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Comparison of PoM/ToS weapons

February 15, 2013 4 comments

I take my lootwhoring very seriously, so as soon as the weapons that drop from the last two T4 bosses became known, I set up a spreadsheet to compare their stats and to plan what I wanted to get for my ToS. I was pleasantly surprised to see that range of available options is much broader than what we saw in lower tiers. Eventually I decided I’d expand the table a bit, adding T3 and T3.5 raid gear, as well as a few good faction and 6-player dungeon items, and thus the following table was born.

As is usual with these things, if you have a ToS or PoM and have been interested in gearing it up, such a table probably won’t tell you much that you don’t already know, but sometimes it’s nice to have things in a table and stare at the numbers a bit anyway.

Note: wisdom is not shown in the following table; instead, its constributions to magic damage and mana regen are included in the corresponding columns, and its contributions to holy/unholy protection are ignored. The column labelled “*” includes all the stats that don’t have a standalone column of their own; move your mouse pointer over a * symbol to see them.

The table is sorted by magic damage (including any trickledowns from wisdom), and the rows are color-coded thus: faction and 6-player dungeon items, T3 items, T3 crafted items, T3.5 items, T4 items.

Item

Mgc Dmg

Heal Rtg

HP

Arm.

Mana

Hate
Rtg

Hit Rtg

Crit Rtg

Crit Dmg Rtg

*

Collector of Blood + Bloodbane
(faction 1hb, Amphitheatre shield)

46.2

386

600

900

231

-29

55

108

65

*

Left Hand of Nergal + Ward of the Arch Lector
(T3.5 1hb + shield)

70.8

780

624

920

354

-65

108

62

*

Valka’s Woe Hymn + Impenetrable World of Valka
(Lurker 1hb + shield)

72.0

386

680

908

360

30

99

65

*

Samoore’s Staff of Divinity
(T3 PoM staff)

96.0

400

870

-65

*

Collector of Blood + The End of Kings
(faction 1hb + shield)

102.6

770

850

513

-29

108

*

Lemurian Firestick + Cabochon Azurite + Brutal Brilliant Royal Onyx
(culture crafted)

103.0

500

400

75

145

*

Collector of Blood + Relic of Dark Blessings
(faction 1hb, Amphitheatre tali)

108.2

661

231

-29

50

101

65

*

Rod of Righteous Might
(T2 quest reward for Seruah)

110.0

288

450

80

*

Staff of Kwan
(blue from the Palace of Yun Rau)

118.2

831

65

*

Ell of Torment + Waning Boundary + 2 × Protective Oblique Corundum + 2 × Omnific Marquise Pushparagam + 2 × Cabochon Azurite
(T3 crafted dagger + shield; note 584 protection!)

119.0

560

1066

-16

96

67

*

Maahes’ Crackling Spite + Feretrum of Mitra
(T3 ToS 1hb + PoM shield)

119.2

528

902

865

-18

*

Hammer of Lambent Fervor + Feretrum of Mitra
(T3 PoM 1hb + shield)

119.2

600

902

906

*

2 × Relic of the Oyster Mucus
(Sepulcher talis; note 490 protection)

120.0

112

100

120

*

Scepter of the August Ones + Laughing Auspices of the Celestials
(T4 1hb + shield)

120.0

1218

360

925

850

-52

42

62

129

*

Lemurian Firestick + Cabochon Azurite + Tempestuous Oblique Melanite
(culture crafted)

121.0

500

400

75

95

*

Staff of the Crustacean
(blue from Sodabeh, Ardashir Fort)

121.0

720

98

*

Tail of the Vaaghasan
(faction staff)

121.2

705

1016

-50

105

*

Toil of Woes
(The Devourer, Amphitheatre unchained)

122.0

100

90

105

*

2 × Relic of Dark Blessings
(Amphitheatre talis)

124.0

550

100

96

130

*

Scepter of the August Ones + Advocacy of the August Ones
(T4 1hb + heal tali)

124.8

1233

1089

-40

82

124

144.0

*

Maahes’ Crackling Spite + Coruscant Ward of Maahes*
(T3 ToS 1hb + shield)

127.2

384

902

815

-49

*

2 × Samoore’s Radiant Scripture*
(T3 PoM talis)

