Ever since the launch of the game, various low-level mobs have been dropping green armor with names and appearance specific to their culture. Thus, we have Vanir, Nemedian, Darfari, and Pictish armor. The introduction of the achievement system has encouraged us to perpetrate small-scale genocides against Vanir, Nemedians, and Picts, and this in turn has enabled me to work on cataloging as much of their loot as possible. This post will be about Nemedian gear, and hopefully one about Vanir gear will follow in due course.
It appears that any Nemedian mob has a chance of dropping a piece of Nemedian gear (in addition to whatever other things you might expect a mob of that level to drop); however, a mob can only drop Nemedian gear close to its own level. Thus, if there is no Nemedian gear of a suitable level, the mob in question won’t drop any Nemedian gear. As we’ll see below, two pieces of Nemedian gear are level 37 (two-handed weapons) and everything else is on level 26–30. This means that you can’t get Nemedian gear from Nemedians in Tarantia Noble District and in Poitain; and the level 37–39 Nemedians in the eastern parts of the Wild Lands of Zelata can only drop two pieces of Nemedian gear (level 37 two-handed weapons). Thus, the best place for farming Nemedian gear is in the southeast of the Wild Lands and in the Border Range. Since this gear is green and bind-on-equip, you can also buy it from other players.
- Nemedian Crossbow
- Nemedian Double-handed Axe
- Nemedian Falchion
- Nemedian Mace
- Nemedian Pugio
- Nemedian War Maul
These weapons are available in several versions with different levels: 26, 28, 30, 32. Additionally, the Double-handed Axe (2he) and War Maul (2hb) are also available in a level 37 version.
There is another weapon which is a bit of a special case, called Nemedian Skinning Knife. This is a blue bind-on-pickup weapon (unlike everything else in this post, which is green and bind-on-equip), exists only in a level 34 version and drops from General Zarathus in the Border Range.
Nemedian Legionary’s armor
This medium armor set consists of 6 pieces (head, chest, wrist, belt, legs, feet) and exists in a level 30 and 32 version.
Some items with the same models also appear elsewhere: the helmet uses the same model as Zukas’ Prized Helm (from Zukas in the Main System) and Border Kingdom Helmet (quest reward for Atzel’s Head on a Pike, from Aelfrith in Conan’s castle); and the leg piece looks the same as Dogmatist’s Tasset (from Zukas in the Main System).
Nemedian Mage armor
The only Nemedian Mage item is a chest piece (Nemedian Mage Robe), which also exists in a level 30 and 32 version.
This robe uses the same model as generic level 20–29 mage cloth chest pieces; the basic level 20 white version is called Rough-stitched Robe (you can buy it from NPC vendors) and there are also lots of green versions with additional adjectives in front of the name. Another similar robe, but not quite the same, is the Dark Ember Robe (from the HoX level 40–49 world-drop set).
Nemedian Scout’s armor
This light armor set consists of 7 pieces (everything except hands) and exists in a level 30 and 32 version.
It looks exactly the same as the Pathfinder set (level 40–69 world-drop set for rangers), except that the latter also contains hands. The Pathfinder set is medium armor, so Nemedian Scout’s might be a useful option if you want it for vanity on a character that can only wear light but not medium armor.
Some of these models are also reused elsewhere: the legs look the same as Corruptor’s Tasset (from Renato Savill in the Cistern); the shoulders look the same as Proselite Armbands (from Zukas in the Main System).
Nemedian Cursecaller armor
This is HoX culture armor and is thus not really part of the Nemedian armor system; it doesn’t drop from any Nemedian mobs (although you can see some of them wearing at least some parts of it, e.g. caster mobs in the Noble District, so I just mention it here for the sake of completeness. Like other culture armor sets, it consists of six parts: the head, chest, and legs are level 78, and the hands, belt, and feet are level 79. These are all crafted blue bind-on-equip items and the recipes (one for the big pieces and one for the small pieces) drop from Black Ring Slave Masters/Mistresses in the Onyx Chambers.
