Level 40-49 world-drop blues

September 18, 2014 1 comment

This is a continuation of my previous posts about world-drop blue items (level 10–19, level 20–39). In today’s post we’ll deal with the world-drop blues in the level 40–49 range. I collected the data in the same way as in the previous post: I was farming bosses in epic playfields until I saw each of the following items drop at least five times.

The main problem in discovering world-drop BoE blue items from level 40 onwards is that the loot tables now also include 12 full armor sets, one for each class (see my old post about the level 40–69 armor sets). That’s 12 × 8 = 96 items; half of them exist on every odd level, the other half on every even level; thus, on our level range (40–49) there are 480 items from these sets. I’m really only interested in documenting those items that are not part of these sets. As the following table shows, there are 63 such items in our level range. Thus, out of 480 + 63 = 543 items, only 63 are of interest to us. In other words, when you kill a boss, there’s only an approx. 10% chance that you’ll get a non-set item; or in yet other words, you can expect that you’ll have to kill ten times as many bosses as you had to do at lower levels where there were no set items. (Due to this fact and due to the boredom from all this farming, it took me several months to reach my goal, i.e. to see each non-set item drop at least 5 times)

This same problem of course continues at higher levels, all the way up to (and including) level 80, where it is compounded by the fact that mobs have more HP and take longer to kill, plus from about level 55 or so the epic bosses start to hurt noticeably even on a level 80 character. So this post is probably the last one in this series; I doubt I’ll ever get around to exploring the level 50–59 range in the same way, let alone the higher levels.

Name Level Description
Battlebrawn Necklet 49 necklace, combat rtg
Battlescar Tasset 44 heavy legs
Battlezeal Belt 43 medium belt
Blacksever 48 2he, int
Bladeblur Mantle 40 cloak, con, evade
Bloodblight Bolts 48 bolts
Bloodburr Jerkin 49 medium chest, combat rtg
Bloodrighteous Belt 48 heavy belt
Bloodsear 40 xbow
Cicatrix Boots 42 heavy feet
Cloudbreaker 43 guardian polearm
Cloudguard Belt 44 cloth belt, mana
Compendium of Many Hurts 49 talisman, magic dmg
Compendium of Will 41 talisman, magic dmg
Earthscar 42 2hb, combat rtg
Embergrim 44 1he, combat rtg
Evanescent Boots 46 light feet, combat rtg
Fleshrender Hauberk 46 heavy chest, str, con
Frostlight 40 2he, str, combat rtg
Heartblight 45 dagger, combat rtg
Hexhammer 46 1hb, combat rtg
Howler Hide Cloak* 40, 42, 44, 46, 48 cloak, combat rtg
Icebiter Belt 40 heavy belt
Iceblessed Arrows 46 arrows
Mark of Hate* 40, 42, 44, 46, 48 DT talisman
Mark of the Lifereaver 43 DT talisman
Martyrs [sic] Robe 42 cloth chest, int
Mindmuse Necklet 41 necklace, magic dmg
Ophidian Leggings 47 cloth legs, combat rtg
Painthreaded Leggings 48 cloth legs, magic dmg
Porcupine Tunic 41 cloth chest, combat rtg
Providence 41 medium chest, combat rtg
Razorlegs 47 medium legs, combat rtg
Shadowsin Treads 45 cloth feet, dex
Sightshift Mantle 48 cloak, -hate, protection
Silentgrace Boots 45 medium feet, combat rtg
Skyscreamer 46 bow
Sleekspeed Leggings 48 light legs, str
Soulhallowed Jerkin 42 light chest, magic dmg
Soul Anvil 42 shield, con
Soulbleeder 47 staff, magic dmg
Soulfeast* 40, 42, 44, 46, 48 staff, int
Soultainted Belt 44 light belt, combat rtg
Sparkblessed Bolts 40 bolts
Sparkfrost 48 xbow
Spellwarder Braid 45 ring, con
Styptic Belt 43 cloth belt, combat rtg
Thighthew 40 light legs, combat rtg
Vigorspine Tunic 49 cloth chest, combat rtg
Wardthreaded Leggings 40 cloth legs, magic dmg
Whipspeed Slippers 46 cloth feet, magic dmg

*An interesting new phenomenon at this level range are a few items (Howler Hide Cloak, Mark of Hate, Soulfeast) that exist at multiple levels — at each even level from 40 onwards. The table above shows them up to 48 but actually they continue all the way to level 80. The different-level versions have the same appearance and the same stats, only in different amounts. These items are bind-on-pickup, not bind-on-equip, but they seem to be part of the same system as the bind-on-equip items (and the 12 armor sets), so they are included in this post as well.