130.8

384

654

-48

*

Spire of the Firmament
(T3 ToS polearm)

130.8

304

874

-62

*

Filament of Nightmare + Cabochon Azurite + Omnific Marquise Pushparagam + Brutal Brilliant Royal Onyx
(T3 crafted staff)

131.0

550

112

184

*

The Three Fangs of Reckoning
(Lurker polearm)

134.4

672

112

100

134

*

2 × Tome of the Black Gale
(T3 ToS talis)

135.6

368

408

100

108

130

*

The Infernus of Dagon + Tome of the Black Gale
(T3 necro dagger + ToS tali)

135.8

376

537

-30

78

106

132

*

Maahes’ Crackling Spite + Tome of the Black Gale
(T3 ToS 1hb + tali)

136.0

376

609

-18

50

54

65

*

The Necros of Dagon
(T3 necro staff)

136.0

344

667

102

133

*

The Infernus of Dagon + Arca of Jaggta-Noga
(T3 necro dagger + demo tali)

137.0

512

703

-30

28

98

133

*

2 × Arca of Jaggta-Noga
(T3 demo talis)

138.0

640

740

92

132

*

Left Hand of Nergal + Tome of the Black Gale
(T3.5 1hb + T3 ToS tali)

138.6

395

184

558

-31

50

108

127

*

Left Hand of Nergal + Arca of Jaggta-Noga
(T3.5 1hb + T3 demo tali)

139.8

395

320

724

-31

100

128

*

2 × Mark of the Ancient Sands
(blue drop from Ardashir Fort)

140.0

164

-64

94

112

*

Ell of Torment + Austere Brilliant Diamond + Cabochon Azurite + Omnific Marquise Pushparagam + Tome of the Black Gale
(T3 crafted dagger + ToS tali)

140.8

184

204

-16

50

151

132

*

Ell of Torment + Austere Brilliant Diamond + Cabochon Azurite + Omnific Marquise Pushparagam + Arca of Jaggta-Noga
(T3 crafted dagger + demo tali)

142.0

320

370

-16

143

133

*

2 × Talisman of the Ziggurat
(blue drop from the Threshold of Divinity)

144

68

96

116

*

Scepter of the August Ones + Token of the Divinity Serpent
(T4 1hb + DPS tali)

148.8

923

754

-60

104

122

134

*

Filament of Nightmare + Cabochon Azurite + Omnific Marquise Pushparagam + Tempestuous Oblique Melanite
(T3 crafted staff)

149.0

550

112

134

*

Scepter of Ten Thousand Hells
(T4 staff)

162.6

924

828

-42

112

114

120

*

Tongue of the Eight-Way Wyrm
(T4 polearm)

171.0

790

555

80

111

136

*

Razor of the Divinity Serpent + Token of the Divinity Serpent
(T4 dagger + DPS tali)

173.4

600

402

-76

124

121

130

*

Nergal’s Trident of the Eternal Storm
(T3.5 ToS staff)

179.0

536

-64

84

97

119

*Note: Coruscant Ward of Maahes (the ToS shield) and Samoore’s Radiant Scripture (PoM talisman) are missing from the loot tables in Thoth-Amon’s Stronghold and can only be obtained from the Raidmaster on the testlive server [1, 2]. They are included in this comparison only as a curiosity. We can see that compared to the PoM shield, the ToS sacrifices some constitution to gain some magic damage and -hate. And compared to the ToS talisman, the PoM talisman sacrifices hit rating and critical rating to gain some -hate and mana tap. Its clearly unfinished nature is demonstrated by the fact that it has the same model as T2 talismans, unlike all other T3 weapons, which have clearly different models than T1/T2 weapons.

†A black gem slot is more favorable to a ToS than to a PoM, as there is a black gem with electrical damage but none with holy or generic magic damage. A yellow gem slot is slightly more favorable to a PoM, who can use a gem with 26 holy damage instead of 23 generic magic damage.

‡Some items have different amounts of electrical and holy damage; move your mouse over the ‡ symbol to see a tooltip with more details. For example, the Staff of Kwan is a rare example of a Khitai item that is intended specifically for a PoM and not for a ToS, as it has some direct holy damage. This sort of thing was more common in old-world content, especially in pre-1.05 days.

