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Level 20-39 world-drop blues

March 22, 2014 4 comments

This is a continuation of my recent post about level 10–19 world-drop blues. In today’s post we’ll deal with the world-drop blues in the level 20–39 range. I collected the data in the same way as in the previous post: I was farming bosses in epic playfields until I saw each of the following items drop at least five times.

Let’s start with a table for the level 20–29 range:

Name Level Description
Bane 26 2hb, str
Battlehide Belt 20 light belt
Bladesplinter 26 shield, retributive procs
Bleeder 29 dagger, dex
Bloodband 21 ring, str + con
Bloodhallowed Jerkin 26 light chest, str
Bloodpath 29 sin shoes
Bloodthirsty Bolts 24 bolts
Bonecrusher Boots 29 medium feet, combat rtg
Brindlebone Boots 22 light feet, str
Corpsehacker 20 1he, str
Deepnight Belt 27 sin belt
Duskhunter Pants 23 sin legs
Fatetwisted Belt 23 cloth belt, mana
Feyspinner Leggings 24 cloth legs, mana
Fleetbarbs 22 arrows
Frostspike* 26 sin dagger
Gorthogs Axe 24 2he, str
Grimstaff 23 staff, magic dmg
Gutgirth 28 light belt, combat rtg
Hammerfirst Belt 27 medium belt, str
Headsever 28 1he, combat rtg
Heartwoe Leggings 23 medium legs, con
Legantine Necklace 25 necklace, protection
Lexicon of Murmurs 25 talisman, int
Magebraid Belt 20 cloth belt, con + retrib proc
Mark of Damnation 27 DT talisman
Nomad Chestguard 25 medium chest, con + retrib proc
Preystalker 22 bow
Rageblow 22 1hb, combat rtg, hate inc
Red Edge 21 sin dagger
Sageweaver Robe 26 cloth chest, int
Sandstride Sandals 21 sin feet
Shadowfall Chest 25 sin chest
Skewer 27 guardian polearm
Spinebreaker* 29 2hb, str
Thewgristle Leggings 24 light legs, combat rtg
Thundercoil 24 crossbow
Thunderer’s Boots 21 medium feet, combat rtg
Willwarper Ring 29 ring, int + wis
Witchwalkers 22 cloth feet, int

And here’s a table for the level 30–39 range:

Name Level Description
Backbiter Tunic 34 light chest, str
Bitterbite Jerkin 33 medium chest, combat rtg
Bladecheater Tunic 33 sin chest
Bladeskip Belt 35 medium belt, str
Bloodsnapper 32 crossbow
Bonewarden 34 shield, str
Bramblebite Fauld 39 medium legs, dex
Brim of Hathor Ka 31 ring, magic dmg
Cliffshatter 34 2hb, combat rtg
Cabalist’s Slippers 38 cloth feet, str
Corpsecutter Leggings 39 sin legs
Creepersoles 37 sin feet
Crystalmind 31 staff, magic dmg
Dark Heart* 32 DT talisman
Deathdancer’s Boots 30 light feet, str
Flamegirth 36 light belt, combat rtg
Fleshbreaker Bolts 32 bolts
Girthbrace Girdle 32 heavy belt, str
Gladewhisper Boots 37 medium feet, dex
Heartnock Arrows 30 arrows
Hungerflesh 36 1he, str, combat rtg
Jawbreaker 38 1hb, combat rtg, hate inc
Keen Claidhmore 32 2he, str
Libram of Clarity 33 talisman, int
Manaweb Leggings 32 cloth legs, mana, +speed
Mark of Catastrophe 35 DT talisman
Mercyfist 30 1hb, combat rtg
Mindgirdle 36 cloth belt, magic dmg
Naysayer Choker 33 necklace, con, stamina
Nemedian Skinning Knife** 34 sin dagger
Numinous Robe 34 cloth chest, int
Painbarbed Hauberk 38 heavy chest, str
Painbarbed Tasset 36 heavy legs, str
Ramnyr* 31 bow
Ringlet of Hathor Ka 37 ring, magic dmg
Saman-darun 35 guardian polearm
Serpentstrike Belt 35 sin belt
Skrymir* 32 2he, str
Skullcracker* 31 1hb, str
Snowfly 30 bow, +range
Soul Pins 38 arrows
Soulfang 37 sin dagger
Soulwarder Tasset 32 light legs, con
Spellsurge Slippers 30 cloth legs, magic dmg, +speed
Spinewarp 38 bow, +range
Steelskin Boots 34 heavy feet, str
Subtlestep Boots 38 light feet, combat rtg
Weaselweave Leggings 31 sin legs
Wisewalker 39 staff, magic dmg
Woodsneak’s Fauld 31 medium legs, combat rtg

