion*: from the item shop (1890 Funcom points).
  • Stygian Halfbreed*: quest reward from a quest that becomes available in your guild city at renown level 15. In the process of doing the quest, you’ll have to pay 200 gold.
  • Swift Shemite Horse*: sold by the horse vendor in your guild city (from renown level 10); costs 150 gold.
  • Purebred Shemite Horse*: from the item shop (1575 Funcom points).

We also have two mounts that were introduced with the achievement system:

  • Hyrkanian Riding Camel: you get this mount by reaching 1000 achievement points. Mounted buff: −20 chance of being staggered. Unlike the other mounts in this category, its total sprint time is just 17 sec (same as for level 40 mounts). Apart from that, it has the same speeds (and turning time) as the swifter subgroup of this category (i.e. like the Fleet Black Riding Camel and the Swift Hyperborean Siege Mammoth).

  • Swift Cimmerian War Mammoth: you get this mount by reaching 7500 achievement points. Mounted buff: +1900 HP, −40 chance of being staggered. In terms of speed, turning time, and stamina, it behaves exactly like the Swift Hyperborean War Mammoth mentioned above.

One thing that I haven’t investigated in my tests is which mounts can do decent siege damage; I imagine that mammoths, rhinos and armored horses can do siege damage, but I’m not sure about e.g. the Tarpani Stallion and the like.

Level 40 mounts

This category seems to consist of nothing but plain ordinary horses. They are named simply Y Horse, where Y is one of the eight horse colors (see above). You can buy them from the horse vendors in hub cities (75 silver each); from the item shop (495 Funcom points each, except the White Horse, which costs 1125 Funcom points!); and from the veteran vendors (3 veteran tokens each). The mounted buff is: −20 chance of being staggered.

Siege mounts

These are noticeably slower than other mounts, and are particularly slow at turning. Their mounted buff is: +1900 health, −40 chance of being staggered.

  • Blue Snow Mammoth, Purple Snow Mammoth*, Red Snow Mammoth*: sold by horse vendors in the hub cities (Conarch Village, Old Tarantia, Khemi). The blue one has also been included in some subscription offers.
  • War Mammoth: was included with some pre-order and subscription offers.
  • Killer Rhino: was included with some pre-order and subscription offers.
  • Purebred Killer Rhino: available from the Hand of Glory faction vendor in Ardashir (requires rank 4; costs 10 gold); also from the item shop (990 Funcom points).
  • Purebred War Mammoth*: from the item shop (990 Funcom points).
  • Tuskripper War Mammoth*: from the item shop (990 Funcom points).

Basic mounts

This category includes the (non-swift) camels and the recently introduced Reaver’s Steed. Their main feature is supposed to be that they are available from very low levels (Reaver’s Steed at level 1, camels at level 20). Reaver’s Steed is a little faster than the camels, which is why there are 2 rows for this category in the table above. The buff you get while riding them doesn’t give you any stat bonuses.

  • Reaver’s Steed: from the item shop, where it appears as Reavers [sic] Stallion (costs 1080 Funcom points).
  • Brown Riding Camel, Dark Riding Camel*, Pale Riding Camel*: from the item shop (1575 Funcom points each, except the Pale one, which costs 1890 Funcom points). The Brown one is also included in some subscription offers.

The Twelfth Portent

November 15, 2014 Leave a comment

This month’s world boss was called Risen Inferno Lord; after I heard of this pompous name, I was a bit underwhelmed by the boss’s appearance — it’s the fat floating devil guy that we already saw years ago in the Oasis of Zaara halloween quest. The boss spawns in Kheshatta in several locations: near the Caravan Raiders’ Hideout (1130, 435), in the East Ruins near the snake boss (1120, 855), in the bat camps (265, 680) and in the oasis near the Ghanatan camps (700, 175). I was surprised by how many people were confused by the terms ‘bat camps’ and ‘oasis’, and were instead using the terms from the in-game map (‘Black Ring Explorers’ and ‘Ghanatan Camps’). I guess this means they weren’t around in the days of epic Kheshatta farming :S It was even more depressing to see questions in global along the lines of ‘bat camps? where are there bats in Kheshatta?’, which suggests that some people haven’t even played through the entire playfield properly :(

