Home > Age of Conan, Gear > Comparison of PoM/ToS weapons

Comparison of PoM/ToS weapons

I take my lootwhoring very seriously, so as soon as the weapons that drop from the last two T4 bosses became known, I set up a spreadsheet to compare their stats and to plan what I wanted to get for my ToS. I was pleasantly surprised to see that range of available options is much broader than what we saw in lower tiers. Eventually I decided I’d expand the table a bit, adding T3 and T3.5 raid gear, as well as a few good faction and 6-player dungeon items, and thus the following table was born.

As is usual with these things, if you have a ToS or PoM and have been interested in gearing it up, such a table probably won’t tell you much that you don’t already know, but sometimes it’s nice to have things in a table and stare at the numbers a bit anyway.

Note: wisdom is not shown in the following table; instead, its constributions to magic damage and mana regen are included in the corresponding columns, and its contributions to holy/unholy protection are ignored. The column labelled “*” includes all the stats that don’t have a standalone column of their own; move your mouse pointer over a * symbol to see them.

The table is sorted by magic damage (including any trickledowns from wisdom), and the rows are color-coded thus: faction and 6-player dungeon items, T3 items, T3 crafted items, T3.5 items, T4 items.

Item

Mgc Dmg

Heal Rtg

HP

Arm.

Mana

Hate
Rtg

Hit Rtg

Crit Rtg

Crit Dmg Rtg

*

Collector of Blood + Bloodbane
(faction 1hb, Amphitheatre shield)

46.2

386

600

900

231

-29

55

108

65

*

Left Hand of Nergal + Ward of the Arch Lector
(T3.5 1hb + shield)

70.8

780

624

920

354

-65

108

62

*

Valka’s Woe Hymn + Impenetrable World of Valka
(Lurker 1hb + shield)

72.0

386

680

908

360

30

99

65

*

Samoore’s Staff of Divinity
(T3 PoM staff)

96.0

400

870

-65

*

Collector of Blood + The End of Kings
(faction 1hb + shield)

102.6

770

850

513

-29

108

*

Lemurian Firestick + Cabochon Azurite + Brutal Brilliant Royal Onyx
(culture crafted)

103.0

500

400

75

145

*

Collector of Blood + Relic of Dark Blessings
(faction 1hb, Amphitheatre tali)

108.2

661

231

-29

50

101

65

*

Rod of Righteous Might
(T2 quest reward for Seruah)

110.0

288

450

80

*

Staff of Kwan
(blue from the Palace of Yun Rau)

118.2

831

65

*

Ell of Torment + Waning Boundary + 2 × Protective Oblique Corundum + 2 × Omnific Marquise Pushparagam + 2 × Cabochon Azurite
(T3 crafted dagger + shield; note 584 protection!)

119.0

560

1066

-16

96

67

*

Maahes’ Crackling Spite + Feretrum of Mitra
(T3 ToS 1hb + PoM shield)

119.2

528

902

865

-18

*

Hammer of Lambent Fervor + Feretrum of Mitra
(T3 PoM 1hb + shield)

119.2

600

902

906

*

2 × Relic of the Oyster Mucus
(Sepulcher talis; note 490 protection)

120.0

112

100

120

*

Scepter of the August Ones + Laughing Auspices of the Celestials
(T4 1hb + shield)

120.0

1218

360

925

850

-52

42

62

129

*

Lemurian Firestick + Cabochon Azurite + Tempestuous Oblique Melanite
(culture crafted)

121.0

500

400

75

95

*

Staff of the Crustacean
(blue from Sodabeh, Ardashir Fort)

121.0

720

98

*

Tail of the Vaaghasan
(faction staff)

121.2

705

1016

-50

105

*

Toil of Woes
(The Devourer, Amphitheatre unchained)

122.0

100

90

105

*

2 × Relic of Dark Blessings
(Amphitheatre talis)

124.0

550

100

96

130

*

Scepter of the August Ones + Advocacy of the August Ones
(T4 1hb + heal tali)

124.8

1233

1089

-40

82

124

144.0

*

Maahes’ Crackling Spite + Coruscant Ward of Maahes*
(T3 ToS 1hb + shield)

127.2

384

902

815

-49

*

2 × Samoore’s Radiant Scripture*
(T3 PoM talis)