Notes:

* Items marked with an asterisk aren’t really part of the regular world-drop BoE system (although they are BoE). Instead, they can appear as an extra drop when you kill the Ymirish bosses in Conall’s Valley. Each of these 6 items drops from a specific boss:

  • Dark Heart drops from Jorgrimm
  • Frostspike drops from Battlemaster Torgvall
  • Skrymir drops from Lodur Frostbeard
  • Spinebreaker drops from Commander Magni
  • Ramnyr from Commander Ramn
  • Skullcracker from Commander Vakarr.

** The Nemedian Skinning Knife isn’t part of the world-drop boe system either. Instead, it’s a bind-on-pickup blue item that can appear as an extra drop when you kill General Zarathus in the Border Range.

We can again see many instances of multiple items sharing the same model:

  • Bleeder (level 29 dagger) uses the same model as Sandtooth (level 13), Red Edge (level 21), and the Nemedian Skinning Knife (level 34).
  • Grimstaff (level 23 staff) uses the same model as Skullstave (level 15), Crystalmind (level 31), and Wisewalker (level 39).
  • Corpsehacker (level 20 1he) uses the same model as Windreaver (level 12), Headsever (level 28), and Gargoyle Master’s Demise (BRC quest reward).
  • Bane (level 26 1hb) uses the same model as Hullbreaker (level 18).
  • Rageblow (level 22 1hb) uses the same model as Stonecrusher (level 14), Fist of Siptah (from Ulf in Atzel’s Fortress) and the ToS T1/T2 raid blunt.
  • Skewer (level 27 polearm) uses the same model as Lightning Rod (level 11) and Marauder (level 19).
  • Mercyfist (level 30 1hb) uses the same model as Jawbreaker (level 38).
  • Saman’darun (level 35 polearm) uses the same model as Reaching Strike (level 80 city crafted).
  • Spinebreaker (level 29 2hb) uses the same model as Icebreaker (level 32 blue BoP, probably a quest reward), Remorse (level 50 blue BoP, probably a quest reward), Malignant Crusher (level 80 BoE world drop) and Oxleg (from Nefru in the Onyx Chambers).
  • Skullcracker (level 31 1hb) uses the same model as Vanir Avenger (from Overseer Olik in the Vile Nativity), Scoundrel’s Spiked Mace (level 80 green quest reward from Tarantia Commons) and Vanir Raider’s Mace (level 20-ish green BoE from Vanir mobs in Conall’s Valley).

Below are the screenshots of all the items. Since there’s so many of them, I split them into several images, roughly in alphabetical order for each level range (20–29 and 30–39).

Level 20–29, part 1:


(Click to enlarge.)

Level 20–29, part 2:


(Click to enlarge.)

Level 30–39, part 1:


(Click to enlarge.)

Level 30–39, part 2:


(Click to enlarge.)

Level 30–39, part 3:


(Click to enlarge.)

The Fourth Portent

March 7, 2014 6 comments

The fourth portent is called Serpent Man Oldblood. Unsurprisingly, he looks like a large serpentman, though he isn’t nearly as enormous as some of the previous world bosses. As in the previous months, several green mobs spawn a few minutes before the boss himself; this time they are called Serpent Man Prophets.

The boss spawns in the Dragon’s Spine; as far as I know, there are two possible locations:

  • in the southwest corner of the playfield (450, 350), near the Nomad Camp;
  • in the southern excavation camp (1310, 460).

He has approx. 20.1 million HP, same as the previous bosses, but his mitigation seems to be considerably lower (especially to magical damage), so he dies faster than the previous bosses. The instance can fit around 120 players, judging by my combat logs.