This boss is preceded by a single green mob called Flame Oracle. This oracle is labelled as a raid trashmob and gets oneshotted by an impressively big hit as soon as the boss appears (“Flame Oracle’s Risen Inferno Lord hits Flame Oracle for 5078321 fire damage.”).


(Click to enlarge.)

All damage done by this boss is fire damage. His primary single-target attack on the aggro holder is called Inferno Bolt. There is also a 360 degree self-centered AoE attack called Spiraling Inferno, during which the boss flies up into the air, spins around his own axis and does a knockback and a hit of fire damage on the players around him. Blazing Inferno targets a random player (the spell is cast 3 times in a row on that player); this player gets a 10-second debuff of the same name (and a burning particle on himself). This player, and other players near him, takes hits of fire damage every 3 seconds until the debuff expires; there seem to be more hits of damage if there are more people standing nearby, but I didn’t find out the exact mechanics of it. The boss also has an attack called Incendiary, which targets a random player and puts a 6-second debuff of the same name on him; when this debuff expires, that player and anyone else within a 5 meter radius takes a hit of fire damage. There’s also a single-target fire attack called Flame Strike, which seems to be ranged and is used as an anti-kiting mechanism.

In terms of loot, there’s nothing new this month either. The boss drops Stygian regional items, e.g. social armor (Pharaoh Honor Helm, the Harlot set, Khemi Guard set and Vizier’s set) and consumables (Eighth Plague of Stygia, Stygian Special Mushroom). There is of course also a new mini-pet, Inferno Lord.

I had pretty bad luck with the drops this month; I only got the first purple box after 125 blue boxes. By my calculations, if the drop rate of purple boxes is 5% (as seems likely to be the case), then the probability that you’ll have to wait that long (or longer) for your next purple box is about 0.16%, or 1 in 609 — very bad luck indeed. I had a bit more luck in the last few days and in the end I had 150 blue boxes and 4 purple ones. Unfortunately, I got nothing but relics from the purple ones. However, I haven’t opened any of the blue boxes yet, so there’s a small chance that some of them will drop a purple box and I might get the pet that way.

Recently I was transferring some of my characters to the testlive server multiple times so I could take screenshots of all the legendary cloaks, and it occurred to me that I could also use this to get more statistics about the world boss loot drops. I have about 150 unopened blue boxes on my guardian, so if I transfer her to testlive once a day, I can eventually open several thousand blue boxes and thus get a much bigger sample than I could if I just opened the boxes once on the live server. The table below shows the results after opening 697 blue boxes on the testlive server and 150 on the live server, for a total of 847 blue boxes.

While opening boxes on the testlive server, I also got the pet there so I can include some screenshots of it anyway:


(Click to enlarge.)


(Click to enlarge.)

I find this pet very annoying — they gave it the sound recordings from the Oracle of Derketo in the Pyramid of the Ancients. This includes lots of maniacal laughter (which he does while pointing at you! :P) and the following lines of text:

Inferno Lord: I will wait for you in hell, wanderer.
Inferno Lord: You believe that you can stop me? You believe you have the right? Come, mortal. There are other worlds than these.
Inferno Lord: Your soul will scream for an eternity!

For comparison, here’s the Soul Devourer, the pet from the Oasis of Zaara halloween quest, which has a couple of advantages over the world boss pet: the Soul Devourer is bigger and, most importantly, quiet. On the other hand, the world boss pet has a fiery particle effect and a spinning animation, both of which the Soul Devourer seems to lack.


(Click to enlarge.)

