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Ardashir Arena

The arena is located in the west of the Coast of Ardashir playfield. To spawn bosses in it, you have to have certain items in your inventory and then talk to a NPC upstairs above the arena. As far as I know, four level 55 bosses and two level 85 bosses are available. The level 55 bosses allow you to complete a quest that gives a level 55 epic weapon as a reward; the level 85 bosses drop blue armor pieces from the same armor sets whose other parts drop in Ardashir Fort.

The level 55 bosses

Four level 55 bosses are available in the arena, spawned by items that you will obtain pretty naturally during the course of questing in the Coast of Ardashir playfield. The following image shows the items required and where to obtain them:


(Click to enlarge.)

Note regarding the above image: I was farming the zombies for ages but didn’t get any ritual blood from them. Then I found a post on the U.S. forum that suggested the mages in the southwest of the playfield, and indeed I got the ritual blood from a Yimsha mob pretty quickly (in fact it wasn’t even a mage, but a melee mob — a mercenary).

One of the NPCs above the arena gives you a quest to kill these four bosses, and the reward is one of several epic level 55 weapons, which can serve your character well all the way up to level 80, so it’s well worth doing this quest.

I don’t know the tactics for the level 55 boss fights as I’ve always done them with at least one level 80 player in the group, which makes the fights trivial. My understanding is that for a purely level 55-ish group the encounters would require some nontrivial tactics.

Marjan of Kara-Shehr

Level 85 boss, spawned by [Old Grimoire], which drops from Sodabeh in Ardashir Fort.

She does piercing and unholy damage. Occasionally she casts the following three spells in sequence:

  1. Ancient Calamity. This is a big unholy AoE attack, so move away from her.
  2. Sands of Kara-Shehr. During this cast she targets one person (at random?), who will get rooted for a few seconds. This person and everyone nearby will also get a +75% slashing invulnerability buff for a few seconds, and a weak dot running on them.
  3. Blow of Sand. Spawns two adds (Sand Guardians), which should be CCed (and killed) before they can oneshot people (they have an ability called Cruel Whirlwhind). Meanwhile the main tank should remain on the boss. Presumably the idea of the slashing invulnerability buff mentioned above is that people with the buff can afford to be near the adds, because the buff will enable them to survive the Cruel Whirlwind attack. But if you CC the adds well enough, they won’t get the chance to do this attack anyway. Another useful idea is to fear the adds; this usually resets them so they will leave you alone.

Between the end of one Blow of Sand and the start of the next Ancient Calamity is exactly 60 sec.

Loot: 64484 AA xp from the kill, 50k AA xp urn for each person, 1-2 rare tokens, blue stat potion, shoulders/boots of the armor sets whose main parts drop in Ardashir Fort.

  • Armbands of the Kozak Slayer (light shoulder): 234 armor, 102 critigation amount, 307 combat rating, 38 hit rating, 33 hate dec rating
  • Armbands of the Usurper (cloth shoulder): 164 armor, 102 critigation amount, 28 con, 265 combat rating, 19 hit rating, 28 hate dec rating
  • Arm-straps of the Putrescent (cloth shoulder): 164 armor, 102 critigation amount, 30 con, 57 magic damage, 22 hit rating, 28 hate dec rating
  • Belt of the Putrescent (cloth belt): 109 armor, 131 critigation amount, 30 con, 310 mana, 60 magic damage, 31 hit rating
  • Belt of the Usurper (cloth belt): 109 armor, 131 critigation amount, 35 con, 276 combat rating, 48 hit rating
  • Boots of the Crimson Fort (plate feet): 623 armor, 161 critigation amount, 65 str, 64 con, 58 crit dmg rating
  • Boots of the Grand Monarch (light feet): 311 armor, 161 critigation amount, 30 con, 150 heal rating, 61 magic damage, 32 immunity rating
  • Boots of the Renegade (medium feet): 411 armor, 161 critigation amount, 46 con, 270 combat rating, 25 hit rating
  • Bracers of the Grand Monarch (light wrist): 156 armor, 88 critigation amount, 31 con, 120 heal rating, 58 magic damage, 36 immunity rating
  • Bracers of the Renegade (medium wrist): 206 armor, 88 critigation amount, 51 con, 115 heal rating, 48 hit rating, 28 hate dec rating
  • Girdle of the Kozak Slayer (light belt): 156 armor, 131 critigation, 32 con, 340 combat rtg, 30 hit rtg
  • Vambraces of the Crimson Fort (plate wrist): 311 armor, 88 critigation amount, 58 str, 50 con, 24 hate increase rating
     