Interestingly, this set used to look pink but was eventually changed into a much less appealing pale green. See the following screenshot of my HoX from early 2009 or so:
It looked a lot less attractive on male HoXes, as can be seen from the following picture (linked from the now-lost EU forum):
There are also some other items with the same models: the chest (Nemedian Cursecaller Robes) uses the same model as Darkcraft Vesture (from Hek’lar in the Main System) and Corpse-mouldered Robe (Trapped Ghost, Slaughterhouse cellar); the head (Nemedian Cursecaller Cap) uses the same model as Border Kingdom Headdress (quest reward from the Atzel’s Head on a Pike quest, given by Aelfrith in Conan’s castle).
Some of the lovely Nemedian Priestesses in the Wild Lands of Zelata wear these very cute boots, but unfortunately they don’t drop as part of the Nemedian armor drops:
I’ve also seen some other mobs wear these boots, e.g. Jovus in Crows’ Nest.
It turns out that this model is available to us players on the following items: Leopardbane Slippers (level 44 quest reward from the Armsman’s Arena), Shadowmantis Treads (level 61 world-drop blue bind-on-equip item), Svelte Treads (level 69 world-drop blue bind-on-equip item), Ironsilk Padsoles (generic level 75–79 assassin cloth feet; you can buy a white version from NPC vendors, you can craft green and blue ones (the blue version is called Fine Ironsilk Padsoles), and there are also several green ones with additional adjectives dropping from mobs in that level range).
This month’s boss, The Thrice Drowned, is mostly the same as last year, with the same name and appearance, spawning in the same locations, preceded by the same green mob, etc. etc. See my post from last year for more about it.
Crabs with LAZERS!!! (Click to enlarge.)
A notable difference is that they gave the boss a new ability: What is Dead May Never Die, which gives the boss a 15-second shield (including an easily noticeable yellow particle effect). This shield provides it with both damage deflection (so your hits will do a lot less damage while the boss has this shield) as well as retributive damage, so it’s quite easy for people to kill themselves on it if they keep DPSing while the shield is up. The other abilities are the same as last year: Reaper Beam (channeled spell, the boss turns about 180 degrees while casting it; it’s a frontal cone attack that does holy damage and a 3-second stun); Rise Again (piercing damage, probably in a frontal cone); Curse of the Drowned God (frontal cone, does a bit of poison damage and puts a wrack on people, giving them -30% physical invulnerability for 30 sec); Geyser (ranged frost attack which the boss uses as an anti-kiting mechanism). The boss has 19.55 million HP, just like last year (and a bit less than most world bosses).
As usual, killing the boss gives you a buff called Slayer of the Thrice Drowned, but curiously it doesn’t remove the previous buff, Slayer of the Dust Fiend. I guess the devs forgot to update this when they replaced last year’s March boss (Serpent Man Oldblood) with the Dust Fiend.
The new shield particle. (Click to enlarge.)
Last year I had very bad luck on this boss, killing it 236 times without getting the purple pet. This year was better, as I got the pet after 67 kills on my guardian. The boss seemed to take much longer to kill than last year, perhaps because of the new shield ability and perhaps because there’s fewer people and/or more of them are AFK. I wouldn’t be able to manage even half as many kills as last year, even if I didn’t slow down after getting the pet. Fights lasting over 20 minutes are nothing unusual this week.
Here are a few screenshots of the purple pet dropping from this boss, Mini-Pet: Drowned One. The description (“A miniature replica of a drowned sorceress, she is now one with the sea”) seems to allude to Sodabeh, which makes sense since that’s the fight that contains mobs that look like this crab. But in that case, why did they use this model here in Thunder River, which (1) is in Aquilonia instead of in Turan, and (2) is a river and not the sea?!
People used to say that my guardian is a slut that probably has crabs…
Now, in a sense, they are right😛 (Click to enlarge.)
Occasionally, the pet will KB you, producing a big geyser-style particle effect:
I’ll add the loot table later, after I’m done farming the boss and opening the boxes.