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A few examples of interesting and recycled models:

  • Frostlight (lvl 40) and Blacksever (lvl 48) use the same model as Gorthogs Axe (lvl 24).
  • Soulfeast uses the same model as the Rod of Righteous Might (BRC quest reward).
  • Soulbleeder (lvl 47) uses a very popular model (staff with a snake head): it is also used by Ancient Serpent Staff (from the Treasury of the Ancients), Souleater (lvl 55 BoE world drop), Forbidden Firestaff (Sewer King, Main System), Incandescent Cane (Aturballon, the Catacombs), Deathwalker Staff (level 70 crafted), Kefmeh (level 78 quest reward from Onyx), Amun-Nepthek’s Staff (from Amun-Nepthek in Tarantia Commons) and Mindcurse Staff (Atzel’s Fortress).
  • Soul Anvil (lvl 42) uses the same model as the Arcane Shield (from the Treasury of the Ancients) and Bloodbane (from the Amphitheatre unchained).
  • Howler Hide Cloak uses the same model as Frostfur (quest reward from Behind the Ice in Atzel’s Approach), Nera’s Cloak (green quest reward from the Eiglophian Mountains) and Northern Frostcape (Atzel’s Fortress).
  • Bladeblur Mantle (lvl 40) and Sightshift Mantle (lvl 48) use a very widespread red cloak model; it also appears as Chancellor Cloak and Spectral Cape (both from Toirdealbach’s Tomb), Lifeswath Mantle (lvl 72 BoE world drop), Redblood Cloak (Shaddrizzar, the Cistern), Spellbane Mantle (lvl 40 BoP), and no doubt several others.
  • Earthscar (lvl 42) has a very peculiar-looking model; I don’t remember seeing any other item that looks the same.

The Tenth Portent

September 10, 2014 2 comments

This month’s world boss is called Remnant of the Lurker and looks like a slightly smaller version of the Lurker at the Threshold from the House of Crom. It spawns at the entrances to the House of Crom, on both sides (in Field of the Dead (550, 1285) and in the Eiglophian Mountains (165, 1280)).

Before the boss spawns, five green mobs appear, called Memory of X, where X = Khor-nu, Xan-phon, Queen Cao-Polyphya, Myk-ra, and Syth-los; they look like the bosses of the same name in the House of Crom. The Queen repeats the following speech in the /say channel a few times:

Memory of Queen Cao-Polyphya: Remember our pact, oh Threshold Lurker. That is not dead which can eternal lie. Give me nepenthe, give me sleep. Bring me a favorable dream.
Memory of Queen Cao-Polyphya: I dream. I walk up the steps of the ziggurat. I ascend toward heaven. The ritual is nearly complete. Below, my people cheer, and I love them.
Memory of Queen Cao-Polyphya: The gods have forsaken Atlantis to endless tragedy. Our culture breathes its final breath, but they cheer, for I, their queen, have a plan. My people love me with a love that is more than love and trust me past all calamity.
Memory of Queen Cao-Polyphya: Though the gods are silent, Valka will answer tonight. He must. For I carry a swaddling bundle, the Little Prince, divinely conceived. The god of land, sea, and sky will come down to see his son.
Memory of Queen Cao-Polyphya: Oh Valka, Lord of the Heavens, delight of the gods, from whom all evil retreats — to thee do we cry for banished children of Atlantis. Almighty Valka, your children cry out in the dark! Raise us from this ocean of tears.
Memory of Queen Cao-Polyphya: I stand atop the ziggurat. Bellow, my people chant the prayers I taught them. The ritual is complete. My people cheer. The eye of heaven opens! Valka, god of all gods, is about to answer our every prayer…
Memory of Queen Cao-Polyphya: It is a pleasing fiction… A pretty lie… No, no! The truth flutters in as a moth-winged nightmare. Fie! Fie! Truths are poisoned thorns on a flower’s stem. I squeeze! I squeeze!
Memory of Queen Cao-Polyphya: This dream turns rancid. Truth is the worm that devours everything in life that is sweet. Below, the people cheer, but only because they know not the truth: no one is coming to save us.
Memory of Queen Cao-Polyphya: The truth is, I kept a secret. How could I tell them? My people give me their love and faith, use the last drops of their blood and will to build this temple, because they believe in me. How could I tell them all was for naught?
Memory of Queen Cao-Polyphya: The truth is, while I gave them hope, there was no one to give it me. A secret held grows inside, gestates and devours everything that was sweet and good. Truth is the conquering worm.