  • Elixir of Brute Force: +366 combat rating for 4 hours
  • Elixir of Invigorative Rejuvenation: +15 nat stam regen for 4 hours
  • Elixir of Mystical Excellence: +40 magic damage for 4 hours
  • Elixir of Mystical Replenishment: +15 nat mana regen for 4 hours
  • Elixir of Precision: +73 hit rating for 4 hours
  • Refined Elixir of Brute Force: +732 combat rating for 4 hours
  • Refined Elixir of Guile: +183 critical rating for 4 hours
  • Refined Elixir of Invigorative Rejuvenation: +30 nat stamina regen for 4 hours
  • Refined Elixir of Mystical Excellence: +80 magic damage for 4 hours
  • Refined Elixir of Mystical Replenishment: +30 nat mana regen for 4 hours
  • Refined Elixir of Precision: +183 hit rating for 4 hours

Tomb King

He is spawned with the aid of Mystical Dust, which drops from the Ape boss on the Isle of Iron Statues.

The boss cycles through 3 phases: Death (-10% damage mitigation), Afterlife (+25% damage mitigation) and Rebirth. Each phase lasts 1 minute, and he casts a spell called Circle of Death (which you can see on his cast bar) when he’s about to switch to the next phase.

During Death and Afterlife, it’s a tank and spank fight, but you have to watch out for the following abilities (actually, Rigor Mortis and Passage to the Afterlife occur only during Afterlife, not during Death):

  • Gravedust: puts a weak dot on the target (he targets someone at random during this). The targeted person might want to run away from others or he will infect some people nearby with a similar weak dot as well (Dissipating Gravedust). But TBH these dots are so weak that you might just as well stay where you were and keep fighting, and it will be easy to outheal the dots.
  • Rigor Mortis: stuns people in a cone in front of him. This stun can be removed by AA abilities such as Vindication, or the Bear Shaman’s Grace of Nature.
  • Passage to the Afterlife: very powerful frontal cone AoE attack. If you are hit by it while under influence of Rigor Mortis, you get oneshotted. He doesn’t move while casting it, so if you aren’t rooted, you can actually move out of the cone and thus avoid getting hit.

As we can see from the above mechanics, after he uses Rigor Mortis, it is necessary to either unstun the stunned people or to swap aggro and turn the boss in a different direction, otherwise someone will get oneshotted. A good idea is to have 2 tanks standing on opposite sides of the boss, and everyone else standing on a third side.

The Rebirth phase is a bit different. During this phase, he will occasionally cast a spell called Seeds of Life, which puts a debuff of the same name (yellow icon, lasts 18 sec) on all players in a cone in front of him. Any player that does not get this debuff is likely to cause the boss to heal up by a huge amount. (I don’t know precisely how the mechanics of this healing work; from studying the combat log, it isn’t obvious to me that the heal is caused by the boss hitting, or being hit by, a player without Seeds of Life; I suspect it’s enough that a player without Seeds of Life just stands near the boss. What you can see in the combat log is that players without Seeds of Life periodically get hit by a moderate holy damage AoE attack called Life to Save Life, and for each such hit the boss is healed up by approximately 45k hit points.)

So when he’s about to switch to Rebirth, everyone should move in front of the boss so that they will get Seeds of Life (and it will get refreshed periodically when the boss recasts it). During the Rebirth phase, he doesn’t do Rigor Mortis or Passage to the Afterlife, so this phase is even easier than the other two, as long as you make sure everyone has Seeds of Life on them.

There are other, clumsier, ways of trying to prevent him from healing up, which were mostly used in the early days before the mechanics of Seeds of Life were understood. You can try kiting him during the Rebirth phase, which seemed to avoid his healing up as long as he didn’t get to hit anyone. Of course, kiting also meant that you couldn’t DPS him during that phase. I suspect that kiting worked (to the extent that it worked) because the kiter was likely to have Seeds of Life on him, and other players were likely to stand far enough from the boss to avoid triggering the heals. In any case, kiting is problematic because he snares the kiter after a while and someone else would have to irritate him and take over the kiting. Yet another option is to simply bring e.g. 15 people and nuke away at the boss from the start, trying to kill him before he even reaches the Rebirth phase.