At the end of the first cycle of 12 portents, the devs announced that they would be replacing two of them with new ones, supposedly for being unpopular or something like that. I wonder thy the Dragon Spine portent, Serpent Man Oldblood, whom we fought in March 2014, was scheduled for replacement; there was nothing particularly wrong with that fight, nor did I have the impression that it was unusually unpopular. There may have been a bit fewer people there, but that’s probably just because the Dragon Spine is not accessible to people on free-to-play accounts.
Anyway, the new March boss still spawned in the Dragon’s Spine, but is now a humanoid mob called the Dust Fiend. It spawns at (920, 680) in front of the Palace of Cetriss, near the T5 raid entrance. In terms of appearance it is nothing to write home about, and reminded me a little of the sand demons that were introduced with Turan. (Incidentally, there is also a quest called The Demon of the Sands in the Gateway to Khitai, at the end of a chain from Dair Usun in Menudsjin’s camp; but the resulting boss, called Writhing Sandstrosity, actually looks like a kraken.)
Initially, the boss was CC’able, so the fight was completely trivial since he pretty much never had the time to use any of his abilities. After a few days, they patched this in a hotfix and the fight was slightly less trivial, though still not particularly challenging. His abilities include: Swirling Sands (spawns moving fire circles on the ground; the circles knockback any players standing in them); Quicksand (spawns a circle on the ground, gives anyone standing in it +70% hinder movement and a slashing dot); Sandstorm (puts a 15-sec debuff on people near the boss: +50% miss chance, +0.5% fizzle chance, and a slashing dot).
Curiously, the boss has just 18.97 million HP, which is about 6% less than most world bosses.
The loot follows the usual pattern: you mostly get a blue box, Hunter’s Trove of the Dust Fiend, or occasionally a purple box called Slayer’s Cache of the Dust Fiend. Presumably you can also get this purple box from the blue box (instead of directly to the boss), but this never happened to me this week (admittedly, I didn’t farm the boss *that* much). On one alt I got a Slayer’s Cache of the Inferno Lord from one of the blue boxes — i.e. I got a purple box belonging to one of the previous bosses, rather than to this one.
There is of course a new pet, Companion: Dust Fiend, which looks like a miniature version of the boss but doesn’t do anything terribly interesting. He does have a few nice spellcasting animations:
For comparison, here’s the Sand Demon, the combat pet that comes with the Turan pack:
Things I got from the blue boxes on my guardian:
|Social animations, particles etc.|
|1||Eighth Plague of Stygia|
|Food, potions, buffs|
|0||Potent Daggamalt, Dire Sweetpressed Haste|
|0||Ta Neheh Leaf Elixir|
|3||Elixirs (2 Invigorative Rejuvenation, 1 Precision)|
|6||Philtres (4 Constitution, 2 Strength)|
|1||Minor Elixir of Resurgence (self-rez)|
|Vendors of crappy social consumables|
|0||Traveller’s Merchant Contract|
|Social armor sets|
|4||Khemi Guard set|
|3||Shattered Colossus set|
|3||Vizier’s set of State|
|0||other social armor sets|
|Other social armor|
|1||Crown of Autumn|
|3||T1 weapons (1 sword, 2 shields)|
|1||T2 weapons (1 sword)|
|4||Flask of Completion (20000 Mastery XP)|
|5||Flask of Direction (50000 Mastery XP)|
|0||Coffer of Radiance (62500 Mastery XP)|
|6||50 Esteen Tokens|
|5||30 Marks of Acclaim|
|3||animal pets (2 Charcoal Firebird Chicks, 1 Topaz Komodo)|
|3||dancing pets (1 Aquilonian male, 1 Cimmerian male, 1 Stygian female)|
|0||Slayer’s Cache of the Dust Fiend (purple cache)|
Also seen on other characters: Stygian Special Mushroom, Hero Ascendant social armor, Coffer of Radiance.
