About

AoC and me

I guess I might just as well use this About page to tell a bit about my history in Age of Conan. I played all this time on the Crom PvE server; it was obvious to me from the start that I don’t want to have anything to do with PvP, but I’m not sure how I ended up choosing Crom instead of any of the other 5 or so PvE servers that were available at the time. Maybe it was simply a matter of random chance. In any case I consider it a lucky outcome as it meant I avoided the unpleasant experience of enduring low population followed by a merger into a bigger server.

I first heard about Age of Conan not long before its release, and found myself attracted to the low-fantasy world in which it promised to take place. I was only very vaguely aware of the whole Conan thing until then; I’d seen the two movies from the 1980s but hadn’t read any of Howard’s original stories. (I have since then read a bit of Howard, and found him very enjoyable.) I started playing AoC less than a week after release; it was my first MMO game, and remains the only one I’ve played so far.

Having no experience whatsoever with this genre of games, I was in a bit of a quandary when it came to creating my first character. I had no idea how to choose which class to play. The descriptions in the game manual were of no use, as they were all written like marketing-speak that made each class sounds awesome.

Being a bit of a coward, I eventually decided to roll a ranger; my thinking was that having a bow and fighting at range would be safer than fighting up close. I was soon disabused of this notion and realized that some mobs have ranged attacks themselves, and the rest of them can run to me just fine, and once they reach me and start hitting me I am uncomfortably squishy and especially weak against multiple mobs.

Perhaps it was partly due to game balance; in those early days, it was well known that the ranger is weak against multiple mobs. The straw that broke the camel’s back for me was my attempt to do the Black Castle; it was a solo dungeon at that time, and I went there a bit too early perhaps, when all the mobs were one or two levels above me. I had great trouble killing them, had to spend a lot of time resting between pulls and could barely reach the far end of a room before respawns already started at the beginning of the room. (Nowadays, mobs respawn only in social dungeons and open playfields; back then they also respawned in instanced dungeons.) Looking back, I realize that I probably wasn’t using any food buffs, and perhaps no potions either; but in my defence, it was my first character and I could probably hardly afford spending money on food and potions.

Anyway, it was then that I decided to abandon my ranger and try something else. (My ranger is still in his mid-30s, same as he was when I abandoned him in the Black Castle. I used him to track for rare Onyx bosses for some time, and later as I grew to hate rangers after my brief and unhappy forays into PvP, I made him the proud leader of a bank alt guild called “A Dead Ranger is a Good Ranger”. :P)

By then I had read up a bit on the AoC forums and got a slightly better idea about what some of the classes are for. My main idea was that I wanted something that doesn’t die easily, so I rolled a guardian as I remembered reading on the forums that guardians have the most armor and so on. I also rolled a ToS at the same time, probably after reading that it’s a somewhat overpowered class, a healer that also does good damage.

My idea was to level both of them in parallel, as it were — do a few levels with the guardian, then a few with the ToS, and so on. But after playing my guardian for a few hours, I didn’t feel like going through the same content right away with my ToS as well, so I kept playing the guardian while the ToS stayed somewhere around level 5 for a long time.

In hindsight, I doubt I’d have rolled a guardian if I’d known more about the game at the time. I had no idea about tanking and the like. The first group dungeon was the Sanctum of Burning Souls, around level 40; I remember that I asked the other people in the group “OK, so I heard I’m supposed to be a tank, what exactly does that mean and what do I have to do?” Fortunately, they were patient with me, and aggro was pretty much trivial in those good old days, so I had to do little else than simply attack the mobs and hit them, much as I would in solo play, while the rest of the team DPSed and healed.

Gradually I came to realize that tanking is a big nuissance. In dungeons you inevitably have to sort of lead the group; if a player doesn’t know where to go and what to do, he will inconvenience the group a lot more if he’s a tank than if he’s a DPSer. In raids you keep getting shitty special tasks where you can cause a wipe by failing (admittedly Funcom designed raids from T3 onwards so that everyone gets shitty special tasks that can wipe the raid — how they thought this was an improvement is beyond my understanding). And playing a tank was finally and completely ruined for me with the aggro changes in 1.05, after which my aggro became and remained permanently crappy. Sometimes I wonder if I’m simply the wrong personality type to be a tank. Most tanks I got to knew were cocky people with large egos, whereas I on the other hand am pathologically lacking in confidence. In any case, whatever misgivings I eventually developed about playing a tank, the fact is that by then I felt I had put so much effort into my guardian that I couldn’t possibly give it up and make another character my main.

