Home > Age of Conan, Gear, Quests, Vanity Gear, World Bosses > The First Portent

The First Portent

As has recently been announced, open-world raid bosses will now be spawning in Age of Conan for one week each month, and the first one has already been spawning since December 24. It’s a Black Dragon and can spawn either in Tarantia Noble District in front of Conan’s castle, or in Tarantia Common District at the top of the cliff (where the Rat NPCs are throwing a Crow NPC over the edge). In terms of appearance it looks just like Vistrix, or like the Black Dragon that we had for the 5th anniversary event in May 2013. The current Black Dragon has 20.1 million hit points, which is a new record in AoC (the 5th anniversary Black Dragon had “only” 17.3 million HP).


(Click to enlarge.)

Encounter mechanics

The mechanics of the fight are very simple. Several unattackable Dragon Cultist NPCs spawn first, which is a sign that the dragon will appear soon; it spawns about 5 minutes later. It does crushing white hits on the aggro holder; it also has two frontal cone fire aoe attacks, Dark Flames (hits for 2-3 k) and Funeral Flames (hits for 5-6 k). Funeral Flames has a slower cast and, I think, a narrower cone, so it’s pretty easy to avoid. Even the aggro holder can avoid these cones since the dragon doesn’t turn while casting them. There is also a 360-degree aoe knockback called Shockwave (as always, doubletapping helps you get back into the fight faster), and a ranged single-target attack called Fireball, which the dragon will use on the aggro holder if it can’t reach him with melee attacks.

Hunting the dragon

The dragon spawns are fairly predictable. When the cultists appear, you can set a timer for 2:20 hours or so and that will give you the time when the next set of cultists will appear in the same instance (assuming that the dragon spawned by the first set of cultists will be killed promptly). By keeping track of the timers of as many instances as possible, you can have a pretty good idea of where to go next. Note that in the busier times of the day, instances sometimes fill up as much as 30 minutes before the next boss spawns there.

To switch between instances, you should be near a rez pad and click the yellow triangle next to your minimap to bring up the instance selection window. If the instance you’re looking for isn’t shown in the instance selection window, that’s usually a sign that it’s already full. The capacity of each instance seems to currently be limited to 70-ish players, which is an annoyingly small number (during the 5th anniversary events, the limit was much higher; as a result, the fights were more laggy but it was much easier to get into an instance, and they hardly ever filled up before a boss actually spawned). Another possible reason why an instance might not be shown in the instance selection window is because it has already reset and despawned. This can happen if there are no players in it for a couple minutes.

Note that both the Common District and the Noble District support epic instances in addition to normal ones. You can recognize epic ones by the fact that they are labelled as “Playfield” in the instance selection window, instead of with the actual name of the playfield. You can’t use the instance selection window to switch from a normal instance to an epic one or vice versa; for that, you’ll actually need to zone out to a different playfield (the Armsman’s Tavern is a good option for switching in the Noble District, for example) and then choose normal or epic appropriately when zoning back in.

If you are in a group and the group leader is in a different instance than yourself, you’ll probably get a popup message asking if you want to switch to the leader’s instance. If you try to do so, but the leader’s instance is already full, you’ll get stuck on the loading screen and you’ll have to restart your client, so don’t do that.


(Click to enlarge.)

Quests and loot mechanics

There is a quest called The Twelve Portents, given by the new Astromancer NPC on the steps of the Old Tarantia library. It requires you to kill twelve open-world bosses and gives you one of four new legendary cloaks as quest rewards. Which four cloaks you get to choose from depends on the archetype:

  • Soldiers:
    • Dragon Scale Mantle of the Living Legend: 95 str, 40 con, 38 hit rtg, 41 hate inc rtg, 5% ooc movement speed
    • Fallen Leviathan’s Mantle of the Living Legend: 187 armor, 75 con, 55 hit rtg, 43 immunity rtg, 70 crit dmg rtg, 126 protection, 5% ooc movement speed
    • Conversant Mantle of the Living Legend: 529 combat rtg, 60 hit rtg, 50 fatality rtg, 74 crit dmg rtg, 73 offhand rtg, 5% ooc movement speed
    • Infernal Mantle of the Living Legend: 52 con, 90 magic dmg, 45 hit rtg, 40 crit dmg rtg, 120 protection, 5% ooc movement speed
  • Priests:
    • Savior’s Mantle of the Living Legend: 56 con, 13.1 nat mana regen, 425 heal rtg, 50 hit rtg, 60 crit dmg rtg, 126 protection, 5% ooc movement speed
    • Beast Hunter’s Mantle of the Living Legend: 94 str, 227 heal rtg, 292 combat rtg (2hb), 55 hit rtg, 70 crit dmg rtg, 5% ooc movement speed
    • Thunder Mantle of the Living Legend: 187 armor, 75 con, 55 hit rtg, 43 immunity rtg, 70 crit dmg rtg, 126 protection, 5% ooc movement speed
    • Star Touched Mantle of the Living Legend: 42 con, 60 wis, 64 magic dmg, 60 hit rtg, 68 crit dmg rtg, 5% ooc movement speed
  • Rogues:
    • Conversant Mantle of the Living Legend: same as above
    • Slayer’s Mantle of the Living Legend: 100 dex, 274 combat rtg, 45 hit rtg, 22 hate dec rtg, 72 crit dmg rtg, 5% ooc movement speed
    • Fallen Leviathan’s Mantle of the Living Legend: same as above
    • Terminator’s Mantle of the Living Legend: 75 str, 362 combat rtg, 62 hit rtg, 62 fatality rtg, 74 crit dmg rtg, 5% ooc movement speed
  • Mages:
    • Demon Mantle of the Living Legend: 169 int, 59 hit rtg, 74 crit dmg rtg, 5% ooc movement speed
    • Infernal Mantle of the Living Legend: same as above
    • Thunder Mantle of the Living Legend: same as above
    • Ash Mantle of the Living Legend: 80 magic dmg (fire), 52 hit rtg, 48 fatality rtg, 74 crit dmg rtg, 480 combat rtg (fire), 5% ooc movement speed

The idea is that a different boss will be spawning each month, but the quest doesn’t specify which world bosses you have to kill. This means that if you miss one of them, you don’t have to wait for an entire year before that boss spawns again; you simply get a new quest update each month when you manage to kill a boss. (See the dev’s testlive forum post.) Currently killing the dragon gives you a Slayer of the Black Dragon buff, which persists through death/zoning and can’t be cancelled; my guess is that the purpose of this buff is to prevent you from getting multiple quest updates from the dragon, and that it will be removed at some future point after the dragon stops spawning for the rest of the year.

Apart from that, you don’t have to take a separate quest each time before you kill the dragon, like you had to do during the 5th anniversary events. Instead, when the dragon dies, a loot cache simply appears directly in your inventory. Normally you get a blue cache (Hunter’s Trove of the Black Dragon), but sometimes you get a purple one instead (Slayer’s Cache of the Black Dragon).

Furthermore, when you open the blue cache, sometimes a purple cache drops out of it.

I was half hoping that the purple cache would then drop a blue cache and I would get stuck in an endless loop, but unfortunately this didn’t happen 😛

So far, out of 184 kills, I got 6 purple boxes directly and another 2 purple boxes from opening blue ones.

What can drop from the blue caches?

A bewildering array of items can drop from the caches. I’m sure many things are missing from the list below, and I’ll update it as I get more information. An asterisk * marks items that I didn’t see myself, but were repoted in the comments.

Novelty animations, particles etc.