And an overview of purple caches from all bosses so far, on all of my characters (some of the bosses from the 2nd cycle are omitted as I wasn’t farming them much):
|# purple caches||Drops from purple caches|
|Serp. Man||78||3||6||9||7 (25)||0||0||1||0|
|Thrice Dr.||236||1||12||13||8 (31)||4||0||0||1|
|Ice Worm||191||1||9||10||8 (33)||0||0||1||1|
|B. Queen||220||3||5||8||4 (15)||3||1||0||0|
|Inf. Lord||154||2||4||6||5 (19)||0||0||0||1|
|Dust F.||91||1||5||6||4 (16)||1||0||1||0|
I got a second legendary Black Dragon minipet during the second appearance of the Black Dragon boss (December 2014). Sadly, as I already had one from last year and it’s BoP, I couldn’t do anything other than vendor it :S
Here are the coordinates of the mobs you have to kill for the ‘Targets of Interest’ achievements. I’ll add other playfields as I get around to doing them.
- Tham’Kur (170, 170)
- Tapah (413, 182)
- Bat Demon Kothar-Wa (468, 250)
- Al’Gol the Corpsefeaster (375, 430)
White Sands Isle
- Flesh-Eating Plant (662, 430)
- The Silverback Behemoth (682, 320; actually he patrols around)
- The Ravenous One (631, 199)
- Gorilla Queen (218, 180)
- Tear-Kirahn (565, 346)
- Greater Black One (955, 671)
- Askia (279, 155)
- Ceremonial Master (164, 323)
- Shepses (375, 305)
- Akhiban (335, 235)
- Menkafri (288, 188)
- Akhita (255, 260)
- Lurker in the Dark (196, 295)
- Mantis Champion (195, 297)
- Hep Kab Chief (302, 655)
- Captain Sylfest (207, 766)
- Sektep (301, 1322)
- Bubshur Undead Guard Chief (441, 1292)
- Abasi (681, 1392)
- River Raider Chief (1132, 1380)
- Jahi (1400, 1460)
Wild Lands of Zelata
- Mercenary Pathfinder (1122, 1367)
- Nemedian Quartermaster (1116, 1018)
- Nemedian Tactician (1001, 832)
- Nemedian High-Priest (1041, 685)
- Mercenary Commander (patrols all over the Nemedian camps in the east of the playfield)
- Nemedian Forager (1007, 400)
- Nemedian Executioner (887, 274)
- Nemedian Mage (845, 315) and (842, 339)
- Nemedian Bannerman (791, 263)
- Yeti (848, 1044)
- Battlemaster Torgvall (1300, 875)
- Commander Magni (1368, 800)
- Commander Vakarr (1584, 1036)
- Lodur Frostbeard (1622, 1133)
- Jorgrimm (1752, 1071)
Field of the Dead
- Ymirish Houndmaster (85, 551)
- Ymirish Wolfrunner (182, 341)
- Vanir Shaman (344, 388)
- Thorain Redfang (367, 373)
- Audun Nightstalker (437, 416)
- Hakon Wolftamer (287, 679)
- Werewolf Chief (343, 818)
- Bloodclaw (397, 823)
- Ymirish Bearlock (628, 979)
- Lieutenant Rhor (645, 966)
- Lieutentant Haken (540, 992)
- Specter Warchief (886, 975)
- Vanir Warmaster (1000, 780)
- Ymirish Frostlord (981, 740)
- Gurnakhi Champion (1090, 821)
- Specter Warlord (1009, 1080)
- Brand Hellhammer (1081, 398)
- Ymirish Field Commander (1109, 419)
- Vanir Headman (1007, 378)
- Ymirish Seidir (1013, 420)
- Specter of Chieftain Flann (876, 1028)
- Specter of Chieftain Giron (515, 189)
- Specter of Chieftain Talorc (587, 573)
- Specter of Chieftain Enfreth (470, 300)
- Specter of Chieftain Bricriu (582, 400)
- Specter of Chieftain Iogenan (575, 160)
- Specter of Chieftain Munaith (750, 250)
- Specter of Chieftain Cemoyd (548, 404)
- Specter of Chieftain Nechtan (660, 279)
- Specter of Chieftain Fidaich (441, 234)
- Specter of Chieftain Olgudach (631, 249)
- Specter of Chieftain Cinaith (504, 388)
- Specter of Chieftain Lutrin (562, 183)
- Specter of Chieftain Gailtram (478, 169)
