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Archive for August, 2014

The Ninth Portent

August 10, 2014 5 comments

This month’s boss is called Black One Executioner, and unlike the previous world bosses it spawns in only one location: in front of the Ancient Temple (718, 607) in the south of White Sands Isle in Tortage. Two green mobs (called Prisoners) appear at first; after a few minutes, the boss shows up and oneshots them (there’s even a fatality animation); after that he becomes attackable himself.

When I was levelling in White Sands, I never had the feeling that the playfield is particularly small, but in hindsight, it really is relatively small; and as a result it turns out that the maximum number of players per instance of that playfield was much lower than elsewhere: initially, the limit was only a little over 20 players per instance. Thus there were shitloads of instances and the boss fights lasted very long since the boss still had 20.1 million HP, same as the previous bosses. Eventually they introduced a patch that doubled the number of players per instance and reduced his HP by half, so that it now has approx. 10.34 million HP.


(Click to enlarge.)

The mechanics of the fight are IMO the most interesting we’ve seen in any world boss so far. The boss wields a 2-handed sword and normally does white hits (slashing damage) on the aggro holder. He also has a ranged electrical attack (Black Lightning Strike) which he can use when kited. Occasionally he casts Lightning Storm on a random player; this puts a blue circle on the ground at the place where this player was located at the end of the cast; anybody standing in the circle takes a tick of electrical damage every 2 seconds. Ideally the player that’s targeted by this ability would move away from others before the cast is finished so that the circle will spawn in a place where it won’t bother anybody. (Lightning Storm and Black Lightning Strike seem to be inspired by similar abilities in the Cheehwa One Eye fight in Ai District.)

Every two minutes or so, the boss casts Executioner’s Mask without targeting any player; this puts a buff of the same name on the boss, which gives him +50% damage mitigation, +100% fatality chance, +1000% damage multiplier and +60% hinder movement. Then he casts Executioner’s Mark, this time targeting a random player; this puts a 10-second debuff of the same name on that player (+20% hinder movement). The boss then stars walking towards the player with the Executioner’s Mark debuff; if he reaches this player before the 10-second debuff expires, the boss casts Execute on him (note: the boss actually targets a new random player while casting Execute; but nevertheless it’s the player with the Executioner’s Mark that gets hit). He repeats this a few more times with new random targets.

Thus, if you get targeted by Executioner’s Mark, it’s a good idea to kite the boss until your debuff expires; or let him cast Execute and use a bubble to survive it. Otherwise you will most likely get oneshotted (and fatalitied) by it. Judging by the combat logs, when he uses this ability on the Prisoners (green mobs before the start of the fight), it hits for 31k–43k slashing damage. Thus, a player with a low amount of armor will likely get hit by somewhere close to 30k; a decently geared tank in defensive stance might get hit for half that amount, and thus survive it if he was in good health before it. As a tank you can also use Cunning Deflection to reduce the damage by half again, which makes it quite easy to survive.

The biggest Execute hit on a player that I can find in my combat log is for an awe-inspiring 110216 points of damage; from which one can estimate that this player’s physical mitigation must have been around -160% (or less) at the time. I’m not quite sure how he managed that; perhaps a naked necro with One With Death and some of the nastier debuffs from spellweaving. [Update: I added that player to my friend list and saw he was a level 78 dark templar; perhaps his level was even lower when I recorded that combat log; if he was 7 levels or more below 80, I imagine he’d be taking basically double damage from the world boss; this combined with frenzy stance and low armor would probably be enough to explain this huge hit.]


(Click to enlarge.)

The loot mechanics are the same as on the previous bosses; blue caches (Hunter’s Trove of the Executioner), purple caches (Slayer’s Cache of the Executioner) and so on. Of course there is also a new pet, Executioner, which is classified as a Companion rather than a Mini-pet. He is almost the same size as a player character; unfortunately he doesn’t do anything interesting, just swings his sword a little in combo-like animations.


(Click to enlarge.)


(Click to enlarge.)

In terms of social armor, the global social armor sets (Shattered Colossus, Slayer’s) still drop same as before; as for the regional sets, Tortage is not considered part of any of the four major regions (Cimmeria, Aquilonia, Stygia, Khitai), so none of the previous regional sets drop here; instead, there is a new set called Barachan Corsair’s:


 

It consists of 5 parts (head, belt, feet, chest, legs) and most of it is not very original; see my old post about pirate gear for more examples of similar or identical-looking gear. I haven’t seen a bandanna like this before, however.

There is also a blue bind-on-pickup social head piece called Barachan Corsair’s Patch, but I didn’t get one yet.

Additionally, the boss also drops bikinis of various colors. Since the name of these items is “X Silk Memento”, where X indicates the color (Azure = dark blue, Gossamer = light blue and partly see-through, Lilac = purple, Pure = light cyan; and I imagine there’s also a Crimson one, i.e. red), I guess that they are the exact same items that you can also get from whores in the guild city. (The identical-looking bikinis that your character wears when you start the game are called “X Gown” / “X Bottom”.) I’m not sure what do these items look like on male characters; we haven’t been inundated by hordes of male characters wearing Borat-style mankinis yet, so perhaps that means they don’t drop for them at all.

Here’s an overview of the loot I got on my guardian from this boss:

Count

Item
Social animations, particles etc.
1

Bottled Spirits
2

Cowardice Remedy
1

Electric Boogie
2

Ritual Knife
1

Sticky Fresh Blood
3

Void Essence
Food, potions, buffs
2

Potent Daggamalt, Dire Sweetpressed Haste
6

Ta Neheh Leaf Elixir
3

Kingsmight Ale
1

Elixirs (0 Guile, 1 Invigorative Rejuvenation, 0 Physical Might, 0 Precision)
3

Philtres (1 Constitution, 2 Strength)
0

Minor Elixir of Resurgence (self-rez)
Vendors of crappy social consumables
1

Traveller’s Merchant Contract
Social armor sets
5

Barachan Corsair’s set
1

Slayer’s set
2

Shattered Colossus set
0

other social armor sets
Other social armor
2

Silk Mementos (1 Pure, 1 Lilac)
3

Tigerskin cloaks
Raid gear
6

T1 armor
10

T1 weapons (2 swords, 4 shields, 4 polearms)
3

T2 armor
1

T2 weapons (0 swords, 0 shields, 1 polearm)
AA urns
5

Flask of Completion (20000 Mastery XP)
2

Flask of Direction (50000 Mastery XP)
2

Coffer of Radiance (62500 Mastery XP)
Pets
1

animal pets (1 Fire Salamander)
2

dancing pets (1 Aquilonian male, 1 Stygian male)
Purple caches
0

Slayer’s Cache of the Executioner (purple cache)

And an overview of purple caches from all bosses so far, on all of my characters:

Boss Total
no. of
kills
# purple caches Drops from purple caches
from
blue
direct total Simple
Relics
Urns Rare
Relics
Pets

Gear
Dragon

185

6

2

8

7 (29)

0

0

1

0
Yeti

61

3

2

5

4 (15)

0

0

1

0
Basilisk

141

4

2

6

2 (7)

2

0

2

0
Serp. Man

78

3

6

9

7 (25)

0

0

1

0
Thrice Dr.

236

1

12

13

8 (31)

4

0

0

1
Ice Worm

191

1

9

10

8 (33)

0

0

1

1
Nergal

91

0

4

4

2 (7)

1

0

1

0
Leviathus

161

1

5

6

5 (20)

1

0

0

0
Execut.

122

0

6

6

4 (15)

0

0

2

0