130.8

384

654

-48

*

Spire of the Firmament
(T3 ToS polearm)

130.8

304

874

-62

*

Filament of Nightmare + Cabochon Azurite + Omnific Marquise Pushparagam + Brutal Brilliant Royal Onyx
(T3 crafted staff)

131.0

550

112

184

*

The Three Fangs of Reckoning
(Lurker polearm)

134.4

672

112

100

134

*

2 × Tome of the Black Gale
(T3 ToS talis)

135.6

368

408

100

108

130

*

The Infernus of Dagon + Tome of the Black Gale
(T3 necro dagger + ToS tali)

135.8

376

537

-30

78

106

132

*

Maahes’ Crackling Spite + Tome of the Black Gale
(T3 ToS 1hb + tali)

136.0

376

609

-18

50

54

65

*

The Necros of Dagon
(T3 necro staff)

136.0

344

667

102

133

*

The Infernus of Dagon + Arca of Jaggta-Noga
(T3 necro dagger + demo tali)

137.0

512

703

-30

28

98

133

*

2 × Arca of Jaggta-Noga
(T3 demo talis)

138.0

640

740

92

132

*

Left Hand of Nergal + Tome of the Black Gale
(T3.5 1hb + T3 ToS tali)

138.6

395

184

558

-31

50

108

127

*

Left Hand of Nergal + Arca of Jaggta-Noga
(T3.5 1hb + T3 demo tali)

139.8

395

320

724

-31

100

128

*

2 × Mark of the Ancient Sands
(blue drop from Ardashir Fort)

140.0

164

-64

94

112

*

Ell of Torment + Austere Brilliant Diamond + Cabochon Azurite + Omnific Marquise Pushparagam + Tome of the Black Gale
(T3 crafted dagger + ToS tali)

140.8

184

204

-16

50

151

132

*

Ell of Torment + Austere Brilliant Diamond + Cabochon Azurite + Omnific Marquise Pushparagam + Arca of Jaggta-Noga
(T3 crafted dagger + demo tali)

142.0

320

370

-16

143

133

*

2 × Talisman of the Ziggurat
(blue drop from the Threshold of Divinity)

144

68

96

116

*

Scepter of the August Ones + Token of the Divinity Serpent
(T4 1hb + DPS tali)

148.8

923

754

-60

104

122

134

*

Filament of Nightmare + Cabochon Azurite + Omnific Marquise Pushparagam + Tempestuous Oblique Melanite
(T3 crafted staff)

149.0

550

112

134

*

Scepter of Ten Thousand Hells
(T4 staff)

162.6

924

828

-42

112

114

120

*

Tongue of the Eight-Way Wyrm
(T4 polearm)

171.0

790

555

80

111

136

*

Razor of the Divinity Serpent + Token of the Divinity Serpent
(T4 dagger + DPS tali)

173.4

600

402

-76

124

121

130

*

Nergal’s Trident of the Eternal Storm
(T3.5 ToS staff)

179.0

536

-64

84

97

119

*Note: Coruscant Ward of Maahes (the ToS shield) and Samoore’s Radiant Scripture (PoM talisman) are missing from the loot tables in Thoth-Amon’s Stronghold and can only be obtained from the Raidmaster on the testlive server [1, 2]. They are included in this comparison only as a curiosity. We can see that compared to the PoM shield, the ToS sacrifices some constitution to gain some magic damage and -hate. And compared to the ToS talisman, the PoM talisman sacrifices hit rating and critical rating to gain some -hate and mana tap. Its clearly unfinished nature is demonstrated by the fact that it has the same model as T2 talismans, unlike all other T3 weapons, which have clearly different models than T1/T2 weapons.

†A black gem slot is more favorable to a ToS than to a PoM, as there is a black gem with electrical damage but none with holy or generic magic damage. A yellow gem slot is slightly more favorable to a PoM, who can use a gem with 26 holy damage instead of 23 generic magic damage.

‡Some items have different amounts of electrical and holy damage; move your mouse over the ‡ symbol to see a tooltip with more details. For example, the Staff of Kwan is a rare example of a Khitai item that is intended specifically for a PoM and not for a ToS, as it has some direct holy damage. This sort of thing was more common in old-world content, especially in pre-1.05 days.