(Click to enlarge.)

He does crushing damage, and in addition has a few special abilities: the Chosen and the the Forsaken are presumably meant to work the same way as on the Serpent Man Omni-Prophet in the Coils of Ubah Kan. The Chosen puts a debuff on 3 players and pulses damage (one tick every 2.5 sec or so), presumably on players who aren’t near the chosen ones; similarly, the Forsaken puts a debuff on 3 players and pulses damage on players who are near the forsaken ones. At least I imagine that to be the intention, but in a chaotic and crowded world-boss fight it’s hard to be sure. In the Omni-Prophet fight in the Coils of Ubah Kan, you can watch the boss’s cast bar and see who gets the Chosen/Forsaken buff, and then move to them or away from them as appropriate; but you can’t do that here since the boss targets himself during those casts, and in any case several players get the debuffs, not just one. In any case, the pulsing damage from these two abilities is holy damage, and hopefully you will get enough heals to survive it, or you can move away and eventually get out of its range.

The boss also has an ability called Void Prism, which puts a ruin on a few people, probably in front of the boss. This ruin (Void Ruin) gives you -50% holy/unholy invulnerability for 50 seconds, so the Chosen and Forsaken pulsing damage will then hurt quite a bit more. Hopefully healers will quickly remove it with Steadfast Faith.


The boss at night, cunningly concealed by an enormous mass of particles.
Picture taken shortly before my game client froze for the remainder of the fight :P
(Click to enlarge.)

The mechanics of the loot are the same as in the previous months; there is a blue cache (Hunter’s Trove of the Oldblood) and a purple cache (Slayer’s Cache of the Oldblood), and they drop the same kinds of loot as before.

  • Cool Runnings: a consumable that gives you a 30-second cold mist particle effect.
  • Eighth Plague of Stygia: a consumable that gives you a 15-minute buff of the same name, which makes a swarm of insects follow you around.
  • Stygian Special Mushroom: a consumable that gives you a 5-minute buff called Waking Dream, which causes you to be surrounded by beautiful psychedelic particles.


The Waking Dream particle effect from the Stygian Special Mushroom. (Click to enlarge.)

There are several new social armor sets. One is the Harlot’s set (green level 5 BoP), consisting of five parts (head, wrists, shoulder, chest, feet).


Unfortunately the only character on which I got this set so far is my bear shaman (shown above), and for some reason I just don’t think she looks good in slutty armor. Hopefully I’ll eventually get the set on some other character as well.

This set is very similar to the gear worn by Casilda in Tortage; the differences are that Casilda’s gear is more golden and less greenish in color, her shoes are different, and she doesn’t seem to be wearing any wrists or headgear.

The other new social set is called Khemi Guard (blue level 5 BoP), which looks almost the same as the Empyreal set (the ToS level 70–80 world-drop blue set); the main difference is the helmet, but the shoulders are also slightly different.


There seems to be another new set, Vizier’s * of State, consisting of 3 parts, but I haven’t got it yet.

There is of course also a new purple mini-pet, Mini-Pet: Serpent Man Oldblood. Unlike the dragon and basilisk mini-pets, this one is indeed relatively small:


(Click to enlarge.)


(Click to enlarge.)

He occasionally casts light particle effects that seem to be inspired by those of the Serpent Man Grand Vizier (a.k.a. disco boss) from the Coils of Ubah Kan. The Serpent Man Prophets also cast this same particle while summoning the world boss.


Oldblood mini-pet casting one of his four particle effects. (Click to enlarge.)


Setpent Man Prophets getting ready to spawn the world-boss. (Click to enlarge.)

Obsidian Basilisk drop statistics

February 15, 2014 4 comments

In my experience, farming the basilisk was much more fun than the yeti boss the month before. They reduced the respawn timer to about 30–60 min and instances tended not to fill up before the boss actually spawned. As a result, I was able to get more than twice as many kills (141 on the basilisk, 63 on the yeti boss). Much like with the Black Dragon drop statistics from last month, the loot table contains a huge number of things and some of them never dropped for me at all, so the table below is just meant to give us a rough idea of the relative frequency of different types of drops. It shows what I got on my guardian from the Hunter’s Trove of the Obsidian Basilisk (blue caches). In addition, during this week, I also got four Slayer’s Caches of the Obsidian Basilisk (purple caches) directly from the boss kills, but these aren’t shown in the table below; nor are any results shown from kills on other characters.