But in those early months, much of that disillusionment was still in the future. What started to bother me much earlier, though, was the low amount of DPS I was doing. Well, I was levelling as a sword+shield guardian and spent most of my time in defensive stance, so it’s hardly surprising that it went slow; it seems obvious now, but at that time I didn’t quite understand that I should be spending much of my solo playing in frenzy rather than than defensive stance.

Some time after reaching level 80 with my guardian, I decided I’d try a DPS class, so I levelled a barbarian. This was pretty fun, but the next character I tried was a HoX, which was even more fun and also seemed to be doing better DPS at the time. So I quickly fell in love with my HoX and pretty much gave up my barb soon after levelling her to 80. My HoX remained my favorite alt for more than half a year, until I got the impression that the class changes in 1.05 nerfed it too much; by then so many classes were out-DPSing a HoX in raids that I didn’t see any point in playing it any more.

Meanwhile I slowly brought my ToS to 80, by fits and starts and with long pauses in between. I kept her at level 53 for a long time, waiting for Ymir’s Pass to be launched so I could experience that playfield at a suitable level. Since this was my first healer, I initially had the idea that I had to focus on healing, took all sorts of feats from the general tree, and mostly used Lightning Strike for DPS. In other words, I was utterly crappy at playing a ToS. But gradually I improved, gave up one by one all the feats from the general tree, and came to know and love the ridiculously high damage of pre-1.05 Storm Crown. Gradually it was my ToS that became my favorite alt, and there were long periods when I played it more than my guardian.

The next character I took up after my ToS was a necromancer. TBH I’m surprised that I didn’t start one earlier, considering how nearly all the alts I’d played after my guardian were basically motivated by a desire to do more DPS. And there’s another thing, now that I think about it: when I think of a necro or demo in battle, raised on his spellweaving platform, wearing a fancy robe and nuking at his enemies from a distance, how much nobler does he look than a sweaty footsoldier standing right next to the mob and getting whacked on the head by it, while pathetically trying to stab it with his dinky sword and shield (or a polearm, which is marginally less dinky). In view of that, I’m almost surprised that I ever rolled a soldier in the first place — or indeed that anybody else does so, for that matter.

Anyway, by the time I started playing my necro, I knew that necros and demos are the best DPS classes, but I wasn’t sure how to decide which of them to start playing. Ironically, my choice was ultimately motivated primarily by the wish to not play with pets. I always saw demos running around with their demon pets, but I sometimes saw necros running around without pets, so I decided to roll a necro. In those pre-1.05 days, a nightfall necro without any pets was a perfectly viable choice, I had a lot of fun playing it and gradually learned to do good DPS with it. Subsequent changes to the class forced me to adopt a hybrid build and start playing with pets, otherwise I’d be constantly at a disadvantage in raids.

Later I rolled another guardian, chiefly because I wanted to switch my main to a polearm spec (which seemed to produce better aggro in the post-1.05 world) and intended to level a polearm guard to get used to the playstyle. It was in fact more fun than I thought, mainly because by then I was smart enough to realize you should spend most of your levelling time in frenzy stance and just switch to defensive when it was really necessary.

My next alt was a demo, but I didn’t find it as much fun as a necro and gave it up soon after reaching 80. I was plagued by horrible mana problems and felt that I’d never be able to do as good DPS with it as I could with my necro. Admittedly, I hadn’t learnt the class well yet by then, but I nevertheless decided to abandon it. Besides, this was already after the expansion; the grind to equip a character with gear and AA was immense, and I felt it would be a waste to do any of that with my demo while there was still room for improvement on my necro.

I also levelled a PoM, but found it a terribly boring class. I mostly used it to experience new playfields at a suitable level: I took my PoM to the Gateway to Khitai for the 20-40 level range, then left her alone for a long time and much later took her to the Coast of Ardashir for the 50-55 range. At about the same time I also started levelling a BS and found it a surprisingly fun class, so I have up my PoM some time in the late 50s and focused on my BS for a while; I’ve even done a fair bit of Khitai with it. Now my BS is my third most favorite alt, after the ToS and necro.