- Brigand Philipus (1183, 267)
- Outlaw Tobias (1302, 282)
- Outlaw Henricus (1221, 251)
- Cannibal Chief (360, 423)
- Cannibal Chief (1069, 295)
- Cannibal Chief (506, 761)
- Diabolist Aino (904, 767)
- Nunatak (910, 661)
- Necromancer Kullervo (1020, 926)
- Vainamoinen the Dreamwalker (934, 908)
- Titan (711, 1073)
- Pongidae (842, 1231; actually he patrols over a wide area)
- Na’Tsu’Ko (1073, 1230)
- Kamoinen (1133, 1265)
- Torumjumala (1219, 1290)
- Chief Uruk’Ar (227, 190)
- Gelba (457, 710)
- Captain Hramgar (155, 770)
- Chief Groel (144, 1012)
- Yzdar (794, 1275)
- Champion of Ymir (996, 1259)
- Zantillo (1127, 866)
- Captain Rocca (1390, 877)
- Jevina Nightsoul (1349, 306)
- Zaroth the Black (1188, 211)
- Cowled One (1204, 450)
- Skuld the Ghost King (771, 295; patrolling)
- Urdalus the Ghost King (665, 365; patrolling)
- Parabella (439, 545)
- Tharr the Battlelord (385, 427; patrolling)
- Nardum the Quarry Overseer (227, 384; patrolling)
- Kyrostias the Tormentor (858, 569)
- Ice Demon (149, 825)
- Atzel Fortress Gate Captain (691, 772)
- Black Dragon Magnus (620, 642)
- Lieutenant Eyvie (171, 673)
- Chill Crawler Brood Mother (77, 387); this is a group boss, try to kill the minions extremely quickly, otherwise the boss becomes invulnerable to damage for a while
- Troglodyte Chief (65, 127)
- Nether Lord (917, 432)
- Beastmaster (837, 151)
- Crazed Troglodyte Chief (876, 18)
- Blood Fang (481, 1587)
- Tarakwi (1085, 1000)
- Risen Avenger (1282, 1757)
- Occultist Kodril-Kau (1445, 1172)
- Ikkerons (1239, 802)
- The Darkwalker (1122, 786)
Coast of Ardashir
- Roshanak the Merciless (738, 603)
- Jochi the Kozak (926, 416)
- Chosen of Set (1124, 830)
- Apostle of Set (1122, 790)
- Blessed of Set (1148, 700)
- Crimson Boss (710, 1012)
- Death Master Harbinger (956, 359)
- Black Ring Prodigy (727, 461; patrolling)
- Rogue Guard Captain (675, 375)
- Gullah Blade Master (509, 176) and probably elsewhere; the mob is really called Gallah Blademaster
- Black Ring Warmage (293, 693) and elsewhere
- Bat Demon Lord (273, 756)
- Seremis the Outlaw (527, 1047)
- Hong Gildong (698, 610) and other locations
Tarantia Common District
- Risen Warrior (238, 1051; only appears at night — after 19:00 in-game time)
- Amun-Nepthek (94, 937)
- Lazar (269, 1007)
Tarantia Noble District
- Ares the Pyromancer (811, 1088)
- Elihud the Mender (898, 1045)
- Chef Vibius (283, 177)
- Lord Camillus (338, 176; upper floor)
- Gurges the Nimble (221, 308; top floor)
- Lord Paetus (283, 286; upper floor)
- Kephalos the Cruel (253, 251; upper floor)
Gateway to Khitai
- Gluttonous Archfiend (588, 355) and elsewhere; patrolling
- Huge Grim Fiend (689, 287); patrolling
- Kuchu Khan (1168, 304)
- Yurki (1351, 730)
- Huang-di (750, 820)
- Kasar (710, 752)
- Cong the King (1228, 384)
- Zang Xin Elder (1116, 171; patrolling)
- Zang Xin Lieutenant (1254, 374)
- Senior Warmonk (159, 457)
- So’tu the Smasher (96, 756)
- Zang Xin Defiler (148, 630)
- Cro’tan the Knowing (181, 767)
- Mu the Ferocious (370, 112)
- Zan the Bonechewer (535, 145)
- Fu the Screamer (656, 286) and (735, 58)
- Lemurian Queen (1350, 324)
- Lotus-touched Craterspawn (1185, 179)
- Malevolent Craterspawn (698, 174)
- Bloody Thief (960, 377)
- Darkspawn Corruptor (335, 1135)
- Ling-Kung (110, 800)
- Man the Merciless (390, 530 in a cave; and also 488, 567, which is in a cave upstairs)