A few observations

Faction and 6-player dungeon items

Among faction items, the most obvious choice is whether to use the staff or the 1hb + shield. The difference in heal rating is really too minuscule to worry about. The staff gives you a bit more dps and -hate, whereas the shield gives you some armor and mana tap. Buying the staff is cheaper (in terms of gold and rare trophies) than buying the 1hb + shield.

One downside of the faction shield is that it has no HP. Alternatively, you could use the shield from the Amphitheatre, which has 600 HP but no magic damage (and you’ll compete with tanks when rolling on it :P).

A stat that is notably absent from faction weapons is hit rating; this is probably Funcom’s way of increasing people’s interest in raid weapons. A nice way to get hit rating outside raids is with the Amphitheatre weapons (shield and talisman).

Compared to the faction weapons, the talisman from the Amphitheatre gives you hit rating and good DPS without sacrificing too much heal rating.

The talisman from the Sepulcher of the Wyrm is mostly notable for its protection, which is otherwise rare on weapons. For this you sacrifice all heal rating, and you’ll have to compete against mages and the occasional lootwhoring DT when this talisman drops in the dungeon.

The talismans from Ardashir Fort and from the Threshold of Divinity are extremely good blue items; they have a shitload of magic damage and good critical rating, but they lack heal rating, constitution, and the Ardashir Fort one also lacks hit rating (but it has -hate). The Talisman of the Ziggurat is bind-on-equip, so you might even be able to buy it.

I also included the Lemurian Firestick, a culture crafted staff with notably good stats for a blue item.

T3 raid drops

In T3, all weapons have constitution, whereas in T3.5, T4 and faction gear, only shields have constitution. Of course, one downside of all T3 gear is the absence of heal rating.

The T3 PoM staff is deservedly unpopular; I don’t know what they were thinking when setting up its stats. It has nice -hate and mana tap, but very low magic damage. The T3 ToS polearm is similar except that it has decent magic damage. Both of them lack things like hit rating and crit rating, which is probably the main reason why they are so unpopular.

The two T3 blunt weapons are quite similar; the PoM one has mana tap, the ToS one has health tap and -hate.

The T3 ToS talisman is very nice as it provides you not only with good magic damage but also hit rating and crit rating. One of its few downsides is the lack of -hate.

I included the T3 necro staff, necro dagger and demo talisman in the comparison since a lot of ToSses seem to be very interested in these items. I never entirely understood why. The gain in magic damage compared to the ToS talismans is negligible; the crit rating is nearly the same (slightly lower, in fact); and you’ll miss out on the hit rating. Possible advantages include more HP on the necro dagger and demo talisman, and -hate on the necro dagger.

T3 crafted items

There is of course the question of which of the many T3 crafted weapons to include in the comparison, and with which gems. I included the Ell of Torment (dagger) and Waning Boundary (shield) since the PoMs and ToSses that I’ve seen using crafted weapons usually use one or both of these. I also included the Filament of Nightmare (staff) due to the above-mentioned curious obsession with necro staffs among many ToSses.

The main feature of the Ell of Torment and Waning Boundary seems to be protection (and critical rating on the dagger), not so much magical damage itself. So they are mostly included in the table with protection gems, giving you up to 584 protection. For comparison, the protection sword and shield from Gyas (Blade of the Void, The Shield of Chaos), if you were able to pry them from the cold dead hands of rangers and tanks, would give you a total of 395 protection (and no magic damage etc.).

On the other hand, you can also get an impressive amount of magic damage and crit rating from the Ell of Torment by putting suitable gems into it (and combining it with a T3 talisman).

The Filament of Nightmare can give you a lot of magic damage if you’re a ToS and use an electrical gem in the black slot; it also has a decent amount of critical rating but is otherwise not that impressive. Just like the Ell of Torment, it lacks hit rating. For a PoM it’s even worse as you can’t put anything really useful in the black gem slot.

T3.5 raid items

The T3.5 shields (both from the Temple of Erlik and from the Lurker) have a lot of HP but no magic damage or wisdom. Basically they’re like taking the faction shield and replacing wisdom by HP.

The Lurker polearm doesn’t strike me as particularly impressive. It’s hard to see it as an upgrade at all, compared to e.g. T3 ToS talismans; especially considering how easy it is to kill Gyas compared to the Lurker.