Why Cynara?

I try to put a fair bit of thought into choosing the names of my characters (a task made increasingly difficult as time goes on and more and more nice names are already taken; merely trawling through the Wikipedia list of exotic deities and the like is hardly enough nowadays, and on my latest character, the BS, I had to adopt an outlandishly bizarre Irish spelling of the name to make it unique). I happen to remember pretty well the whole line of thinking — a misguided line of thinking, as it later turned out — which led me to name my guardian Cynara.

This was quite early after I started playing the game, and shortly before that time I had been reading various web sites related to Conan and the writer Robert E. Howard who originally invented the character. In that process I also encountered this very interesting article about Howard’s epitaph. It mentioned the well-known explanation that Howard adopted it from a poem by Ernest Dowson, “Non sum qualis eram bonae sub regno Cynarae”, though it then went on to show another, more likely, source, a poem by a less well known poet named Viola Garvin.

I had heard of Dowson before; he was a minor English decadent poet of the 1890s, and I had long been interested in decadent fin-de-siecle poetry. I’d probably read his poem about Cynara before, and read it again after I heard of the connection to Howard’s epitaph. (The poem is, incidentally, also well-known as the source of the phrase “gone with the wind”, which was later used as the title of a famous novel and an even more famous film.)

That’s probably why the name Cynara occured to me when I was trying to come up with a name for my character. Now, I don’t understand Latin, but I had the vague idea that the word Cynara has got something to do with swans; swans are white, and my guardian was very pale and blond, so I figured it’s a suitable name for her. Later I found that I had confused things a little; the word for swans is cygnus, and is quite unrelated to cynara, which has more to do with thistle (and artichokes!) than with swans.

But I’m not particularly bothered about the mistake; I can find an adequate enough connection to my character just the same. My guardian is a Cimmerian, and Howard’s fictional Cimmerians were inspired by the real-world Celts; one of the Celtic peoples are the Scots, and the thistle is a symbol traditionally associated with them. So I figure that a word which originally means some sort of thistle is a fine name for my character.

My interests in the game

The thing that most attracted me to the game from the start, and still does, is the opportunity to explore the fascinating and diverse fictional world in which it takes place. I like nothing better than to enter a new playfield and do quests there, talk to NPCs, and basically just run around it out of curiosity to see what’s in it. Too bad that new playfields are so rarely added to the game.

Other activities in the game were more of an acquired taste to me. I came to enjoy doing dungeons and even raids, but also hated the amount of time you waste by having to wait for other people, replace the ones that leave, etc. I think I still have more of a fondness for solo play than many other people in AoC do; for example, after the expansion was launched, many people greatly disliked farming marks of acclaim whereas I’d done a lot of it and had a good time doing it. Nowadays I spend a fair bit of time farming mid-level dungeons, partly out of curiosity to see what’s in the loot tables and partly, in the case of Catacombs, to get the recipes from there (although those are largely worthless now). I think finding something that you can do by yourself, without having to rely on getting a group, is a great way to avoid the risk of getting bored by the game.

I didn’t much care for gathering at first, but gradually I got to enjoy it and spent a lot of time doing it, first mainly basalt for the guild city and later the more precious materials for sale (illustrium, platinum, tin).

Crafting on the other hand is sufficiently uninspiring in this game that I never had much interest in it, though I did get lucky with a few culture armor recipe drops which made me a lot of money subsequently. In fact I think that’s my biggest complaint with AoC crafting — it’s too much based on luck and on farming dungeons. I’d done the Oasis of Zaara many times, but I think I only saw the recipe for the major parts of barbarian culture armor drop once; by dint of luck, I happened to win it. I probably made more than 1000 gold by crafting and selling armor from that recipe; there were long periods where I was the only person on my server selling those parts, and I made a good profit. If I hadn’t won that roll on that one particular occasion, that 1000 gold would have gone to somebody else (or to nobody, if the winner of the recipe wouldn’t bother using it). Any system where so much depends on one single random roll is fundamentally flawed in my opinion.