Count Item
Social animations, particles etc.
12 Electric Boogie, Bottled Spirits, Sticky Fresh Blood, Void Essence, Cowardice Remedy
9 Fatal Concoction
Food, potions, buffs
0 Potent Daggamalt, Dire Sweetpressed Haste
6 Ta Neheh Leaf Elixir
1 Kingsmight Ale
7 Elixirs (3 Guile, 3 Invigorative Rejuvenation, 1 Physical Might)
1 Philtre (1 Constitution)
1 Minor Elixir of Resurgence (self-rez)
Bags
5 Traveller’s Merchant Contract
Social armor sets
11 Heaven’s Lake set
2 Shattered Colossus set
3 Slayer’s set
0 other social armor sets
Other social armor
6 Crown of Spring
2 Tigerskin cloaks
Raid gear
23 T1 armor
6 T1 weapons (1 sword, 2 shields, 3 polearms)
7 T2 armor
2 T2 weapons (2 shields)
AA urns
8 Flask of Completion (20000 Mastery XP)
6 Flask of Direction (50000 Mastery XP)
2 Coffer of Radiance (62500 Mastery XP)
Pets
5 animal pets (1 Black Cobra, 2 Field Mice, 1 Fire Salamander, 1 Wolverine Kit)
2 dancing pets (1 Aquilonian male, 1 Khitan female)
Purple caches
2 Slayer’s Cache of the Black Dragon (purple cache)

Seen on other characters: 1× Fallen Leviathan set, 2× Heaven’s Lake set, 1× female Stygian dancer pet, 1× Topaz Komodo pet, 3× raid gear.

If we compare this with the Black Dragon drop statistics from a month ago, we can see many similarities and parallels, but also a few differences.

  • The blue health and stamina potions (Potent Daggamalt, Dire Sweetpressed Haste) seem to have been removed from the loot table.
  • Health food (Ta Neheh Leaf Elixir) is still much more common than stamina food (Kingsmight Ale).
  • Among the social sets, the plan seems to be that the current “regional” set drops a lot more often than the “global” sets. The Heaven’s Lake set is just as common here as the Sanctum Atlantis set was on the dragon.
  • There seems to be a kind of regional vs. global distinction for the non-set social items as well. For example, the tigerskin cloaks have been dropping from all three portent bosses so far, but I didn’t see any Atlantean Spellbinder’s Tunics or Tarantia-style face masks from the basilisk. But on the other hand, I didn’t see any corresponding new Khitai-themed items either.
  • In the crappy novelty consumable department, there seems to be one item that predominates on each boss. On the dragon, that was Mitra’s Blessed Ointment; here on the basilisk, it seems to be the Fatal Concoction, which AFAIK hasn’t been dropping from the first two portent bosses. Several of the items that used to drop from the dragon (Ritual Knife, Prayer Book, Fermented Brain Juices) don’t seem to be dropping from the basilisk.

Purple cache statistics

This table shows, for each boss, the total number of kills I’ve done (on all characters, regardless of class), the total number of purple caches I got (either as drops from blue caches or directly from the boss kill), and the things that dropped out of those purple caches. The “Simple Relics” column shows the number of times that I got simple relics from purple caches, followed by the total number of simple relics thus obtained. So for example, from the Dragon’s purple caches, I got simple relics seven times and I got a total of 29 simple relics that way. I never got any Rare Relics but I heard that some other people did, so I reserved a column for them as well.

Boss Total
no. of
kills
# purple caches Drops from purple caches
from
blue
direct total Simple
Relics
Urns Rare
Relics
Pets
Dragon 185 6 2 8 7 (29) 0 0 1
Yeti 61 3 2 5 4 (15) 0 0 1
Basilisk 141 4 2 6 2 (7) 2 0 2

The Third Portent

February 8, 2014 1 comment

The third portent is an Obsidian Basilisk. Like the previous ones, several green mobs spawn before it appears; this time they are called Legendary Beast Hunters. There are several possible spawn locations:

  • in the Northern Grasslands, near the bridge towards Kara Korum in the north;
  • in the Northern Grasslands, just north of the Hole rez pad;
  • in the Northern Grasslands, near the Red Cliff Inn on the eastern side of the playfield;
  • in Chosain Province, near the water just outside Gun Hai (the Scholars’ city in the northwest of the playfield);
  • in Chosain Province, near the water northeast of the Scholars’ tower on the northern side of the playfield.