  • 3 Electric Boogie (gives you an electrical particle around your feet for 5 min)
  • 3 Bottled Spirits (gives you a drunk animation for 30 sec)
  • 3 Sticky Fresh Blood (makes your skin red for 30 min)
  • 3 Mitra’s Blessed Ointment (gives you a halo particle effect above your head for 5 min)
  • Void Essence (makes you look like a ghost — black and semitransparent — for 30 min)
  • 3 Fermented Brain Juices (makes you drunk for 30 sec and makes your skin green for 30 min)
  • 3 Cowardice Remedy (makes your skin blue for 30 min)

By analogy with the 5th anniversary event loot, I would also expect Cool Runnings (gives you a cold mist particle for 5 min) and Flaming Sanducca (gives you a fire particle for 5 min), but I haven’t actually seen anyone getting them yet.

Food and drink

  • 2 Potent Daggamalt
  • 2 Dire Sweetpressed Haste
  • 2 Ta Neheh Leaf Elixir
  • 2 Kingsmight Ale

I never got mana food or potions on my guardian, so I guess these drops adapt to your class, so classes which use mana can probably get those as well.

Old guild renown items

  • Crown of Summer (social head armor)
  • 3 Ritual Knife (makes you drip blood for 60 sec)
  • 3 Prayer Book (creates a 1-minute particle effect that looks a bit like the old Shield of the Risen — a vertical column of light beaming on the ground at the place where you stood while using the book)

These items are the same as those sold by one of the NPC vendors in your guild city tradepost (if you have a sufficient renown level, but the requirement is not very high). That vendor solds several other items, e.g. crowns of other seasons, and I’d expect that those can also drop here; but I didn’t see anyone get one of the other three crowns yet.

AA XP items

  • Flask of Completion (20000 Mastery XP)
  • Flask of Direction (50000 Mastery XP)
  • Coffer of Radiance (62500 Mastery XP)

Buff consumables

  • Elixir of Precision (+73 hit rtg for 4 hours)
  • Elixir of Invigorative Rejuvenation (+15 nat stam regen for 4 hours)
  • Elixir of Guile (+73 crit rtg for 4 hours)*
  • Elixir of Mystical Excellence (+40 magic dmg for 4 hours)*
  • Refined Philtre of Constitution (+5% con for 2 hours)
  • Refined Philtre of Strength (+10% str for 2 hours)
  • I guess that numerous other consumables of this type can also drop, I just haven’t seen them yet. Maybe it depends on your class.
  • Refined Philtre of Intellect (+10% int for 2 hours) [reported by a demo]
  • Refined Philtre of Wisdom (+10% wis for 2 hours)*
  • Minor Elixir of Resurgence (green bop; self-rez at 25% health)

Old raid items

You can get T1/T2 armor and weapons for your class. In my experience, T1 drops more frequently than T2. I got a full set of T1 armor by now, as well as a couple of T2 items.

Bag merchants

You can get a stack of 3 Traveller’s Merchant Contracts. Despite the name, this is a considerably different item than the one sold in the guild city keep (an easy way to tell the difference is by the level; the guild city merchant contract is level 80, the new one from the world boss is level 1). It can be used anywhere, not just near a rez pad, and the resulting merchant sells just one type of bag and nothing else.

The type of bag seems to be chosen at random when you spawn him; with some luck, you can even get a merchant selling the Coffer of Nullity (122-slot bag, which otherwise sells for quite a bit of real-world money in the item shop). The merchant despawns in 2 minutes, but during that time any player can buy the bag from him.

Note that the bags sold by these merchants are exactly the same as the original bags in every way, including their price and binding status. Thus, those bags which are normally available only through /claims or the item shop, and which therefore don’t have a price in gold, will be “sold” by this merchant for free (and will be bind-on-pickup). Bags which are sold by normal vendors elsewhere in the game will also be sold here at the same price (which isn’t very useful as those bags date back to the release of the game and are correspondingly small and expensive).

You can also get a merchant selling crafted bags (Soldier’s / Commander’s Haversack), which are free and bind-on-equip, so you can try reselling them to other players.