This explains the background story of the House of Crom and is similar to the things she’s saying in her room in the Vile Nativity. Once the boss spawns, the green mobs die from the first big aoe hit.

Some people compared the boss to a raspberry, but I’ll always think of it as a giant brain. It’s tempting to imagine the mighty Lurker shivering in fear while a mob of zombies approaches, drooling at the prospect of such a feast :P


Braaaaaaaaainz!
(Click to enlarge.)

The mechanics of the fight are relatively interesting, and I was particularly glad to see that there are no knockbacks :P The boss does crushing white hits on the aggro holder. Occasionally he casts Tendril of Despair, which spawns a giant tentacle and does a crushing AoE hit to people around it. There’s another AoE attack called Soul Eater, which hits people around the boss with unholy damage; it also puts a 2-second debuff of the same name on them, but this debuff doesn’t seem to do anything. Often, but not always, Soul Eater also heals the boss, most commonly by 112500 points, though I’ve sometimes also seen other numbers, going up to 150000. They tend to be relatively round numbers, so I guess the amount depends on the number of players hit by the AoE, but it isn’t a plain old linear function. Life Syphon is a channeled spell which does about 10 ticks in 4 seconds; each tick does a small amount of unholy damage on the aggro holder and heals the boss for around 13k hit points. The boss has a special animation during this spell, rising in the air a bit and spinning in a circle. There’s also Fragment of Reality, which spawns an add (a small brain) on a random player. Finally there’s Transcending Reality, where the boss disappears into the ground and spawns a number of adds (Fragments of Reality); the boss reappears about 20 seconds later and the adds disappear. The Fragments of Reality tend to just float around randomly and eventually do an unholy AoE attack called Reality Burst.

In terms of loot, there’s nothing particularly new. Since the boss appears in Cimmeria, it drops the Cimmerian regional social armor sets (Black Leather, Hyperborean Shaman) in addition to the global ones (Shattered Colossus, Slayer’s). Among other social items, there’s the Crown of Winter again. Among crappy social consumables, Winterdream Wine seemed to drop particularly often.

There is of course also a new mini-pet, Remnant of the Lurker, which is decently large and surprisingly cute for an oversized floating brain :)


(Click to enlarge.)

The pet doesn’t do anything terribly interesting; it has a Life Syphon animation, and it can disappear into the ground like the boss does during Fragment of Reality.

Here’s an overview of the loot I got on my guardian from this boss:

Count Item
Social animations, particles etc.
2 Bottled Spirits
2 Cowardice Remedy
3 Electric Boogie
5 Flaming Sanduca
4 Ritual Knife
3 Sticky Fresh Blood
10 Winterdream Wine
4 Ymirish Prayer
Food, potions, buffs
1 Potent Daggamalt, Dire Sweetpressed Haste
7 Ta Neheh Leaf Elixir
8 Kingsmight Ale
4 Elixirs (0 Guile, 0 Invigorative Rejuvenation, 3 Physical Might, 1 Precision)
0 Philtres (0 Constitution, 0 Strength)
0 Minor Elixir of Resurgence (self-rez)
Vendors of crappy social consumables
3 Traveller’s Merchant Contract
Social armor sets
8 Black Leather set
3 Hyperborean Shaman’s set
1 Slayer’s set
4 Shattered Colossus set
0 other social armor sets
Other social armor
2 Crown of Winter
5 Tigerskin cloaks
Raid gear
16 T1 armor
10 T1 weapons (3 swords, 3 shields, 4 polearms)
6 T2 armor
2 T2 weapons (1 sword, 0 shields, 1 polearm)
AA urns
6 Flask of Completion (20000 Mastery XP)
2 Flask of Direction (50000 Mastery XP)
4 Coffer of Radiance (62500 Mastery XP)
Pets
5 animal pets (1 Black Cobra, 1 Fat Harry, 2 Fire Salamanders, 1 Wolverine Kit)
2 dancing pets (1 Khitan female, 1 Stygian male)
Purple caches
4 Slayer’s Cache of the Lurker (purple cache)