(Click to enlarge.)

The mechanics of the fight are less interesting than I hoped. The boss does crushing damage; apart from white hits on the aggro holder, there is a rear cone attack (with knockback) called Tail Swipe, and a 360-degree aoe attack (with knockback) called Stomp. There is also Obsidian Gaze, which stuns people in front of the boss; it’s a relatively narrow cone and you can easily move out of it before it’s finished casting (similar to e.g. Frost Whip in the Palace of Yun Rau). This stun is a ruin, so it can be removed by a priest with Steadfast Faith. If you get hit by Stomp while having this ruin, you get oneshotted.

As far as I can tell, there are no ranged attacks, not even as an anti-kiting measure. The boss has 20.1 million HP, same as the previous two. It now respawns much more often in each instance (probably every 30–60 min or so), and for some reason it seems a lot easier to get into instances than before, so there’s almost no waiting between boss kills; this is a wonderful improvement compared to the previous two bosses, especially the first one.


(Click to enlarge.)

The loot is mostly the same as on the previous two Portent bosses; there is a blue cache (Hunter’s Trove of the Obsidian Basilisk) and a purple cache (Slayer’s Cache of the Obsidian Basilisk), etc. It seems that the drop rate of crappy food and potions has been somewhat reduced. Other changes I’ve noticed:

  • The Crown of Spring now drops instead of the Crown of Winter/Summer. I guess next month’s boss will drop the Crown of Autumn then.
  • Fatal Concoction drops from this boss (gives you +10% fatality chance for 20 sec), and it seems to have replaced Flaming Sanducca, Electric Boogie etc. from the previous bosses.
  • The Heaven’s Lake armor set is a new Khitai-themed social armor set. Presumably some of the regional-style social sets that used to drop from the previous two bosses don’t drop from this one.
  • There is of course a new purple Obsidian Basilisk mini-pet. The other pets (cobras, mice, salamanders, dancers, etc.) seem to be dropping same as before.

There’s been an interesting couple of developer posts in the testlive forum about the Portent bosses’ loot (1, 2). Most of the loot is shared; some of the social armor sets are “regional”, i.e. they appear only from bosses in certain areas, while other sets are “global” and drop from all bosses. I guess that the Hyperborean Shaman set from last month’s Yeti boss counts as regional then, as does the Heaven’s Lake set from this month’s boss.

The new basilisk pet looks nice and is pretty large for a mini-pet:


(Click to enlarge.)

It has several animations similar to those of basilisk mobs. Here is a picture from the “stomp” animation:


(Click to enlarge.)

And here is one from the “gaze” animation:


(Click to enlarge.)

The wolverine kit is not a new pet, but I only got it now, so here’s a screenshot of it as well:


(Click to enlarge.)

Here’s a screenshot of the new Heaven’s Lake social armor set:



And here’s the Fallen Leviathan set, which has already been dropping from the previous bosses, so I guess it counts as a global set:


Level 10-19 world-drop blues

January 25, 2014 4 comments

As is well known, the pre-expansion playfields can be entered in either normal or epic mode; in epic mode, all the mobs are group mobs, they hit harder and and have suitably higher health pools; but they also drop better loot. Among other things, each boss in an epic instance is guaranteed to drop a blue bind-on-equip item of a suitable level. These blue items exist across the whole range of levels, from 11 to 80. These items also have a small chance of dropping from normal-mode mobs and bosses, and a slightly less small chance of dropping from random mobs in various dungeons, both solo and group ones; they can also drop from Excavator’s Kits (green caches which drop in various high-end 6-player dungeons, e.g. the Vile Nativity) and Unopened Chests (green caches from the unchained dungeons introduced in update 4.1.4). Since they are tradable and their stats aren’t very good compared even to old-world dungeon items, let alone post-expansion items, they are often also available very cheaply on the trader.