After 10 minutes he enrages (Berserk: +40% movement multiplies, +20% scale, +500% damage, +500% magic damage).

Loot: probably ~64k AA XP from the kill itself (if you were in a 6-person group; 71649 in a 5-person group) + 50k AA XP urn for everyone; 1-3 green/blue stat potions; blue gear. Also 1-2 rare trophies if you are in a group (as opposed to a raid).

  • Armbands of the Renegade (medium shoulder): 308 armor, 102 critigation, 25 con, 130 heal rtg, 263 combat rtg, 31 hate dec rtg
  • Armguards of the Crimson Fort (plate shoulder): 467 armor, 102 critigation amount, 41 str, 60 con, 33 hate inc rating
  • Belt of the Crimson Fort (plate belt): 311 armor, 161 critigation amount, 70 str, 58 con, 58 crit damage rating
  • Boots of the Kozak Slayer (light feet): 311 armor, 161 critigation amount, 36 con, 335 combat rating, 24 hit rating
  • Boots of the Putrescent (cloth feet): 218 armor, 161 critigation, 28 con, 350 mana, 62 magic dmg, 28 hit rtg
  • Boots of the Usurper (cloth feet): 218 armor, 161 critigation amount, 50 con, 216 combat rating, 36 hit rating
  • Bracers of the Kozak Slayer (light wrist): 156 armor, 88 critigation amount, 61 con, 32 hit rating, 33 hate dec rating
  • Bracers of the Putrescent (cloth wrist): 109 armor, 88 critigation amount, 25 con, 296 mana, 54 magic damage, 29 hate dec rating
  • Bracers of the Usurper (cloth wrist): 109 armor, 88 critigation, 348 combat rtg, 48 hit rtg, 32 hate dec rtg
  • Girdle of the Renegade (medium belt): 206 armor, 131 critigation amount, 47 con, 135 heal rating, 193 combat rating, 31 hit rating
  • Sash of the Grand Monarch (light belt): 156 armor, 131 critigation amount, 28 con, 132 heal rating, 58 magic damage, 40 immunity rating
     
  • Elixir of Invigorative Rejuvenation: +15 nat stam regen for 4 hours
  • Elixir of Mystical Excellence: +40 magic damage for 4 hours
  • Elixir of Mystical Replenishment: +15 nat mana regen for 4 hours
  • Elixir of Precision: +74 hit rating for 4 hours
  • Refined Elixir of Brute Force: +732 combat rtg for 4 hours
  • Refined Elixir of Guile: +183 crit rating for 4 hours
  • Refined Elixir of Mystical Excellence: +80 magic damage for 4 hours
  • Refined Elixir of Mystical Replenishment: +30 nat mana regen for 4 hours

P.S. Here’s a very good video of the Tomb King fight. You can see how they move in front of him at the start of Rebirth, both tanks (and no doubt everyone else as well) get the Seeds of Life, they keep tanking and spanking him, and he doesn’t heal up at all.

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  1. Mairenne
    April 12, 2013 at 06:13

    Marjan of Kara-Shehr’s adds – if you fear them right away they reset and don’t oneshot anyone.

    • April 12, 2013 at 07:13

      Yup, that was already written up there :}

  2. wing
    November 1, 2014 at 03:43

    in level 55 bosses, wheres the image of which items are needed and where to find them?

    • November 1, 2014 at 07:43

      Seems that it’s gone from its former location – it wasn’t my image, I was just linking to it. Anyway, I uploaded it here on wordpress now.

  3. Villith
    February 9, 2015 at 16:44

    I was running through picking up a few quests and getting the boss kills for achievements, and the Heart of the Desert dropped off Roshanak the Merciless as well. That is the pirate boss in the cave by the docked ship, near where the world boss spawned.

    • February 10, 2015 at 16:44

      Good point, I got it once from that pirate boss as well (after farming the Kozak boss without success for a long time).

  1. March 20, 2012 at 01:13
  2. March 4, 2014 at 03:32

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