Count Item
Social animations, particles etc.
12 Bottled Spirits
33 Cool Runnings
14 Cowardice Remedy
27 Eighth Plague of Stygia
14 Electric Boogie
19 Fermented Brain Juices
16 Ritual Knife
23 Sticky Fresh Blood
25 Stygian Special Mushroom
7 Void Essence
Food, potions, buffs
15 Potent Daggamalt (8), Dire Sweetpressed Haste (7)
47 Ta Neheh Leaf Elixir
22 Kingsmight Ale
32 Elixirs (11 Guile, 5 Invigorative Rejuvenation, 5 Physical Might, 11 Precision)
20 Philtres (8 Constitution, 12 Strength)
6 Minor Elixir of Resurgence (self-rez)
Vendors of crappy social consumables
8 Traveller’s Merchant Contract
Social armor sets
13 Harlot’s set
34 Khemi Guard set
29 Shattered Colossus set
23 Slayer’s set
9 Vizier’s set of State
0 other social armor sets
Other social armor
4 Pharaoh’s Honor Helm
9 Crown of Autumn
22 Tigerskin cloaks (7 Emberskin, 3 Ivory, 5 Shadowskin, 7 Snowskin)
Raid gear
90 T1 armor
70 T1 weapons (32 swords, 16 shields, 22 polearms)
37 T2 armor
15 T2 weapons (5 swords, 4 shields, 6 polearms)
AA urns
43 Flask of Completion (20000 Mastery XP)
34 Flask of Direction (50000 Mastery XP)
17 Coffer of Radiance (62500 Mastery XP)
Pets
29 animal pets (1 Barachan Gull, 6 Black Cobras, 3 Charcoal Firebird Chicks, 5 Fat Harries, 2 Field Mice, 1 Fire Salamander, 1 Frost Salamander, 4 Hippo Calves, 1 Topaz Komodo, 3 War Piglets, 2 Wolverine Kits)
18 dancing pets (1 Aquilonian male, 1 Aquilonian female, 1 Cimmerian male, 2 Cimmerian females, 4 Khitan males, 3 Khitan females, 2 Stygian male, 4 Stygian females)
Purple caches
11 Slayer’s Cache of the Inferno Lord (purple cache)

And an overview of purple caches from all bosses so far, on all of my characters:

Boss Total
no. of
kills
# purple caches Drops from purple caches
from
blue
direct total Simple
Relics
Urns Rare
Relics
Pets

Gear
Dragon 185 6 2 8 7 (29) 0 0 1 0
Yeti 61 3 2 5 4 (15) 0 0 1 0
Basilisk 141 4 2 6 2 (7) 2 0 2 0
Serp. Man 78 3 6 9 7 (25) 0 0 1 0
Thrice Dr. 236 1 12 13 8 (31) 4 0 0 1
Ice Worm 191 1 9 10 8 (33) 0 0 1 1
Nergal 91 0 4 4 2 (7) 1 0 1 0
Leviathus 161 1 5 6 5 (20) 1 0 0 0
Execut. 122 0 6 6 4 (15) 0 0 2 0
Lurker 151 4 5 9 6 (29) 1 0 1 1
B. Queen 220 3 5 8 4 (15) 3 1 0 0
Inf. Lord 154 2 4 6 5 (19) 0 0 0 1

This month’s I got a Runic Band of Inherent Hatred (ring with 78 con, 30 crit rtg, 30 hate inc rtg, 133 protection) from one of the purple caches; this is the fourth piece of purple gear I got so far (from all the world bosses together).


(Click to enlarge.)

Categories: Age of Conan, World Bosses

Screenshots of the Legendary Cloaks

November 6, 2014 3 comments

This post shows screenshots of all the legendary cloaks that you can get from the Twelve Portents quest. All the cloaks are called X Mantle of the Living Legend, for various values of X, so the following titles just show the X. Sadly, Funcom’s laziness is so great that they couldn’t even be bothered to provide unique models for all the cloaks — some cloaks share the same model.