Over the years, the game has evolved in a direction that isn’t entirely to my liking. Funcom’s idea of progression seems to have been that things must be getting inreasingly more complicated, requiring more skill and specific encounter-related knowledge from players all the time. In the early days, you could pick up the first 5 random people from global channel (actually the OOC channel, which was visible globally due to a bug, while the real global channel didn’t yet exist) and take them to Atzel’s Fortess or Onyx Chambers or farming the bosses in epic Kheshatta, and you didn’t have to worry whether they’d be competent enough, well geared enough, or whether you’d have to explain anything to them or not. The most complicated tactic in places like Atzel’s Fortress was the need to run away from bosses during certain AoE attacks, and as experience has shown, even this is a bit more complicated than it should have been. Anyway, what I really enjoy is going into a dungeon with a group of people, killing some big mobs with red name tags, and collecting their loot without having to worry too much about the details. I hate having to figure out tactics and the like; and what I hate even more is having to explain things again and again to the neverending supply of people that are new to that particular place. None of this was an issue in those early days of the game; the only bit of nontrivial know-how was how to not get lost in Onyx Chambers, and I didn’t have to explain that to anybody, it was enough to just get them to follow me.

Things started to change already in 2009 when they added dungeons like Xibaluku and Iron Tower where the tactics for boss encounters started moving away from simple tank-and-spank and were becoming more complicated and less obvious. But that was still tolerable. The real turning point for me was when T3 raids were launched in early 2010 or so. The encounters there were, and still are, ridiculously complicated for my taste, requiring far too many people to know and do far too many things, providing far too many opportunities for something to go wrong and cause a wipe. Not to mention that the mobs hit much too hard. In a T1/T2 raid, a DPSer can merrily nuke away at the mobs, knowing that if he pulls aggro the tanks will have plenty of time to rescue him; not so in T3, where as soon as a boss so much as looks at him he’ll pretty much get twoshotted if he’s lucky, or oneshotted otherwise. Things have only gotten worse in subsequent raid tiers, where Funcom’s ideas of a fun challenge apparently include things such as affecting players with silly debuffs which prevent the tanks from tanking, the healers from healing, and the DPSers from DPSing, not to mention hitting everyone with ridiculous AoE hits which require people to maximize their HP to survive them. I never had nearly as much fun in T3 and higher tiers as I had had in T1 and T2. Sabazios the Insane remains my favorite raid boss in the game.

The release of the expansion only made matters worse, as it introduced grinds far beyond the reach of most sane players, as well as lots of highly nontrivial dungeon fights, many of which involved ridiculously high-hitting bosses. What can Funcom have been thinking when they designed these things? They really shot themselves in the foot with the decision to fill the expansion with that sort of content. The consequences were soon evident all over the servers. People who used to have a good time going to Atzel’s Fortress, and whom you could perhaps with some reluctance persuade to join you for Xibaluku or Iron Tower, now largely avoided the expansion altogether. They didn’t know the mechanics of the new dungeon fights and didn’t much care to learn; some of them continued to hover around on the edges of the game, ignoring much of the content from 2010 onwards, while still more of them simply quit the game altogether. And the trend has continued unabated in 2011 where most of the new content was yet more unreasonably difficult raid encounters and dungeons that require nontrivial tactics. I still have a good time playing the game, but at times it really feels that this is rather despite Funcom’s efforts than because of them.

Why this blog?

Over the time I started collecting various statistics (e.g. about shard drop rates), drawing up tables of gear comparisons, and even writing dungeon guides — partly for my own amusement and information, but in the latter case also in order to post them on our guild forum. Of course I was soon disabused of the illusion that anybody would read those things before grouping up with me for a dungeon to which he had never been before; people still came just as unprepared and uninformed as always. But now at least I had a link that I could throw at them, with a satisfying sneer on top of it.

The downside of a guild website is that things on it aren’t necessarily visible to outsiders, that it’s usually even less permanent than a WordPress blog, and that it’s often managed by people who are quite unpredictable and beyond your control. That’s basically why I decided to start a blog; it’s visible to everyone, I feel that I have slightly more control over it, and, who knows, some of the things here might even be of some use to some people. In other words, my idea for this blog is to be a repository of information that I wish was already conveniently available, but wasn’t, so I unfortunately had to make it myself ๐Ÿ˜› If I can spare at least a few players the inconvenience and nuissance of having to figure things out by themselves, I will consider this blog’s purpose to have been amply accomplished.