And an overview of purple caches from all bosses so far, on all of my characters:

Boss Total
no. of
kills
# purple caches Drops from purple caches
from
blue
direct total Simple
Relics
Urns Rare
Relics
Pets

Gear
Dragon 185 6 2 8 7 (29) 0 0 1 0
Yeti 61 3 2 5 4 (15) 0 0 1 0
Basilisk 141 4 2 6 2 (7) 2 0 2 0
Serp. Man 78 3 6 9 7 (25) 0 0 1 0
Thrice Dr. 236 1 12 13 8 (31) 4 0 0 1
Ice Worm 191 1 9 10 8 (33) 0 0 1 1
Nergal 91 0 4 4 2 (7) 1 0 1 0
Leviathus 161 1 5 6 5 (20) 1 0 0 0
Execut. 122 0 6 6 4 (15) 0 0 2 0
Lurker 151 4 5 9 6 (29) 1 0 1 1

This is the third time so far that I saw a piece of non-raid purple gear drop from the world bosses; it was yet another crappy ring (Pearl Ring of Assault: 44 evade rtg, 55 hit rtg, 55 crit rtg, 44 immunity rtg, 120 protection).


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The Ninth Portent

August 10, 2014 5 comments

This month’s boss is called Black One Executioner, and unlike the previous world bosses it spawns in only one location: in front of the Ancient Temple (718, 607) in the south of White Sands Isle in Tortage. Two green mobs (called Prisoners) appear at first; after a few minutes, the boss shows up and oneshots them (there’s even a fatality animation); after that he becomes attackable himself.

When I was levelling in White Sands, I never had the feeling that the playfield is particularly small, but in hindsight, it really is relatively small; and as a result it turns out that the maximum number of players per instance of that playfield was much lower than elsewhere: initially, the limit was only a little over 20 players per instance. Thus there were shitloads of instances and the boss fights lasted very long since the boss still had 20.1 million HP, same as the previous bosses. Eventually they introduced a patch that doubled the number of players per instance and reduced his HP by half, so that it now has approx. 10.34 million HP.


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The mechanics of the fight are IMO the most interesting we’ve seen in any world boss so far. The boss wields a 2-handed sword and normally does white hits (slashing damage) on the aggro holder. He also has a ranged electrical attack (Black Lightning Strike) which he can use when kited. Occasionally he casts Lightning Storm on a random player; this puts a blue circle on the ground at the place where this player was located at the end of the cast; anybody standing in the circle takes a tick of electrical damage every 2 seconds. Ideally the player that’s targeted by this ability would move away from others before the cast is finished so that the circle will spawn in a place where it won’t bother anybody. (Lightning Storm and Black Lightning Strike seem to be inspired by similar abilities in the Cheehwa One Eye fight in Ai District.)

Every two minutes or so, the boss casts Executioner’s Mask without targeting any player; this puts a buff of the same name on the boss, which gives him +50% damage mitigation, +100% fatality chance, +1000% damage multiplier and +60% hinder movement. Then he casts Executioner’s Mark, this time targeting a random player; this puts a 10-second debuff of the same name on that player (+20% hinder movement). The boss then stars walking towards the player with the Executioner’s Mark debuff; if he reaches this player before the 10-second debuff expires, the boss casts Execute on him (note: the boss actually targets a new random player while casting Execute; but nevertheless it’s the player with the Executioner’s Mark that gets hit). He repeats this a few more times with new random targets.