Ash

Ash Mantle of the Living Legend is a HoX cloak available to mages.

Beast Hunter’s

Beast Hunter’s Mantle of the Living Legend is a bear shaman cloak available to priests.

Conversant / Savior’s

Conversant Mantle of the Living Legend is a combat rating cloak available to soldiers and rogues.

Savior’s Mantle of the Living Legend is a heal rating cloak available to priests.

Demon / Fallen Leviathan’s

Demon Mantle of the Living Legend is an intelligence cloak available to mages.


 

Fallen Leviathan’s Mantle of the Living Legend is an armor/con cloak available to soldiers and rogues.


 

Dragon Scale / Slayer’s / Star Touched

Dragon Scale Mantle of the Living Legend is a tanking cloak available to soldiers.

Slayer’s Mantle of the Living Legend is a dexterity cloak available to rogues.

Star Touched Mantle of the Living Legend is a wisdom + magic damage cloak available to priests.

Infernal / Terminator’s

Infernal Mantle of the Living Legend is a magic damage cloak available to soldiers (where it will only be interesting for DTs) and mages.

Terminator’s Mantle of the Living Legend is a strength cloak available to rogues; thus, it will only be relevant to barbarians.

I suspect the differences are just because of different lighting on the logon screens for Cimmerian vs. Stygian characters.

Thunder

Thunder Mantle of the Living Legend is a defensive cloak (armor, con, protection) available to priests and mages.


 

Comparison of legendary cloaks

November 2, 2014 Leave a comment

The twelfth portent world-boss will start spawning in a few days, and many people will thus complete their legendary cloak quest. So I thought I’d draw up some tables that compare the stats of the new legendary cloaks with some of the existing high-quality cloaks in the game (faction/dungeon purples, raid purples from T3 upwards, and a select few dungeon blues).

A few notes on the tables below:

  • Move your mouse over an item name to see where the item comes from; move your mouse over the “*” in the last column to see the stats that didn’t get a column of their own.
  • The “Protection” column only shows the all-purpose protection; any protection specifical to individual types of magic, including any trickledowns from wisdom and intelligence, has been ignored.
  • The “DPS’ column shows the DPS coming from combat rating (including “combat rating (cold)” etc.), including any trickledowns from strength or dexterity.
  • The “Hate rating” column covers both hate increase rating and hate decrease rating (the latter is shown as negative numbers).
  • The new legendary cloaks are easy to recognize — they all have “of the Living Legend” in their names.
  • The cloaks are sorted by increasing DPS (for soldiers/rogues) or magic damage (for priests/mages); those with 0 DPS or magic damage are sorted by decreasing HP.

Soldier and melee DPS cloaks

This table includes cloaks for tanks and melee DPS, as long as they don’t require dexterity. For cloaks that are strictly specific to BS or HoX, see the priest and mage tables, respectively.

Item Armor Prot. DPS Mgc Dmg HP Hate Rtg Hit Rtg Crit Dmg Rtg *

Valka’s Illimitable Aegis 172 624 37 67 *

Fallen Leviathan’s Mantle of the Living Legend 187 126 600 55 70 *

Cape of the Imperium 170 600 36 40 *

Infernal Mantle of the Living Legend 120 90.0 416 45 40 *

Abyssal Cape of the Fallen Empire 151 262 416 30 *

Amra’s Pride 160 255 400 55 66 *

Dragon Scale Mantle of the Living Legend 190 7.8 320 41 38 *

Cape of Reprisal 160 12.3 -36 58 *

Vicious Cape of Ill Intent 172 12.8 50 60 *

Conversant Mantle of the Living Legend 14.5 60 74 *

Abyssal Cloak of the Death Master 167 14.5 62 67
Cape of Eleven Fallen Heroes 184 14.6 30 50 70 *

Cang Jei’s Eleven Sacred Obscenities 15.4 -30 55 70 *

Terminator’s Mantle of the Living Legend 150 16.0 62 74 *

Note: Terminator’s Mantle of the Living Legend is only available to rogues (and since it has strength on it, it will only be of interest to barbarians).