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  1. bruce phillips
    March 13, 2012 at 01:31

    excellent info here glad i found it.

  2. Lurvi
    July 15, 2012 at 23:20

    Hey Cynara. Incredible blog.

    Have you encountered the Panda-boss in Chosain? The one dropping a thrown bamboo stick? I can’t find him. I heard some rumors. Will you make a post on how to find the very rare panda? ๐Ÿ˜€

  3. July 15, 2012 at 23:53

    Sounds intriguing, I’ve never heard of such a boss, nor of a thrown bamboo stick. I know there’s a Fox boss in Chosain, which transforms into a Fox Lady when you attack (but I’ve never seen her drop anything interesting). TBH I didn’t even know there were any pandas in Chosain, I only saw them in NG so far (and none of them a boss). I’ll take another look next time I’m in Chosain. I’ll definitely make a post about it if I find out anything.

    P.S. Now I noticed that a comment on yg.com mentions this as well. I guess there must be something to it.

  4. Vilenna
    July 22, 2012 at 04:46

    I really enjoy your blog, I like the statistics you use, even tho I’m not as skilled with it as yourself. I have enjoyed AoC for almost a year now and recently found your blog, keep up the great job. By the way, I’ve been killed by pandas in Greenlands.

  5. July 27, 2012 at 13:52

    There are a few pandas in the Northern Grasslands, yes (though I don’t see how they can kill you unless you’ve been AFK :P). I still haven’t seen any in Chosain, however (although I’ve been spending a fair bit of time around the bamboo thicket area).

  6. April 26, 2013 at 15:12

    Nice reading, Cyn ๐Ÿ™‚ Reading this brings back so many memories – and so many of our disagreements over what constitutes good / bad, boring / enjoyable gameplay ๐Ÿ™‚ Although I always maintained that complicated, or should I say “less dumb” fights are good, as long as they aren’t ridiculous, it’s hard to disagree that that Funcom trend continued and got worse and the fights became thoroughly unenjoyable towards the end. T4 was a joke before I left and I didn’t enjoy those fights. My fondest memories of AoC will always be T1/T2 raiding when those fights were challenging but made sense – and at least every class could do its job without having to worry about clicking a button every 6 seconds etc etc.

    I’ve played a few games since AoC but nothing beats the “good old days” with the original BoB gang… I am pleased you’re still playing the game and enjoying yourself though. I logged in a few times on Angellis just to look around, but my sub expired (finally!) a few weeks ago (16 months after I stopped actively playing :p).

    Do you think you will ever quit AoC? Given how small it’s become, I’m wondering if there’s not some other much larger game that you’d enjoy and could benefit from your insight? (Dare I say, WoW??)

    – Angellis (one of those cocky egotistical tanks :p)
    Band of Brothers forever!

  7. April 26, 2013 at 17:02

    Oooo, hi there ๐Ÿ™‚ Nice to hear from you ๐Ÿ™‚

    T4 was a joke before I left and I didnโ€™t enjoy those fights. My fondest memories of AoC will always be T1/T2 raiding when those fights were challenging but made sense โ€“ and at least every class could do its job without having to worry about clicking a button every 6 seconds etc etc.

    I agree, for me the T1/T2 raiding in the second half of 2009 or so was probably my favorite part of AoC raiding altogether :} T4 got nerfed somewhat not long after you quit, and I actually enjoy the mechanics of most of the fights – the problem is that this sort of stuff is too complex (and in many cases too hard-hitting) to be puggable, so you’re limited to whatever opportunities you get in the guild raids (and people in weaker guilds are completely screwed). In fact that’s my main complaint with all the raid tiers from T3 onwards.

    Iโ€™ve played a few games since AoC but nothing beats the โ€œgood old daysโ€ with the original BoB gangโ€ฆ

    Yup, it was a damn fine guild and it was lucky to be a part of it ๐Ÿ™‚ I suspect that partly it’s that not only the game was new but for many of us (myself included) it was the first MMO we’d ever played. But even so, not many guilds guild had such a fun and pleasantly insane bunch of people ๐Ÿ˜›

    I am pleased youโ€™re still playing the game and enjoying yourself though. I logged in a few times on Angellis just to look around, but my sub expired (finally!) a few weeks ago (16 months after I stopped actively playing :p).