Some of the bags are very bizarre; I once saw a merchant selling a bag that was literally called [56 Slot Bag] and it cost 2000 rare trophies (yes, two thousand). This type of bag must have been dragged from somewhere deep within the bowels of the game’s item database, since no vendor hitherto visible to players has AFAIK been selling a bag with such an odd name or such a ridiculous price.

Another “bag” that you might get is a purple one called [Bank Space 50 slots]. The idea presumably is that it will give you 50 new slots in the bank, but from what I’ve heard, it’s currently bugged and overrides your backpack (inventory bag) instead, which is particularly disastrous if your previous backpack was larger than that. So I didn’t dare to use it on my character until this bug is resolved. (I suspect that even then, this item won’t do any good for people like me, who already bought 50 extra bank slots in the item shop.)

[Update: for a while, there was a warning on the patcher, advising people not to buy the [Bank Space 50 slots] bag. From the way the warning was phrased, I got the impression that they don’t intend to fix this item at all — probably it was made just for internal testing purposes and wasn’t really meant to be seen by players, just like the 2000 rare tropy bag.]

[Update 2: one of the subsequent patches disabled these traders, so that consuming the contract didn’t do anything at all. Since update 4.1.6, the contracts spawn a merchant again, but reportedly this merchant now just sells worthless social drink consumables. Apparently Funcom never intended to give away any of the decent bags at all 😦]

New social armor sets

You get an entire set (all 8 armor pieces) from a single cache. If you don’t have enough inventory space, it will go into an overflow bag on the ground. These are blue, bind-on-pickup items. See near the end of this post for a few screenshots.

  • Sanctum Atlantis — looks like old assasin armor, painted green
  • Shattered Colossus — looks like a retextured Bloodseraph’s (old-world DT dungeon level 80 set)
  • Fallen Leviathan — looks like cloth sets from Ardashir Fort, but red instead of green
  • Titan Killer — looks like the heavy/plate sets from the House of Crom
  • Hero Ascendant — looks somewhat similar to Skyshear set (old-world ToS dungeon level 80 set)
  • Slayer’s — I haven’t found an exact counterpart of this set; the chest is the same as Hyperborean Scout Harness (green social armor from the item shop), and similar to things such as Goremonger’s Harness (barbarian dungeon set) and Hyperborean Grimsword Hauberk (DT culture); the legs are similar to Grizzly Breeches (medium armor from the Iron Tower); the boots, shoulder, wrist and hands are the same as in Balthus’s Woodsman set (medium armor from the Iron Tower).

Other social armor

Some of the following items are green and bind-on-equip.

  • Atlantean Spellbinder’s Tunic (green boe) — looks the same as Alvazar’s Vest (from Atzel’s Fortress)
  • Snowskin Tiger Cloak (green boe) — looks like one of the recent cloaks from Coils of Ubah Kan, and IIRC was already available at some point in the item shop; other cloaks with models corresponding to Coils of Ubah Kan cloaks can also drop here (see below)
  • Shadowskin Tiger Cloak (green boe)
  • Emberskin Tiger Cloak (green boe)
  • Ivory Tigerskin Cloak (green boe)
  • Amber Mask (blue bop) — a face mask in the style worn by some NPCs in Tarantia Commons (you can also get similar things as quest rewards there)
  • Azure Mask (blue bop) — like as the previous one

Pets

Several of the pets dropping here are, as far as I know, new:

  • Pet: Barachan Gull
  • Pet: Charcoal Firebird Chick
  • Pet: Fat Harry — a big fat toad; I love frogs and this one looks great, but I wish it could hop instead of just walking
  • Pet: Fire Salamander
  • Pet: Frost Salamander
  • Pet: Hippo Calf
  • Pet: Topaz Comodo
  • Pet: War Piglet — to make this of any use in warfare, you’d have to duck-tape a few grenades to it and send it into the enemy lines 😛
  • Pet: Wolverine Kit

Some of the pets are also available elsewhere:

  • Pet: Black Cobra — the same that is sold by one of the NPCs in the tradepost of Stygian guild cities; it is tradable, so you can also buy it from other players
  • Pet: Field Mouse — probably the same as the one sold by an NPC in Old Tarantia
  • I would imagine that other pets from the same vendors also drop here (e.g. the cats that you can buy in Aquilonian guild cities, and dogs/wolves that you can buy in Cimmerian ones, but I haven’t actually seen anybody get these here yet.