Rouge Rogue cloaks

I didn’t make a table for rogues, because fuck rogues, that’s why. On second thought, I’ll make a table for rogues after all. This is really more of a ‘ranger and assassin’ table — it shows cloaks that have dexterity or combat rating, but not strength.

Item Armor Prot. DPS HP Hate Rtg Hit Rtg Crit Dmg Rtg *

Fallen Leviathan’s Mantle of the Living Legend 187 126 600 55 70 *

Abyssal Cape of the Fallen Empire 151 262 416 30 *

Archer’s Serpentweave 11.7 304 66 *

Cloak of the Garrison 12.3 -34 65 *

Bladekissed Cloak of the Final Goodnight 12.8 50 60 *

Conversant Mantle of the Living Legend 14.5 60 74 *

Abyssal Cloak of the Death Master 167 14.5 62 67
Cang Jei’s Eleven Sacred Obscenities 15.4 -30 55 70 *

Slayer’s Mantle of the Living Legend 15.7 -22 45 72 *

Priest cloaks

This table is mostly of interest to PoMs and ToSses; it includes a couple of BS-specific cloaks (they have heal rating and combat rating (2HB), so they aren’t interesting for other melee classes). For other cloaks that are of interest to bear shamans, see the melee DPS table.

Item Armor Prot. DPS Mgc Dmg Heal Rtg HP Hate Rtg Hit Rtg Crit Dmg Rtg *

Thunder Mantle of the Living Legend 187 126 600 55 70 *

Cape of Atlantis 544 -35 55 *

Savior’s Mantle of the Living Legend 126 425 448 50 60 *

Amra’s Pride 160 255 400 55 66 *

Shawl of the Departed 115 -35 45 *

Great Cloak of Tribal Prayers 172 11.0 193 52 67 *

Beast Hunter’s Mantle of the Living Legend 188 15.7 227 55 70 *

Cloak of the Shivering Stars 48.0 201 -10 *

Great Cloak of Blessed Winds 70.2 193 45 54 *

Wings of Salvation 71.0 118 448 65 *

Marked Serpentweave 74.4 312 67 *

Mantle of Valka’s Wrath 78.0 52 60 *

Cloak of Wakening Nightmares 88.0 48 56 *

Mantle of Eleven Resplendent Prayers 93.2 72 -30 50 70 *

Star Touched Mantle of the Living Legend 100.0 336 60 68 *

Mage cloaks

This table includes HoX-specific cloaks, but a melee-oriented HoX might also find a few cloaks in the melee DPS table interesting.

Item Armor Prot. DPS Mgc Dmg HP Hate Rtg Hit Rtg Crit Dmg Rtg *

Thunder Mantle of the Living Legend 187 126 600 55 70 *

Cape of Atlantis 544 -35 55 *

Amra’s Pride 160 255 400 55 66 *

Wings of Salvation 71.0 448 65 *

Cloak of the Fortified Mind 74.4 -34 65 *

Abyssal Cloak of the Hell Walker 75.0 264 -30 41 56 *

Abyssal Cloak of Crimson Slaughter 56 7.2 76.0 -35 60 *

Shroud of the Ghost Crows’ Spite 78.0 52 60 *

Ash Mantle of the Living Legend 13.1 80.0 52 74 *

Cloak of Wakening Nightmares 88.0 48 56 *

Infernal Mantle of the Living Legend 120 90.0 416 45 40 *

Shroud of Eleven Forbidden Names 96.8 -30 50 70 *

Demon Mantle of the Living Legend 101.4 59 74 *
Categories: Age of Conan, Gear

Soloing a T5 raid boss

October 27, 2014 2 comments

Here’s a funny screenshot from our recent alt T5 raid. The final phase of the Champion of the Honorguard fight can turn a little chaotic and on this particular occasion, we were eventually swamped by adds. My ToS was the last player character left alive, and fortunately her bubble wasn’t on cooldown, so I was able to stay alive for a few more seconds while the dots from the necros and demos finished off the boss — turns out he had just barely more than 1000 HP left at the time when the last player before me died.