- Bing-Zhong (810, 132)
- Baio the Guardian (1261, 1025)
- Soul Harvester (1382, 1345)
- Hu’nan the Soultouched (823, 1121)
- Merek the Tainted (980, 900)
- Uncontrolled Kang-Zai (234, 383)
- Overgrown Craterspawn (644, 466) and (897, 327)
- Lun the Insane (928, 397)
- Shi’za the Malicious (1257, 808)
- Kha-tan the Crazed (1647, 1217)
- Mei-ta the Mad (1444, 574)
- Malevolent Apparition (1753, 347)
- Gibbering Hermit (416, 305)
- Dark Legion Commander (568, 184) and (817, 318); two patrolling ones
- Hellish Fiend (742, 371; actually he patrols around)
- King Pong (830, 525) — jump to his island from the Shadows of Jade camp, around (796, 510); I jumped with a tiger, got killed while landing, and used a self-rez potion; but apparently you can also survive the jump. You can apparently also pull him with a ranger (with the +range modifier).
- Dominant Baboon (860, 476)
- Master Dong (1207, 1390); he has a 95% damage deflection and +200% bonus damage buff; you need items from the Brittle Blade quest chain to remove those buffs, or you should fight him with a group
- Abomination (2×) (550, 862)
- Hapikern the Physician (1172, 399); rare spawn, also for the Bane of Serpent Men
The Great Khan’s War Bringer is a legendary mount which can drop from the Hoard of the War Bringer, a lottery box that was recently introduced into the item shop. It’s also tradable between players. I bought a couple of boxes and got lucky, so here are a few screenshots:
In terms of speed (including turning speed), this mount is equivalent to tigers, wolves, Hyrkanian horses, etc., and is thus better than most other swift and armored horses. Its energy regeneration is actually a little better than that of tigers, wolves etc. (7 sec to regenerate, instead of 9 sec). See this post for more about mount speeds and other attributes.
The buff while mounted is −50 chance of being staggered.
According to the tooltip, the Hoard of the War Bringer can also drop a mount called Swift Ymirish Colossal Cold One (a mammoth), but I haven’t seen one of these yet; meanwhile, plenty of Great Khan’s War Bringer are available on the trader, so I’m starting to suspect that something is wrong with the hoard’s loot table and the second mount perhaps doesn’t drop at all.
To get the Shrines achievements, you need to do the correct emote in front of each of the shrines in various Khitai playfields. There’s around 120 emotes in the game and it isn’t necessarily particularly obvious which emote is correct for which shrine, so I made a script that test them all. The annoying thing about this is that whenever you do any kind of emote in front of a shrine, you get a message that “The gods enjoyed your performance” (which is particularly funny if the emote you did was e.g. /fart :P) and you also get a 1-minute debuff which you can’t remove and during which all your emotes are ignored. So you can only try about 1 emote per minute. When you find the correct emote for that shrine, you get a message that “The gods are pleased with your prayer” and you get a 15-minute buff called Major Gift of X, where X is the deity to which the shrine is dedicated.
For some shrines, you can also get the achievement update by making a donation instead of doing the emote. Some shrines are present in multiple locations and AFAIK any of them will count towards the achievement.