The 1hb from the Temple of Erlik can be seen as a nice (if not exactly breathtaking) upgrade from the faction 1hb. The Lurker 1hb seems unimpressive; it sacrifices all the heal rating, while gaining only a little hit rating and mana tap.

For a ToS, the new T3.5 staff (introduced in update 4.1.4) offers more magical damage than any other combination of weapons, and is comparable to the T4 dagger and DPS talisman in other ways as well; the main difference is that it sacrifices all heal rating in exchange for a generous amount of HP.

T4 raid items

I was impressed by how much better the T4 items are compared to anything else in the game. If you look at healing gear, you can get ~1200 instead of ~780 heal rating; if you look at DPS gear, you can get ~170 instead of ~140 magic damage. All T4 items also have good critical rating.

The T4 1hb and healing talisman have very similar stats. If you use them both, you get the maximum amount of heal rating currently possible in the game. Alternatively, you can replace one of them by the shield, gaining some HP and armor while sacrificing some hit rating and critical rating.

Compared to other shields, the T4 shield doesn’t have that much HP, but it has a lot more heal rating and a still decent amount of magic damage.

The T4 staff and polearm have fairly similar stats, the main difference is that the staff has -hate and some more hit rating and heal rating, whereas the polearm has a bit more dps and some life tap. I guess a ToS should aim for the polearm and leave the staff to PoMs, who can’t use polearms. However, ideally you’d probably want to go for the dagger + DPS talisman as your DPS gear anyway.

The T4 dagger and DPS talisman give you an excellent combination of magic damage, -hate, hit rating etc.

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Categories: Age of Conan, Gear

Social armor sets from the Sepulcher of the Wyrm

February 2, 2013 5 comments

Three social armor sets drop in the Sepulcher of the Wyrm: Shemite Exile, Shemite Mercenary and Shemite Wayfarer. None of them is terribly original in appearance, as similar (or, in some cases, identical) items already existed in the game for some time; these will also be shown below for comparison.

Shemite Exile

As far as I can tell, this set consists of just four items: wrists, feet, belt and chest. By now I’ve done more than 40 runs of the dungeon and seen each of these four items several times, but never any other parts from the same set, so I think it’s unlikely that any other parts actually exist.

These are green social items and seem to be using exactly the same models as the Shemite Exile items of the same name from the item shop. Incidentally, the item shop set also consists of just these four parts. (However, the item IDs are different and if you click the link of the item, the window that pops up is slightly taller in the case of the item shop versions than the dropped versions.)



Shemite Exile social armor from the Sepulcher of the Wyrm.

The chest piece has a curious property: equipping it not only hides your leg armor (this is not uncommon among chest pieces), but even your necklace. You might say that a necklace-like thing is incorporated into the chest itself, so hiding your necklace makes sense.

I can’t help feeling that the smaller parts of this set don’t go together very well with the chest; perhaps the combination looks better on the male models. Incidentally, the chest looks exactly the same as Kel’Avashk Robes from the Sanctum of Burning Souls. Apart from that, the two sets don’t have much in common: Kel’Avashk is cloth armor (with HoXish stats) rather than social, and besides the chest it contains feet, leg and head pieces (which go quite well with the chest IMO). So besides the chest, the only part that is present in both sets are feet, which look very different in Kel’Avashk than they do in the Shemite Exile set. Here’s a screenshot of the Kel’Avashk set from my old post about Sanctum sets (modelled by Cynara’s younger and sluttier Aquilonian cousin :P):



Kel’Avashk cloth armor from the Sanctum of the Burning Souls.

Shemite Mercenary

This is a blue social set and consists of all eight parts. In terms of appearance, it’s closely related to the Exaltate’s set (see below).



Shemite Mercenary social armor from the Sepulcher of the Wyrm.

Note the terrible clipping issues between the helmet and the character’s hair. Other turban-like helmets shown in this post don’t seem to have any such issues.