Several dancing pets also drop; there’s one for every combination of sex and race:

  • Pet: Aquilonian Folk Dancer (Male)
  • Pet: Aquilonian Folk Dancer (Female)
  • Pet: Cimmerian Folk Dancer (Male)
  • Pet: Cimmerian Folk Dancer (Female)
  • Pet: Khitan Ceremonial Dancer (Male)
  • Pet: Khitan Ceremonial Dancer (Female)
  • Pet: Stygian Snake Dancer (Male)
  • Pet: Stygian Snake Dancer (Female)

What can drop from the purple caches?

In my experience, by far the most common drop from these caches is 3–5 Simple Relics III (i.e. same as those that drop in Thoth-Amon’s Stronghold). It can also drop an urn with 10 simple relics III instead, or a T3 Rare Relic (suitable for the recipient’s archetype, of course).

By far the most coveted drop from these caches is a new legendary pet, Mini-Pet: Black Dragon. It’s annoyingly rare, but with enough farming your chances of getting it are fairly decent. In my guild we’ve had 8 of them drop so far; I got mine from the 106th dragon kill (most of the people who got the pet so far, got it with considerably less farming than that). See near the end of this post for a few screenshots.

Additionally, I’ve also seen people linking a large number of new purple weapons and accessories (all bind-on-pickup), which can presumably drop from these purple caches. You will always get something suitable for your class, keeping in mind of course that Funcom’s idea of what is suitable might be slightly different from yours. I’ve seen the following items so far (P.S. I’ve only seen some of the items in the following list on the later bosses, but I assume they all share the same loot table anyway, so I’m just updating this list):