At higher levels, the set of possible items that might drop at any given level is very large as it includes twelve full sets of armor (twelve sets in the level 40–69 range and twelve in the level 70–80 range; each of these sets exists in several versions all over its level range) in addition to various odd bits and pieces (both armor and weapons).

Below level 40, the set of possible blue BoE items that drop as part of this system is much smaller, so we can attempt to catalogue them all. As a first step, this post contains the items in the level 10–19 range. I’m not aware of any better way of collecting them than simply killing bosses in epic instances until you’ve encountered each item several times. Thus, investigating the level 10–19 range is quite easy now that you can enter White Sands Isle with a level 80 character again; if you had to go there with a level 25 character, killing the bosses would be a lot more time-consuming. I kept farming the bosses in epic White Sands Isle until I saw each item at least 5 times; and in fact, by then I’ve seen most of these items more than 10 times. So I guess it’s fairly unlikely that some other item drops there which I never saw drop at all.

The bosses in White Sands Isle are level 12 (Tear-Kirahn, Old Craggy), 14 (The Silverback Behemoth), 15 (Flesh-Eating Plant), 18 (The Ravenous One, Pict Chieftain, Greater Black One) and 19 (Gorilla Queen). Since each boss can also drop items that are up to two levels above or below him, this should cover the level 10–19 range pretty well.

Name Level Description
Augur’s Sash 18 cloth belt, int
Beheader 16 2he
Believer 17 necklace, protection
Blasphemy 19 DT talisman
Bloodleather Leggings 16 light legs, combat rtg
Bonegrinder Girdler 19 medium belt, str
Briskrunner Boots 14 light feet, +3% ooc movement speed
Brutecord 11 medium belt
Darkrift Cover 17 cloth chest, dex
Deadbolt 16 crossbow
Defiler Belt 19 cloth belt, combat rtg
Focus 17 talisman, magic dmg
Hangman’s Rope 11 cloth belt, dex
Helmpiercers 16 bolts
Hullbreaker 18 1hb, str
Lightning Rod 11 polearm, magic dmg + combat rtg
Marauder 19 polearm, combat rtg
Predator Leggings 15 medium legs, combat rtg
Prowler Legs 15 cloth legs, combat rtg
Resolve 18 shield, str
Runeskriven Robe 18 cloth chest, int
Sandtooth 13 dagger, dex
Savage Chest 18 light chest, combat rtg
Shockshafts 14 arrows
Skullstave 15 staff, magic dmg
Skyrush 14 bow
Sneak 13 cloth feet, combat rtg
Spellthreads 16 cloth legs, int
Spellwhisper Slippers 14 cloth feet, int
Stompers 13 medium feet, str
Stonecrusher 14 1hb, combat rtg
Strider Belt 12 light belt, str
Survivalist Chestguard 17 medium chest, str
Wavecrest 13 ring, protection
Windreaver 12 1he, str

Most of these items are very plain in appearance, but some are a bit more interesting or at least share their model with other interesting items. For example, you might find the Windreaver a bit familiar — it has the same model as Gargoyle Master’s Demise, a BRC quest reward that used to the the first purple sword many people got. (Several other world-drop blue swords use the same model: Corpsehacker at level 20 and Headsever at level 28.)

Stonecrusher might also look familiar: it uses the same model as the ToS T1/T2 raid weapons (Mace of the Cloudseer and Heaven’s Torment). Other weapons with the same model include Rageblow (level 22 world drop) and the Fist of Siptah (from Ulf in Atzel’s Fortress).

Resolve also shares a model with a much more familiar high-level item: Deflector, the level 80 city crafted shield which many tanks use for protection fights.

The stats on most of these items are of course not very interesting, as the stats you get at such low levels won’t make much of a difference in fights anyway. I was however intrigued by the Lightning Rod, which is a very rare example of a ToS/guardian hybrid polearm. Although any guardian and any ToS can equip any polearm, in practice most polearms have stats that clearly make them useful for only one of those two classes, and the Lightning Rod is the only exception I’m aware of. It would be interesting if more hybrid polearms would exist; but I guess PvPers would find a way to complain that they are OP. If you want to make a polearm attractive to guardians, you should put constitution and strength on them; to make it attractive to ToSses, you should put wisdom or magic damage on them; and it might be argued that a polearm that has both of these things will give a ToS too much survivability (while not forcing him to sacrifice any DPS for it).