For comparison, let’s take a look at the Exaltate’s set. This is the level 80 old-world dungeon set traditionally associated with the Priest of Mitra class, though its stats since 1.05 (light armor with wisdom) are also suitable for a ToS. As with the other sets of this sort, its parts drop in Atzel’s Fortress, Caravan Raiders’ Hideout, and Onyx Chambers, so collecting the complete set would require an enormous effort nowadays, as it would be difficult to find people to farm Onyx rare bosses with you. The following screenshot is from the testlive server, where Fate hands out this set if you’re a PoM and ask for level 80 gear:



Exaltate’s (PoM level 80 dungeon set).

Shemite Wayfarer

This is another blue social set from the Sepulcher of the Wyrm and it also consists of all eight parts. In terms of appearance, it’s closely related to the Shemite Stormwatcher set (see below).



Shemite Wayfarer social armor from the Sepulcher of the Wyrm.

For comparison, let’s take a look at the Shemite Stormwatcher set. This is the Bear Shaman culture armor set, i.e. crafted level 78/79 blue armor; the recipes for it drop from Kesh in Onyx Chambers. As with other culture armor sets, it consists of six parts (head, chest, legs, feet, belt, hands). The following screenshot is again from the testlive server, where any character can obtain any culture armor set from Fate:



Shemite Stormwatcher (BS culture armor).

I have no idea whether these items (or other items with an identical appearance) will still be available after the forthcoming crafting revamp. My understanding from the information available so far is that you probably won’t be able to craft exactly these items any more, as they have gem slots and the new system won’t really have the concept of putting gems into an item after it has been crafted; but what used to be the recipe for an item will now become a template for its appearance, so that if you were formerly able to craft this particular culture set you will afterwards be able to craft new crafted items with the appearance of this former culture set. At least that’s the impression I got from what the devs said so far.

What drops where?

The following table shows which of the three bosses in Sepulcher of the Wyrm drops which parts of these sets:

Part

Shemite
Mercenary

Shemite
Wayfarer

Shemite
Exile
Belt

Jarl-Kosh

Abomination

Custodian
Boots

Abomination

Abomination

Abomination
Chest

Abomination

Custodian

Custodian
Hands

Abomination

Jarl-Kosh

Helm

Custodian

Custodian

Legs

Custodian

Custodian

Shoulders

Jarl-Kosh

Jarl-Kosh

Wrists

Jarl-Kosh

Jarl-Kosh

Jarl-Kosh

Turbans

As we saw above, several of these sets include a turban-style hat. It turns out that a few other similar (but mostly not identical) turbans also drop elsewhere in the game.

One is the Darkslayer Hood, which drops from the Devourer in the Amphitheatre of Karutonia (normal mode, i.e. level 63). It uses the same model as the Shemite Wayfarer Turban from the Sepulcher of the Wyrm. However, other gear which is meant to match that hood looks quite different than the Shemite sets from this post; see one of my old posts for more about that.


(Click to enlarge.)

Another similar turban is the Shroud of Vladislav, which drops from a rare boss (Olgerd Vladislav) in one of the Silk Road encounters (The Silk Road Pass). It’s fairly easy to farm it; go to Khemi, talk to the Khitai travel NPC and offer to guard his caravan; if you didn’t get the Silk Road Pass encounter, but one of the other ones, just relog and talk to the NPC again; repeat as long as needed. Once you get the Silk Road Pass encounter, pick up the quest and kill all the waves of attackers; the end boss is either Zuagir Raider Chief (common) or Olgerd Vladislav (rare — but not terribly rare, IME). If you didn’t get Vladislav, or if you did but he didn’t drop the turban, you can simply delete the quest and take it again (without leaving the Silk Road Pass zone), thereby triggering the waves of mobs again, etc. You can keep on repeating this as long as you like. See also this very interesting post on Slith’s blog about the lore behind Vladislav.


(Click to enlarge.)

Speaking of turbans, the Headdress of the Blue Sea, which has a chance of dropping from the ape boss on the Isle of Iron Statues, also looks like a turban when worn by a male character; but in this case the turban is blue and looks quite different than the others in this post. It is worn by several NPCs in the city of Ardashir and also in the new playfield, Dragon’s Spine. On female characters this item has a completely different appearance anyway (a mostly-transparent face veil).

Another vaguely turban-like item is the Crown of Winter’s Knight from the recent (Winter 2012/13) seasonal quest, though it’s presumably intended to be a Santa-style hat:


(Click to enlarge.)

Categories: Age of Conan, Vanity Gear