    Impressive ๐Ÿ˜› Well, you can access a shitload of content as free-to-play nowadays, you could even do a Kylikki or Yukhmar raid if you wanted to ๐Ÿ˜›

    Do you think you will ever quit AoC? Given how small itโ€™s become, Iโ€™m wondering if thereโ€™s not some other much larger game that youโ€™d enjoy and could benefit from your insight? (Dare I say, WoW??)

    Hard to say if I’ll quit – I reduced my presence in the game somewhat but I still play it every day. There’s been some talk that our guild might move into the new Elder Scrolls MMO if we turn out to like it once it gets released – in that case I might end up leaving AoC as well as I’d feel somewhat lonely here without them. I’m not sure if I’d enjoy WoW; what I’ve seen of the style of graphics and the overall feel of the fictional world in which it takes place simply doesn’t appeal to me. In fact that’s what worries me in the case of the Elder Scrolls MMO as well. For some reason, some fictional worlds just “fit” me and others just don’t.

    At the moment, AoC actually isn’t *that* small. In fact when they put it on Steam some time ago, it even brought in some new players. I’ve even seen (and joined) some groups for lower-level dungeons recently. The main problem is that most of the pugging activity in global seems to be about those dungeons that I’m pretty bored with, such as KK and Monastery.

    – Angellis (one of those cocky egotistical tanks :p)

    LOL, true ๐Ÿ˜›

  8. Caudilloo
    May 3, 2013 at 11:00

    I killed the panda today and got the bamboo javelin and a very odd debuff:

    I didn’t even know I was charming in the first place ๐Ÿ˜‰
    Sadly I forgot to write the exact coordinates but it was somewhere around 510, 730 just under the bamboo forest where you have to fight for your tiger cub.

    • May 3, 2013 at 11:44

      Gratz, nice looking javelin! ๐Ÿ™‚ I’ve seen that debuff before, I even vaguely remember having it on myself, even though I’m pretty sure I haven’t seen that panda in Chosain yet. Perhaps it used to come from the pandas in NG as well.

      Charisma is frequently used a joke stat, IIRC some of the whores in the guild city and/or Tarantia Commons also give you charisma-related buffs. And giving money to the beggars in the guild city as well IIRC.

    • Lurvi
      June 23, 2013 at 22:19

      Awesome Caudilloo! So you found it ๐Ÿ˜€
      Did the panda appear from hide? Cause one of the comments back on YG said it attacked from hide. If hidden maybe a ranger could search for its whereabouts?
      Or is it related to the tigers quest?

  9. Xuank
    June 1, 2013 at 20:44

    i see a panda pet, any1 knows who drops it or how obtain it??

    • June 2, 2013 at 06:41

      Hm, I don’t remember seeing a panda pet tbh, maybe it’s something from the item shop? Are you sure it wasn’t simply one of the “protective spirit” bears from a bear shaman’s AA ability?

  10. Rik
    January 3, 2014 at 04:23

    Hi Cynara, I am a new player of AoC and I’m having a lot of fun with this game. I am trying to contribute to the community with my personal blog, which is intended to be an images’ gallery (no walkthrough or tecnical guides). I’ve added your site to my links’ list, as i find your blog one of the most interesting. If you want to take a look to my blog, here’s the URL: http://ageofconangallery.blogspot.no/
    Bye!

  11. DIanna
    April 25, 2017 at 05:41

    I have another question Cynara and I wish to thank you for your previous answer. One of my toons has a shirt called Royal Silk Tunic and I would like to find the rest of the set, but can’t find any trace of it. Any ideas where I can find the rest of the set? If you need to see the Tunic, let me know and I can include a pic. Thanks again

    • April 26, 2017 at 18:50

      Afaik the Royal Silk Tunic uses the same model as the Midnight Tunic, so if you want the whole set, it’s best if you farm for the Midnight set. (This is one of the level 70-80 world-drop sets, so you can farm it e.g. by killing the bosses in epic Kheshatta.)

  12. May 25, 2017 at 18:32

    It’s so sweet to read this blog in 2017, when I thought nobody is already into AoC. Thank you for this hard work! Will be reading more of your articles during my spare time.

  1. April 2, 2012 at 15:04
  2. April 28, 2016 at 07:42
  3. April 4, 2017 at 14:11

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