Like in many fights, the adds drop dead as soon as the boss dies, which led to this nice screenshot with me as the only survivor while all the other raiders, as well as the mobs, are dead :)


Perfect kill! (Click to enlarge.)

Categories: Age of Conan, Humor

High ground bonus

October 25, 2014 1 comment

While playing with unarmed mobs in various playfields, I noticed an interesting mechanic that I have hitherto been unaware of: mobs have a hidden damage bonus of up to 5% if they stand on higher ground than you.

I did these tests with unarmed mobs, because that way all the hits are for the same amount, so it’s much easier to notice the difference due to the high ground bonus. Pull a mob and place yourself on some sloping ground, then slowly move around the mob and observe how the amount you’re getting hit for changes.

For example, here’s a level 85 Kang Zai in Paikang; the following table shows just the normal hits (the crits exhibit the same behavior). There are 3 columns of numbers because this type of mob has 3 different white hits.

Position Hit amount
me above mob 284 342 510
me slightly below mob 289 349 520
293 353 526
me well below mob 294 354 528
me completely below mob 298 359 535

In the last row, I was standing so far below the mob that the mob’s feet were higher than my head. The “me above mob” row covers all situations where I was standing on higher ground (or approximately on the same altitude) as the mob, regardless of how much higher I was. So basically, the mob gets a bonus if you are below it, but it doesn’t get a detriment if you are above it.

You could probably find yet more intermediate damage values than the ones shown here by changing your position around the mob more carefully. (We’ll see an example of that below.)

If you compare the bottom and the top row, you see that the maximum damage (in the bottom row) is about 4.9% higher than in the top row. Probably the intended maximum bonus is 5% and the difference here is just due to the rounding errors — because we see damage rounded off to the nearest integer but the true damage is a non-integer number, the ratio for e.g. the third column could be anywhere between 534.5/510.5 = 1.047 and 535.5/509.5 = 1.051, i.e. the bonus could be anywhere from 4.7% to 5.1%.

Repeating the same experiment with other mobs gives the same results. Here’s a level 85 Hound of the Underworld in Paikang (it has 4 different white hits):

Position Hit amount
me above mob 181 192 232 245
me slightly below mob 182 193 233 246
184 195 236 249
186 197 238 251
me further below mob 187 198 239 252
188 199 241 254
190 201 243 256
190 201 243 257
me almost completely below mob 191 202 244 257

A similar analysis as above now shows us, in the first column, that the maximum damage bonus could be anywhere between 190.5/181.5 = 1.049 and 191.5/180.5 = 1.061; in the last column, we see that the maximum damage bonus could be anywhere between 256.5/245.5 = 1.045 and 257.5/244.5 = 1.053. Assuming that the bonus is the same for all types of hits, we can conclude that the maximum bonus is somewhere between 4.9% and 5.3%, which confirms the idea that 5% is probably the correct amount.

This phenomenon is not limited to expansion mobs; here’s a level 79 Dagger-Tooth Leopard in Kheshatta:

Position Hit amount
me above mob 104 105
me slightly below mob 105 106
me well below mob 109 111
me completely mob 110 111

Here the last row is about 5.7% greater than the first row. Of course, the less the mob hits for, the bigger the effect of the rounding errors will be.