Here’s a screenshot of all these items:


(Click to enlarge.)

More unchained loot

January 19, 2014 1 comment

Since my post about new loot from the unchained dungeons a few weeks ago, I completed one more armor set and got a few more pets, so I figured I’d post the screenshots of these new things as well. They have also been added to the original unchained loot post.

Pharaoh’s Guard social set

This set isn’t really new; it’s been available in the item shop for a long time, pretty much ever since the item shop was introduced. (Currently it doesn’t seem to be available individually but only as part of the “Hyborian Steel Style Pack”.) It’s a green social armor set with no level requirement; somewhat surprisingly, it consists of just 7 parts — everything except the belt. It drops from green and blue Acheronian caches.

In terms of appearance, it’s similar to other Stygian-themed sets, especially Stygian Deathcoil (ToS culture armor). In fact the legs, feet and hands are exactly the same in Stygian Deathcoil and in Pharaoh’s Guard. So if you don’t like the fact that Pharaoh’s Guard lacks a belt, you could use Stygian Deathcoil Belt and it would probably match the rest of Pharaoh’s Guard pretty well.


Moar pets

Mini-Pet: Un Nefer

This pet dropped from a purple cache (Mystical Acheronian Cache). He looks like a miniature Un Nefer from the Halls of Eternal Frost and has various spell-casting animations:


(Click to enlarge.)

Eventually he spawns two even tinier pets. Then he turns towards you, does the /rude emote and then they all stand there and stare at you :P


(Click to enlarge.)

You can’t accuse him of being undergeared, however — he’s wearing the Filament of Nightmare (T3 crafted staff):


(Click to enlarge.)

Pet: Emperor Scorpion

This pet dropped from a green cache; the pet itself doesn’t seem to be bind-on-pickup either, so I guess you could even buy one on the trader. The description says it’s a “giant scorpion”, which in practice turns out to mean that it’s about the same size as the regular scorpion mobs in Kheshatta.


(Click to enlarge.)

Mini-Pet: Undead Guardian

Just like the scorpion, this one also dropped from a green cache and doesn’t seem to be bind-on-pickup. The description says that “his social skills are questionable at best”, and indeed he has various silly and rude emotes and animations, including the famous drunken piss emote:


(Click to enlarge.)

In fact this is pretty much the same behavior as the Corrupted Self pet from Xibaluku; just the model of the pet is different (and smaller), and it wears different armor.

Categories: Age of Conan, Vanity Gear

The Second Portent

January 2, 2014 5 comments

As of January 1, the Black Dragon world boss is no longer spawning and has been replaced by the second world boss. This turns out to be a giant yeti called The King of Winter. It can spawn in four possible locations:

  • in Atzel’s Approach, near Black Dragon Magnus;
  • in Atzel’s Approach, on top of the ladder above the Halls of Eternal Frost;
  • in Conall’s Valley, on the yeti plateau above the Mountain Groves resurrection poin (820, 1046);
  • in Conall’s Valley, in the Ymirish camp near Commander Magni (1375, 723).

The impression I have is that the respawn timer is still attached to the instance, not to each respawn point itself. Thus a new yeti will spawn about two hours after the previous one has been killed in the same instance, but which of the two spawn points in that instance he will respawn at is random.

As a signal that the boss is coming in a few minutes, an unattackable mob called Ymirish Herald appears first, just like the four cultists appeared before the dragon boss last week.

Moving around between the spawn points is quite a bit more annoying here than it was with thedragon boss, as they are spread so far apart. In my experience, it’s useful to bind your Path of Asura to the village tavern in Conall’s Valley, and you can use the veteran path to Vistrix’ lair when you want to port to Atzel’s Approach.


(Click to enlarge.)

