Home > Age of Conan, Vanity Gear, World Bosses > The Fourth Portent

The Fourth Portent

The fourth portent is called Serpent Man Oldblood. Unsurprisingly, he looks like a large serpentman, though he isn’t nearly as enormous as some of the previous world bosses. As in the previous months, several green mobs spawn a few minutes before the boss himself; this time they are called Serpent Man Prophets.

The boss spawns in the Dragon’s Spine; as far as I know, there are two possible locations:

  • in the southwest corner of the playfield (450, 350), near the Nomad Camp;
  • in the southern excavation camp (1310, 460).

He has approx. 20.1 million HP, same as the previous bosses, but his mitigation seems to be considerably lower (especially to magical damage), so he dies faster than the previous bosses. The instance can fit around 120 players, judging by my combat logs.

(Click to enlarge.)

He does crushing damage, and in addition has a few special abilities: the Chosen and the the Forsaken are presumably meant to work the same way as on the Serpent Man Omni-Prophet in the Coils of Ubah Kan. The Chosen puts a debuff on 3 players and pulses damage (one tick every 2.5 sec or so), presumably on players who aren’t near the chosen ones; similarly, the Forsaken puts a debuff on 3 players and pulses damage on players who are near the forsaken ones. At least I imagine that to be the intention, but in a chaotic and crowded world-boss fight it’s hard to be sure. In the Omni-Prophet fight in the Coils of Ubah Kan, you can watch the boss’s cast bar and see who gets the Chosen/Forsaken buff, and then move to them or away from them as appropriate; but you can’t do that here since the boss targets himself during those casts, and in any case several players get the debuffs, not just one. In any case, the pulsing damage from these two abilities is holy damage, and hopefully you will get enough heals to survive it, or you can move away and eventually get out of its range.

The boss also has an ability called Void Prism, which puts a ruin on a few people, probably in front of the boss. This ruin (Void Ruin) gives you -50% holy/unholy invulnerability for 50 seconds, so the Chosen and Forsaken pulsing damage will then hurt quite a bit more. Hopefully healers will quickly remove it with Steadfast Faith.

The boss at night, cunningly concealed by an enormous mass of particles.
Picture taken shortly before my game client froze for the remainder of the fight đŸ˜›
(Click to enlarge.)

The mechanics of the loot are the same as in the previous months; there is a blue cache (Hunter’s Trove of the Oldblood) and a purple cache (Slayer’s Cache of the Oldblood), and they drop the same kinds of loot as before.

  • Cool Runnings: a consumable that gives you a 30-second cold mist particle effect.
  • Eighth Plague of Stygia: a consumable that gives you a 15-minute buff of the same name, which makes a swarm of insects follow you around.
  • Stygian Special Mushroom: a consumable that gives you a 5-minute buff called Waking Dream, which causes you to be surrounded by beautiful psychedelic particles.

The Waking Dream particle effect from the Stygian Special Mushroom. (Click to enlarge.)

There are several new social armor sets. One is the Harlot’s set (green level 5 BoP), consisting of five parts (head, wrists, shoulder, chest, feet).

Unfortunately the only character on which I got this set so far is my bear shaman (shown above), and for some reason I just don’t think she looks good in slutty armor. Hopefully I’ll eventually get the set on some other character as well.

This set is very similar to the gear worn by Casilda in Tortage; the differences are that Casilda’s gear is more golden and less greenish in color, her shoes are different, and she doesn’t seem to be wearing any wrists or headgear.

The other new social set is called Khemi Guard (blue level 5 BoP), which looks almost the same as the Empyreal set (the ToS level 70–80 world-drop blue set); the main difference is the helmet, but the shoulders are also slightly different.

There seems to be another new set, Vizier’s * of State, consisting of 3 parts, but I haven’t got it yet.

There is of course also a new purple mini-pet, Mini-Pet: Serpent Man Oldblood. Unlike the dragon and basilisk mini-pets, this one is indeed relatively small:

(Click to enlarge.)

(Click to enlarge.)

He occasionally casts light particle effects that seem to be inspired by those of the Serpent Man Grand Vizier (a.k.a. disco boss) from the Coils of Ubah Kan. The Serpent Man Prophets also cast this same particle while summoning the world boss.

Oldblood mini-pet casting one of his four particle effects. (Click to enlarge.)

Setpent Man Prophets getting ready to spawn the world-boss. (Click to enlarge.)

  1. Haarax
    March 7, 2014 at 09:04

    This event was awfull compared to the basilisk; DS seems to affect the whole server and not only the zone. I don’t know if it’s because of the world boss, but friends and guildies has felt way more lag and delay.

  2. March 7, 2014 at 17:37

    This WB also dropped so far the usual T1/T2 raid gear, like the previous WBs

  3. Rik
    March 11, 2014 at 01:12

    At FC they don’t have time to create a new armor set. They keep reusing combinations of old sets just recolored. This reveals a lot regarding the support for this game, unfortunaltely almost abandoned by devs. It’s sad because AoC is far more better than a lot of Mmorpgs out there now.

  4. Ebarycir
    March 12, 2014 at 19:27

    Hi , sorry to be off topic , but i’m a big fan of your blog . Great job Cynara. Thanx.

  5. Kakahu
    March 15, 2014 at 04:45

    I had slightly better luck this boss. 338 Kills, 323 blue boxes, 18 purple boxes (3 of which dropped from blue boxes). Received 4 Mini-Pet: Serpent Man Oldblood in total.

    • March 15, 2014 at 16:51

      Wow, that’s an impressive amount of farming :} I did 78 kills and got 9 purple boxes (6 direct, 3 from blue), and got the pet twice.

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