Armed attacks

The high ground damage bonus seems to also apply to armed mobs. There it’s more difficult to investigate it because of the variance in armed hits. For the next experiment, I let a mob (level 63 Black Ring Theurgist in epic Ymir’s Pass) hit me about 200 times in each position:

Position # of
hits
Hit amount
min max average midpoint

me above mob 234 190 290 237.27 240
me below mob 228 199 303 250.58 251

No matter which of these statistics you look at, the ‘below’ hits are about 4.5%-5.5% harder than the ‘above’ hits, so the high ground bonus seems to apply here as well.

Incidentally, there’s something I don’t quite understand about this experiment. For any given position (above or below), you can see that the max/min ratio is approx. 1.52 (i.e. the maximum hit is about 52% stronger than the minimum hit). This is not what I would expect for a polearm-wielding mob: the max/min ratio for polearms should be 1.75 (which you can easily check by comparing the numbers in parentheses after the DPS amount on the tooltip of any polearm). In fact I’m not aware of any weapon type with a max/min ratio of 1.5; for 1he/2he the ratio is 1.6, for 1hb/2hb it’s 1.3, for daggers it’s 1.7 and for staffs it’s 2.35. Perhaps the max/min ratio from the tooltip only applies to a part of the hit (e.g. the part that comes from weapon damage, but not the part that comes from the character’s strength and combat rating etc.)? Anyway, hopefully some day I’ll investigate this stuff a bit further.

Magical attacks

This 5% high ground damage bonus doesn’t seem to apply to magical attacks; I made a small experiment with an Archpriest mob from the Yellow Priests of Yun faction in Paikang. He was nuking me with his ranged elecrical attacks while I moved up and down around him, and all the hits were the for same amount regardless of my location. The same applies to magical attacks by otherwise-melee mobs (I tried with a Wild Quilin, who is mostly melee but has a frost magical attack called Curse of the Quilin).

The Eleventh Portent

October 11, 2014 Leave a comment

This month’s world boss was called Banshee Queen of Acheron; she wears a mixture of guardian culture armor and a few Turan-style pieces from the item shop. She spawns in the Wild Lands of Zelata, near the bridge that leads towards the Sanctum of Burning Souls (1205, 645); apparently there was another spawn location, in Thunder River near the Xibaluku entrance (920, 960), but very few people bothered going there since the Wild Lands location was so much more convenient — Funcom even added a new rez pad on the other side of that bridge; so I never went to the Thunder River spawn point myself.

This boss is preceded by a single green mob called Black Ring High-Necromancer; he does a summoning ritual which includes bones rising up from the ground — a cute animation that I haven’t seen before in the game. When the queen spawns, she says: “Blood… Blood… I thirst for living blood!” This phrase sounds familiar to me from somewhere, but I’m not sure where — perhaps from one of the bosses in Atzel’s Fortress. (Update: yes, it’s from Tainmic.)


(Click to enlarge.)

She does slashing damage on the aggro holder. Occasionally she cast Bleeding Wounds, which puts a slashing dot on one or more players (-5% slashing damage every 3 sec, for 30.5 sec). I’m not exactly sure who gets affected by this; IIRC she targets a random player during the cast, perhaps everyone near that player gets the dot as well. Every 35 sec or so, she casts Power from Pain, which puts a 1-second debuff of the same name on about 12 random players, and the boss gets a buff of the same name on herself (which immediately stacks up to 10 stacks). This seems to buff her damage considerably for a short time (about 10 sec); I occasionally saw unusually high ticks of the Bleeding Wounds dot in my combat log, and she occasionally did unusually strong slashing white hits, practically oneshots. There is also an attack called Mark of Pain, which seems to be a single-target hit for 3386 damage followed by a dot that does 4 ticks of 846 damage each; all of this is untyped damage, so it bypasses bubbles and mitigation; it was probably an anti-kiting mechanic. There is also a slashing attack called Consume Life, which seems to hit the aggro holder every 10 seconds; 2 sec afterwards, the boss gains a buff of the same name (this seems to be a health tap buff lasting around 5 sec).