The boss has 20.1 million HP, same as last week’s dragon. The maximum number of players per instance seems to be higher than it was for the dragon boss last week; I noticed as many as 116 players on some of my parses on the yeti boss. Unfortunately my impression is that this resulted in quite a bit more lag and lower frame rates, without making it substantially easier to actually get into an instance; instances still tend to fill up plenty of time before the boss is due to spawn.

Encounter mechanics

This fight is slightly more complicated than the dragon boss was. The yeti’s primary attacks are crushing white hits on the aggro holder.

There is a frontal cone knockback (and a bit of aoe damage) called Mighty Sweep, so it makes sense to stand behind him if possible. The knockback can fling you an unusually large distance away, so be careful that you don’t get knocked over a cliff.

There is also an aoe crushing attack called Pulverize, which seems to be centered around the aggro holder. People affected by this also get stunned for 3 seconds. I also remember sometimes getting a smaller hit and no stun, which I guess applies to those a bit further away from the aggro holder.

There’s also a ranged single-target attack called Ice Strikes (cold damage), which the boss uses if he can’t reach the aggro holder to do melee hits on him.

The most interesting new mechanic is a spell called Call of Winter. This spell traps several randomly-chosen players in a big cone of ice; these players get a debuff called Grip of Winter, which stuns them and oneshots them after 29.5 seconds. The ice cone is a destructible object called Shard of Winter, and other players should DPS it down to liberate the trapped player before he gets oneshotted. This is much easier to do if people aren’t spread far apart from each other all over the place, but I’ve largely given up hope that they’ll learn to huddle up together during this fight.


(Click to enlarge.)

The loot

The loot works pretty much the same way as on the dragon: when the boss dies, each participant in the fight gets either a blue cache (Hunter’s Trove of the King of Winter) or, rarely, a purple one (Slayer’s Cache of the King of Winter).

The loot that then drops from these caches is also very similar to what we were getting from the Black Dragon’s caches; the only difference is that a few items seem to be no longer dropping and have been replaced by others.

  • The Crown of Winter now drops instead of the Crown of Summer (both are social head pieces that are also sold by a NPC vendor in your guild city tradepost).
  • Winterdream Wine — a new consumable which gives you a 30-minute novely particle effect (snow falling on you).
  • Ymirish Prayer — gives you a 30-minute buff which causes you to leave a trail of ice wherever you go, and little icicles form on the ground around you if you stand still for some time.

Several of the social sets that we saw on the dragon still drop here, though I’m not sure if all of them. I also noticed a new social armor set called Hyperborean Shaman. Interestingly, it consists of only five items (head, chest, shoulders, wrists, belt). It’s the same costume that is worn by some of the Hyperborean (Gurnakhi) NPCs in e.g. the Eiglophian Mountains (see also my old post about the White Hand officers):


Note that items with the same 3-d models have already been available to players before this: the chest is the same as Incursion Shroud (from Alcippe in the Main System); the head is the same as Clandestinus Darkhood (also from Alcippe in the Main System); the wrist is the same as Nightlord Bracers (from the Sewer King in the Main System); shoulders are the same as Dimshade Straps (from Aturballon in the Catacombs). Those are all assassin items; legs and feet with matching stats also drop in the Main System, but they don’t match these items in appearance (Covert Leggings from Hek’lar and Gossamer Slippers from Alcippe). I couldn’t find a belt with the same appearance as the Hyperborean Shaman belt, however. The chest, head and wrists are also the same as the 3-part Cruel Rending set, which is a purple level 20-ish armor set from the item shop.

There’s another new social set called Black Leather. This one looks particularly unimpressive, little better than countless green sets of light and medium armor that you can get during levelling. Curiously, this set consists of seven parts: everything except hands.


Most of the pets that dropped from the dragon also drop here from the yeti, though I imagine that the legendary dragon mini-pet doesn’t. There is however a new purple one, Mini-Pet: Frost King. I was lucky enough to get it from my first purple cache, after only 18 yeti kills. I’m not much into yetis myself and this one looks particularly small and unimpressive.


(Click to enlarge.)

He does however have a very peculiar animation: occasionally he will spawn a small rabbit out of nowhere and whack it with his club, sending it flying in a way that would give even Tiger Woods a run for his money :P


(Click to enlarge.)

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