Thus, if you get targeted by Executioner’s Mark, it’s a good idea to kite the boss until your debuff expires; or let him cast Execute and use a bubble to survive it. Otherwise you will most likely get oneshotted (and fatalitied) by it. Judging by the combat logs, when he uses this ability on the Prisoners (green mobs before the start of the fight), it hits for 31k–43k slashing damage. Thus, a player with a low amount of armor will likely get hit by somewhere close to 30k; a decently geared tank in defensive stance might get hit for half that amount, and thus survive it if he was in good health before it. As a tank you can also use Cunning Deflection to reduce the damage by half again, which makes it quite easy to survive.

The biggest Execute hit on a player that I can find in my combat log is for an awe-inspiring 110216 points of damage; from which one can estimate that this player’s physical mitigation must have been around -160% (or less) at the time. I’m not quite sure how he managed that; perhaps a naked necro with One With Death and some of the nastier debuffs from spellweaving. [Update: I added that player to my friend list and saw he was a level 78 dark templar; perhaps his level was even lower when I recorded that combat log; if he was 7 levels or more below 80, I imagine he'd be taking basically double damage from the world boss; this combined with frenzy stance and low armor would probably be enough to explain this huge hit.]


(Click to enlarge.)

The loot mechanics are the same as on the previous bosses; blue caches (Hunter’s Trove of the Executioner), purple caches (Slayer’s Cache of the Executioner) and so on. Of course there is also a new pet, Executioner, which is classified as a Companion rather than a Mini-pet. He is almost the same size as a player character; unfortunately he doesn’t do anything interesting, just swings his sword a little in combo-like animations.


(Click to enlarge.)


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In terms of social armor, the global social armor sets (Shattered Colossus, Slayer’s) still drop same as before; as for the regional sets, Tortage is not considered part of any of the four major regions (Cimmeria, Aquilonia, Stygia, Khitai), so none of the previous regional sets drop here; instead, there is a new set called Barachan Corsair’s:


 

It consists of 5 parts (head, belt, feet, chest, legs) and most of it is not very original; see my old post about pirate gear for more examples of similar or identical-looking gear. I haven’t seen a bandanna like this before, however.

There is also a blue bind-on-pickup social head piece called Barachan Corsair’s Patch, but I didn’t get one yet.

Additionally, the boss also drops bikinis of various colors. Since the name of these items is “X Silk Memento”, where X indicates the color (Azure = dark blue, Gossamer = light blue and partly see-through, Lilac = purple, Pure = light cyan; and I imagine there’s also a Crimson one, i.e. red), I guess that they are the exact same items that you can also get from whores in the guild city. (The identical-looking bikinis that your character wears when you start the game are called “X Gown” / “X Bottom”.) I’m not sure what do these items look like on male characters; we haven’t been inundated by hordes of male characters wearing Borat-style mankinis yet, so perhaps that means they don’t drop for them at all.

Here’s an overview of the loot I got on my guardian from this boss:

Count Item
Social animations, particles etc.
1 Bottled Spirits
2 Cowardice Remedy
1 Electric Boogie
2 Ritual Knife
1 Sticky Fresh Blood
3 Void Essence
Food, potions, buffs
2 Potent Daggamalt, Dire Sweetpressed Haste
6 Ta Neheh Leaf Elixir
3 Kingsmight Ale
1 Elixirs (0 Guile, 1 Invigorative Rejuvenation, 0 Physical Might, 0 Precision)
3 Philtres (1 Constitution, 2 Strength)
0 Minor Elixir of Resurgence (self-rez)
Vendors of crappy social consumables
1 Traveller’s Merchant Contract
Social armor sets
5 Barachan Corsair’s set
1 Slayer’s set
2 Shattered Colossus set
0 other social armor sets
Other social armor
2 Silk Mementos (1 Pure, 1 Lilac)
3 Tigerskin cloaks
Raid gear
6 T1 armor
10 T1 weapons (2 swords, 4 shields, 4 polearms)
3 T2 armor
1 T2 weapons (0 swords, 0 shields, 1 polearm)
AA urns
5 Flask of Completion (20000 Mastery XP)
2 Flask of Direction (50000 Mastery XP)
2 Coffer of Radiance (62500 Mastery XP)
Pets
1 animal pets (1 Fire Salamander)
2 dancing pets (1 Aquilonian male, 1 Stygian male)
Purple caches
0 Slayer’s Cache of the Executioner (purple cache)