A few observations

Faction and 6-player dungeon items

Among faction items, the most obvious choice is whether to use the staff or the 1hb + shield. The difference in heal rating is really too minuscule to worry about. The staff gives you a bit more dps and -hate, whereas the shield gives you some armor and mana tap. Buying the staff is cheaper (in terms of gold and rare trophies) than buying the 1hb + shield.

One downside of the faction shield is that it has no HP. Alternatively, you could use the shield from the Amphitheatre, which has 600 HP but no magic damage (and you’ll compete with tanks when rolling on it :P).

A stat that is notably absent from faction weapons is hit rating; this is probably Funcom’s way of increasing people’s interest in raid weapons. A nice way to get hit rating outside raids is with the Amphitheatre weapons (shield and talisman).

Compared to the faction weapons, the talisman from the Amphitheatre gives you hit rating and good DPS without sacrificing too much heal rating.

The talisman from the Sepulcher of the Wyrm is mostly notable for its protection, which is otherwise rare on weapons. For this you sacrifice all heal rating, and you’ll have to compete against mages and the occasional lootwhoring DT when this talisman drops in the dungeon.

The talismans from Ardashir Fort and from the Threshold of Divinity are extremely good blue items; they have a shitload of magic damage and good critical rating, but they lack heal rating, constitution, and the Ardashir Fort one also lacks hit rating (but it has -hate). The Talisman of the Ziggurat is bind-on-equip, so you might even be able to buy it.

I also included the Lemurian Firestick, a culture crafted staff with notably good stats for a blue item.

T3 raid drops

In T3, all weapons have constitution, whereas in T3.5, T4 and faction gear, only shields have constitution. Of course, one downside of all T3 gear is the absence of heal rating.

The T3 PoM staff is deservedly unpopular; I don’t know what they were thinking when setting up its stats. It has nice -hate and mana tap, but very low magic damage. The T3 ToS polearm is similar except that it has decent magic damage. Both of them lack things like hit rating and crit rating, which is probably the main reason why they are so unpopular.

The two T3 blunt weapons are quite similar; the PoM one has mana tap, the ToS one has health tap and -hate.

The T3 ToS talisman is very nice as it provides you not only with good magic damage but also hit rating and crit rating. One of its few downsides is the lack of -hate.

I included the T3 necro staff, necro dagger and demo talisman in the comparison since a lot of ToSses seem to be very interested in these items. I never entirely understood why. The gain in magic damage compared to the ToS talismans is negligible; the crit rating is nearly the same (slightly lower, in fact); and you’ll miss out on the hit rating. Possible advantages include more HP on the necro dagger and demo talisman, and -hate on the necro dagger.

T3 crafted items

There is of course the question of which of the many T3 crafted weapons to include in the comparison, and with which gems. I included the Ell of Torment (dagger) and Waning Boundary (shield) since the PoMs and ToSses that I’ve seen using crafted weapons usually use one or both of these. I also included the Filament of Nightmare (staff) due to the above-mentioned curious obsession with necro staffs among many ToSses.

The main feature of the Ell of Torment and Waning Boundary seems to be protection (and critical rating on the dagger), not so much magical damage itself. So they are mostly included in the table with protection gems, giving you up to 584 protection. For comparison, the protection sword and shield from Gyas (Blade of the Void, The Shield of Chaos), if you were able to pry them from the cold dead hands of rangers and tanks, would give you a total of 395 protection (and no magic damage etc.).

On the other hand, you can also get an impressive amount of magic damage and crit rating from the Ell of Torment by putting suitable gems into it (and combining it with a T3 talisman).

The Filament of Nightmare can give you a lot of magic damage if you’re a ToS and use an electrical gem in the black slot; it also has a decent amount of critical rating but is otherwise not that impressive. Just like the Ell of Torment, it lacks hit rating. For a PoM it’s even worse as you can’t put anything really useful in the black gem slot.

T3.5 raid items

The T3.5 shields (both from the Temple of Erlik and from the Lurker) have a lot of HP but no magic damage or wisdom. Basically they’re like taking the faction shield and replacing wisdom by HP.

The Lurker polearm doesn’t strike me as particularly impressive. It’s hard to see it as an upgrade at all, compared to e.g. T3 ToS talismans; especially considering how easy it is to kill Gyas compared to the Lurker.