  • Weapons and shields:
    • Beast Hunter’s Malice Breaker (2hb): 139.5 dps, 95 str, 177 combat rtg (2hb), 80 crit rtg, 50 fatality rtg, 24 hate dec rtg, 109 crit dmg rtg, 100 protection
    • Beast Hunter’s Reaper Crossbow (xbow): 134.3 dps, 24 con, 83 dex, 93 combat rtg (xbow), 37 hit rtg, 33 crit rtg, 43 crit dmg rtg, 5 crossbow range modifier
    • Beast Hunter Barbs (bolts): 90 dex, 114 combat rtg (xbow), 56 hit rtg, 35 crit rtg, 30 hate dec rtg, 66 crit dmg rtg
    • Bounty Hunter’s Dirk (dagger): 79.7 dps, 409 combat rtg (dagger), 50 hit rtg, 48 crit rtg, 60 crit dmg rtg
    • Hero’s Clan Blade (1he): 117.9 dps, 355 combat rtg (1he), 28 crit rtg, 20 hate dec rtg, 46 crit dmg rtg, 35 offhand rtg, 45 health tap rtg
    • Hero’s Hellglaive (polearm): 145.2 dps, 664 combat rtg (polearm), 60 hit rtg, 50 crit rtg, 40 hate inc rtg, 76 crit dmg rtg, 193 protection
    • Paladin’s Baneblade (1he):* 119.6 dps, 32 str, 131 combat rgs, 56 hit rgs, 33 crit rgs, 35 hate inc rtg, 57 crit dmg rtg
    • Paladin’s Siege Shield: 939 armor, 60 con, 45 hit rtg, 34 hate inc rtg, 182 protection — uses the same model as the beloved old-world purple shield, Aegis of Five Mercies!
    • Paladin’s Widowmaker (2he): 139.9 dps, 591 combat rtg (2he), 81 hit rtg, 65 crit rtg, 55 hate inc rtg, 80 crit dmg rtg, 166 protection
    • Repressor’s Codex (tali): 35 con, 350 mana, 8.9 nat mana regen, 70 magic dmg, 18 hate dec rtg, 117 protection
    • Repressor’s Dagger: 77.6 dps, 58 magic dmg, 40 hit rtg, 26 crit rtg, 16 hate dec rtg, 50 crit dmg rtg, 45 magic life tap rtg, 45 magic mana tap rtg
    • Repressor’s Flamebrand (2he): 140.4 dps, 111 magic dmg (fire), 70 hit rtg, 70 crit rtg, 25 hate dec rtg, 100 crit dmg rtg, 610 combat rtg (fire)
    • Repressor’s Trident (staff): 67.3 dps, 71 con, 205 int, 9.4 nat mana regen, 112 crit rtg, 30 hate dec rtg, 135 crit dmg rtg
    • Terminator’s Diremaul*: 119.5 dps, 347 combat rtg, 30 crit rtg, 48 fatality rtg, 50 crit dmg rtg, 46 offhand rtg
    • Terminator’s Dreadmaul: 139.2 dps, 171 str, 30 con, 128 combat rtg (2hb), 40 hit rtg, 80 crit rtg, 20 hate dec rtg, 100 crit dmg rtg
    • Savior’s Spite Hammer (1hb): 115.6 dps, 114 wis, 40 hit rtg, 36 crit rtg, 20 hate dec rtg, 50 crit dmg rtg, 33 magic mana tap rtg
    • Savior’s Totem Pole (staff)*: 67.3 dps, 209 wis, 360 mana, 92 nat mana regen, 90 hit rtg, 60 crit rtg, 70 crit dmg rtg
  • Rings:
    • Amethyst Ring of Wisdom (ring): 126 wis, 3.1 nat mana regen
    • Asp of Mystical Supremacy (ring): 225 mana, 75 magic dmg, 18 hate dec rtg
    • Golden Ring of Dexterity: 85 dex, 195 combat rtg
    • Hallowed Ring of Divine Blessings: 74 wis, 225 mana, 186 heal rtg
    • Iron Band of Constitution (ring): 164 armor, 73 con, 52 crit rtg
    • Pearl Ring of Assault: 44 evade rtg, 55 hit rtg, 55 crit rtg, 44 immunity rtg, 120 prot
    • Ruby Ring of Strength: 82 str, 204 combat rtg
    • Runic Band of Inherent Hatred (ring): 78 con, 30 crit rtg, 30 hate inc rtg, 133 protection
    • Skull Clasp of Bloody Carnage (ring): 427 combat rtg, 50 crit rtg, 45 fat rtg, 15 hate dec rtg
    • Scorched Band of the Inferno (ring): 70 magic dmg (fire), 44 crit rtg, 440 combat rtg (fire)
    • Snakehead of Intelligence (ring): 126 int, 3.1 nat mana regen
  • Necklaces:
    • All-Seeing-Eye of Mystical Supremacy (necklace): 98 int, 3.5 nat mana regen, 50 hit rtg, 25 hate dec rtg
    • Bear Claws of Divine Might (necklace)*: str, heal rtg
    • Emerald Barbs of Subtle Striking (necklace): 80 dex, 50 hit rtg, 20 hate dec rtg, 58 crit dmg rtg
    • Ironclad Trinket of Eternal Resilience: 130 armor, 78 con, 26 hate inc rtg, 113 protection
    • Mitra’s Mark of Divine Blessings (necklace): 94 wis, 5 nat mana regen, 169 heal rt, 55 crit dmg rtg
    • Tribal Necklace of Bloody Carnage: 8.3 nat stam regen, 397 combat rtg, 28 hate dec rtg, 55 offhand rtg

A few screenshots

This is the Sanctum Atlantis set, one of the new social sets. Note that the head piece can clip very badly with your hair.