Note that if there are several shrines associated with the same deity, they will all require the same emote and often also look exactly the same, even if they are in different playfields.
|Gateway to Khitai|
|Cang‑Jei||400, 508||/laughheartily or pay 1c|
|Cheng‑Ho||1254, 714||/give or pay 1c|
|Chi’fu‑Shen||971, 666||/crossarms or pay 1c|
|Niu‑Xinchang||1430, 628||/kneel or pay 1c|
|Yun||500, 585||/slitthroat or pay 5s|
|Chi’fu‑Shen||1407, 904||/crossarms or pay 1g|
|Yun||997, 918||/slitthroat or pay 1c|
|This one is tricky to reach; immediately after you cross the first bridge towards upper Shaulun, turn right and reach the climbing point at (929, 857), climb up and then use the next climbing point at (918, 853).|
|Han‑Congmin||248, 1131||/pointdown or pay 1g|
|Niu‑Xinchang||1009, 803 (upstairs)||/kneel|
|Yag‑Kosha||548, 652 (altar, no statue)||/pointup|
Many thanks to people who helped me collect information about the shrines!
Having recently completed the T5 armor set on my guardian, I have to admit it looks a lot less horrible than the infamous abomination we got from T4, but it still merits an obligatory whine post.
I never particularly liked conqueror raid armor in the old T1/T2/T3 days. The skirt is just plain silly, the belt is a like that of a former wrestling champion that is using an overly broad belt to compensate for you can only imagine what, and the most charitable thing you can say about the helmet is that it looks like an old-fashioned chamberpot. So imagine my disappointment when it turned out that Funcom not only doesn’t have the resources to design 12 new sets of armor for T5, it doesn’t even have time to recolor each of the twelve T3 sets, so several classes now have to make do with armor that should really belong to some other class, and among other things guardians now get what is basically a slightly recolored conqueror set. The only piece of guardian armor they kept was the helmet, which is basically the T3 guardian helmet, complete with the silly horns and the can opener in the middle, just slightly recolored and with the horns pointing upwards instead of forward (now that’s progression!).
The only good thing about this set is the chest, which gives you plenty of opportunity to show off your boobs. I always felt a bit sorry when conqs started replacing their old T2/T3 chests with Khitai faction chests and T4 chests, so it’s nice to see that this model is now making a comeback.
Tireless Defender? More like tiresome defender 😛
Another annoying thing: in a desperate effort to avoid clipping with hair, the helmet makes your hair disappear completely, even if it’s long enough that it should be visible below the helmet. But then the lower-tier guardian helmets had the same problem.
The T5 conqueror set (Proven Champion) AFAIK looks the same, except in a different color and with a helmet based on the old conqueror helmet instead of the guardian one.
I like the concept of set bonuses, but for many classes (including guardians) the bonuses you actually get from T5 armor are pretty underwhelming. The guardian T5 set bonuses work as follows: when you perform a certain combo, you get a 20-second buff (called Boon of X, for various values of X). Which buff you get (i.e. which of your stats it will improve) depends on your maneuver or tactic. The buff increases in power depending on how many pieces of the T5 set you have equipped (the first level of bonuses unlocks at 3 pieces, they get improved when you reach 5 pieces, and the strongest buffs unlock at 8 pieces). The buffs don’t disappear if you change weapons, switch stances etc., so in principle you could have two buffs active at the same time.
The following table shows the details. The ‘What it gives’ column shows 3 numbers — the first is when you’re wearing 3–4 parts of the set, the second is for 5–7 parts, the third is when you’re wearing all 8 parts of the set.
|Combo||Tactic or Maneuver||Resulting Buff||What it gives|
|Guard V*||Maneuver: Mental Barrier||Boon of Protection||+100/200/300 protection for 20 sec|
|Maneuver: Elusive Daring||Boon of the Spearman||+4%/8%/12% weapon damage (melee) for 20 sec|
|Maneuver: Wall of Steel||Boon of Vitality||+2.5%/5%/7.5% received healing modifier for 20 sec|
|Counterstrike IV*||Tactic: Provoke||Boon of Dissipation||+200/400/600 critigation amount for 20 sec|
|Tactic: Defense||Boon of Defense||+1.5%/3%/5% bonus armor for 20 sec|
|Tactic: Attack||Boon of Guile||+36/73/109 critical rating for 20 sec|
*Or the corresponding version of Deliberate Reprisal.
If you wear all 8 pieces of the set, you furthermore get a passive +350 critigation amount bonus (you don’t need to do any combos etc. to get this buff).