The 1hb from the Temple of Erlik can be seen as a nice (if not exactly breathtaking) upgrade from the faction 1hb. The Lurker 1hb seems unimpressive; it sacrifices all the heal rating, while gaining only a little hit rating and mana tap.

For a ToS, the new T3.5 staff (introduced in update 4.1.4) offers more magical damage than any other combination of weapons, and is comparable to the T4 dagger and DPS talisman in other ways as well; the main difference is that it sacrifices all heal rating in exchange for a generous amount of HP.

T4 raid items

I was impressed by how much better the T4 items are compared to anything else in the game. If you look at healing gear, you can get ~1200 instead of ~780 heal rating; if you look at DPS gear, you can get ~170 instead of ~140 magic damage. All T4 items also have good critical rating.

The T4 1hb and healing talisman have very similar stats. If you use them both, you get the maximum amount of heal rating currently possible in the game. Alternatively, you can replace one of them by the shield, gaining some HP and armor while sacrificing some hit rating and critical rating.

Compared to other shields, the T4 shield doesn’t have that much HP, but it has a lot more heal rating and a still decent amount of magic damage.

The T4 staff and polearm have fairly similar stats, the main difference is that the staff has -hate and some more hit rating and heal rating, whereas the polearm has a bit more dps and some life tap. I guess a ToS should aim for the polearm and leave the staff to PoMs, who can’t use polearms. However, ideally you’d probably want to go for the dagger + DPS talisman as your DPS gear anyway.

The T4 dagger and DPS talisman give you an excellent combination of magic damage, -hate, hit rating etc.

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Categories: Age of Conan, Gear
  1. Tofha
    February 18, 2013 at 14:15

    “I never entirely understood why. The gain in magic damage compared to the ToS talismans is negligible; the crit rating is nearly the same (slightly lower, in fact); and you’ll miss out on the hit rating. Possible advantages include more HP on the necro dagger and demo talisman, and -hate on the necro dagger.”

    Yep, the constitution gain was the primary reason i use Arca of Jaggta-Noga (and the funny name !), which compensate the lack of constitution of Ell of Torment. Not the best dps set so far but very convenient in all situations where you need a good amount of hp, dps and protection (entity, nergal are the first that comes to my mind). The lack of hit rating can be very tricky while facing Nergal (even with erlik set), so i used to take a +183 hit rating pot (now i don’t raid 3.5 and i don’t miss it !).

    I have the t4 dps dagger and recently looted that awesome hast. It’s a very good new that funcom have finally created a good hast for ToS after Tongue of the Vengeful Serpent, we have waited long for this one but it’s not for nothing 🙂

  2. Misiuggah
    February 20, 2013 at 11:02

    I had tons of luck with the drops for my PoM – got the jewelry, cloak and almost all weapons I wanted (Razor, Token and Advocacy). I’m only missing +300HR from either the Scepter or the Auspices. PoM/ToS gear was dropping like crazy in the beginning, now it’s really rare (as well as priest tears).

    I didn’t have luck with armour drops and I still use some SC/YG pieces which have a bit low HP. When I put the dps gear I’m sitting at 6,7k life. That were T3 comes in handy – I always carry Razor + Arca. It’s stupid, but when I go below 7k I feel something bad is going to happen 😀

    Lurker is one of the hardest bosses in the game, but the gear is so underpowered – dunno what they had in mind when they were setting the stats. We killed him a few times just for sport – I hoped for the shield (hp!), but the one from Zaal is almost identical and definitely easier to get.

    I don’t really get why dps gear has also heal rating on it – you can’t cast dps spells and AA heals at the same time. Unless they change the mechanic, the 600 hr on Divinity Serpent set is wasted. For a ToS it’s maybe a bit more complicated (when does the game check how many hp should the Idol heal?), but for PoM it’s mostly straighforward (if we’re talking about CG and SI).

  3. kipster
    December 18, 2015 at 13:49

    Would a pom benifit from t3 craft dagger and t3 craft shield with pure dps gems? Or would all prot gems be sufficent?

  4. December 19, 2015 at 07:50

    I think it’s a waste of resources nowadays to make T3 crafted weapons for the sake of DPS – for DPS, you can get the T4 dagger and talisman easily enough, especially since T4 has been nerfed so much recently.

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