And this is the Shattered Colossus set:


Here’s the Slayer’s set:


The new Black Dragon mini-pet is in fact pretty decently sized:


(Click to enlarge.)

It has a nice fire-breathing animation:


(Click to enlarge.)


(Click to enlarge.)

And here’s that terrifying beast of war, the Pictish War Piglet:


(Click to enlarge.)

The Fire Salamander is less impressive than I expected:


(Click to enlarge.)

And here’s Fat Harry, great for frog-lovers like myself, I just wish it could hop instead of just walking:


(Click to enlarge.)

I’ll add more screenshots if/when I get more gear and pets.

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  1. Blows
    December 28, 2013 at 16:44

    I found another weapon:
    Palandin’s Baneblade: 119.6 DPS 32 str 131 combat rating 56 hit 33 crit 35 hate and 57 crit damage (it’s a 1he).

  2. Blows
    December 28, 2013 at 18:35

    And another one:
    Teminator’s diremaul 119.5 dps
    347 combat rating 30 crit 48 fatality 50 crit damage rating 46 offhand rating

  3. The Follower
    December 30, 2013 at 13:43

    Got 2x Bloodpurple Ale on my demo. I think it’s class based. Or archetype… A know a bs who got a wisdom ring :/

  4. December 31, 2013 at 00:11

    i got blue box and i clicked it, dropped epic box XD, i clicked it too droped 4x S.Relic3
    box in box, funcom suprise!

    • December 31, 2013 at 09:18

      That happened twice to me as well, but for some reason both of those cases were in the first few days. I never got a purple box from a blue box since then. Ah well, probably it’s just a coincidence.

  5. Allen
    December 31, 2013 at 03:52

    Another Weapon (Staff):
    Savior’s Totem Pole
    67.3 DPS, 209 Wisdom, 360 Mana, 92. Natural Mana Regen, 90 Hit Rating, 60 Critical Rating, 70 Critical Damage Rating.
    There is also the Bear Shaman Necklace “Bear Claws of Divine Might” that has strength and heal rating. I don’t know the stats.

    Some consumables you are missing (There may be pretty much all of these types dropping for whatever class you are):
    Elixir of Mystical Excellence (+40 Magic Damage for 4 hours)
    Elixir of Guile (+73 Crit Rating for 4 hours)
    Refined Philtre of Wisdom (+10% Wisdom for 2 hours)

  6. Allen
    December 31, 2013 at 04:01

    Repressor’s Dagger:
    77.6 DPS, +58 Magic Damage, +40 Hit Rating, +26 Critical Rating, +16 Hate Decrease Rating, +50 Critical Damage Rating, +45 Magic Life Tap Rating, +45 Magic Mana Tap Rating

  7. December 31, 2013 at 09:31

    Thanks for the reports of new items, I added them to my post now. By the way, pretty much none of these weapons appear in BeBot’s item database. If you have any of these new weapons, please link it to a bot so it gets added to the item database. E.g.: /tell Botname !itemreg [link your item here]

  8. Traemnor
    December 31, 2013 at 12:28

    The shoulders, wrists, and hands of the Slayer’s vanity set are the same as the medium armor Balthus set that drops in Iron Tower; just adding that since you weren’t sure where all the pieces might have counterparts.

    • December 31, 2013 at 14:27

      Nice, thanks! I see that boots are also from that set.

  9. Rama
    January 2, 2014 at 08:33

    it dropped from yeti ofc but i guess it is same loot table
    neck :ironclad trinket of eternal resilience 130 armor 78 con 28 hate increase 133 prot

  10. Rama
    January 2, 2014 at 13:14

    26 hate inrease sorry

  1. January 2, 2014 at 19:20

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