In terms of loot, there’s nothing particularly new. Predictably, the boss drops Aquilonian regional items, e.g. lots of Mitra’s Blessed Ointment; of the social sets, I only saw Sanctum Atlantis and the two global sets (Shattered Colossus and Slayer’s). I also saw an Atlantean Spellbinder’s Tunic but not any other Aquilonian social armor (e.g. the Tarantian masks that we saw from the Black Dragon boss).

Mitra’s Blessed Ointment gives you a 5-minute particle effect that looks like a halo above your head. Here’s my PoM looking all saintly and innocent at the temple of Mitra in Old Tarantia :)


(Click to enlarge.)


(Click to enlarge.)

There is of course also a new mini-pet, Banshee Queen, which I sadly didn’t manage to get despite lots of farming :(

Here’s an overview of the loot I got on my guardian from this boss:

Count Item
Social animations, particles etc.
3 Bottled Spirits
5 Cowardice Remedy
5 Electric Boogie
3 Fermented Brain Juices
10 Mitra’s Blessed Ointment
10 Prayer Book
6 Ritual Knife
6 Sticky Fresh Blood
1 Void Essence
Food, potions, buffs
2 Potent Daggamalt, Dire Sweetpressed Haste
11 Ta Neheh Leaf Elixir
6 Kingsmight Ale
6 Elixirs (0 Guile, 2 Invigorative Rejuvenation, 0 Physical Might, 4 Precision)
2 Philtres (2 Constitution, 0 Strength)
2 Minor Elixir of Resurgence (self-rez)
Vendors of crappy social consumables
3 Traveller’s Merchant Contract
Social armor sets
11 Sanctum Atlantis set
4 Slayer’s set
10 Shattered Colossus set
0 other social armor sets
Other social armor
1 Atlantean Spellbinder’s Tunic
4 Crown of Summer
2 Tigerskin cloaks
Raid gear
16 T1 armor
17 T1 weapons (4 swords, 4 shields, 9 polearms)
8 T2 armor
9 T2 weapons (3 swords, 2 shields, 4 polearm)
AA urns
9 Flask of Completion (20000 Mastery XP)
8 Flask of Direction (50000 Mastery XP)
4 Coffer of Radiance (62500 Mastery XP)
Pets
13 animal pets (2 Barachan Gulls, 2 Black Cobras, 1 Fire Salamander, 1 Frost Salamander, 1 Hippo Calf, 1 Topaz Komodo, 2 War Piglets, 3 Wolverine Kits)
7 dancing pets (1 Aquilonian male, 1 Aquilonian female, 1 Khitan male, 1 Khitan female, 1 Stygian male, 2 Stygian females)
Purple caches
3 Slayer’s Cache of the Banshee Queen (purple cache)

And an overview of purple caches from all bosses so far, on all of my characters:

Boss Total
no. of
kills
# purple caches Drops from purple caches
from
blue
direct total Simple
Relics
Urns Rare
Relics
Pets

Gear
Dragon 185 6 2 8 7 (29) 0 0 1 0
Yeti 61 3 2 5 4 (15) 0 0 1 0
Basilisk 141 4 2 6 2 (7) 2 0 2 0
Serp. Man 78 3 6 9 7 (25) 0 0 1 0
Thrice Dr. 236 1 12 13 8 (31) 4 0 0 1
Ice Worm 191 1 9 10 8 (33) 0 0 1 1
Nergal 91 0 4 4 2 (7) 1 0 1 0
Leviathus 161 1 5 6 5 (20) 1 0 0 0
Execut. 122 0 6 6 4 (15) 0 0 2 0
Lurker 151 4 5 9 6 (29) 1 0 1 1
B. Queen 220 3 5 8 4 (15) 3 1 0 0

This boss was the first one where I got a rare relic — after a total of a little over 1500 world boss kills! I guess this tells us something about the drop rates…


(Click to enlarge.)

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