And an overview of purple caches from all bosses so far, on all of my characters:

Boss Total
no. of
kills
# purple caches Drops from purple caches
from
blue
direct total Simple
Relics
Urns Rare
Relics
Pets

Gear
Dragon 185 6 2 8 7 (29) 0 0 1 0
Yeti 61 3 2 5 4 (15) 0 0 1 0
Basilisk 141 4 2 6 2 (7) 2 0 2 0
Serp. Man 78 3 6 9 7 (25) 0 0 1 0
Thrice Dr. 236 1 12 13 8 (31) 4 0 0 1
Ice Worm 191 1 9 10 8 (33) 0 0 1 1
Nergal 91 0 4 4 2 (7) 1 0 1 0
Leviathus 161 1 5 6 5 (20) 1 0 0 0
Execut. 122 0 6 6 4 (15) 0 0 2 0

The Eighth Portent

July 17, 2014 1 comment

This month’s boss was called Leviathus Spawn. As the name suggests, it looks like Leviathus in Wing 3 of the Black Ring Citadel; it has approximately 20.1 million HP, same as most of the previous world bosses. Its spawning is preceded by several green mobs; this time it’s 5 group trashmobs called Umbra Conclave Agents. They become attackable when the boss spawns.


(Click to enlarge.)

The boss spawns in an unusually large number of locations:

  • Khopshef Province, near the Black Castle (780, 240)
  • Khopshef Province, at the cross roads a bit north of the exit to Purple Lotus Swamp (490, 236)
  • Khopshef Province, east of Caravanserai, (793, 554)
  • Khopshef Province, in the ruins in the southwest (290, 375)
  • Dragon’s Spine, in the oasis (560, 985).

Unlike most of the previous world bosses, its primary single-target attacks are not crushing melee hits; instead, it spawns a spell called Elements of Destruction, which does electrical and fire damage on the aggro holder. There is also an ability called Unholy Word, which seems to have been inspired by the Arbanus fight; a circle appears slowly on the ground and when it’s complete, players inside it take a hit of unholy damage. There’s also a channelling spell called Lightning Crush, which affects people in a frontal cone; it does three ticks of electrical damage, as well as a knockback in the middle of the cast. I seem to also vaguely remember an ability called Lightning Prison or something like that, which might be a ranged attack used to prevent kiting, but now I can’t find any evidence of it in my combat log.

The loot system is the same as usual, based on blue (Hunter’s Trove of the Black Ring) and purple caches (Slayer’s Cache of the Black Ring). There is of course a new Leviathus Spawn mini-pet, but unfortunately I didn’t manage to get one, despite much farming. Apart from that, I didn’t notice any new loot. Of the social armor sets, I saw plenty of Harlot’s, Vizier’s State and Khemi Guard sets, which confirms that for the purpose of defining regional sets, Dragon’s Spine and Turan count as part of Stygia.

I got a social helmet called Pharaoh’s Honor Helm, which is not part of a set, but it was already dropping last month and in any case it looks very unimpressive.


(Click to enlarge.)

Here’s an overview of the loot I got on my guardian from this boss:

Count Item
Social animations, particles etc.
4 Bottled Spirits
7 Cool Runnings
3 Cowardice Remedy
3 Eighth Plague of Stygia
3 Fermented Brain Juices
4 Stygian Special Mushroom
6 Electric Boogie, Ritual Knife, Sticky Fresh Blood, Void Essence
Food, potions, buffs
3 Potent Daggamalt, Dire Sweetpressed Haste
9 Ta Neheh Leaf Elixir
6 Kingsmight Ale
7 Elixirs (1 Guile, 4 Invigorative Rejuvenation, 0 Physical Might, 2 Precision)
5 Philtres (2 Constitution, 3 Strength)
3 Minor Elixir of Resurgence (self-rez)
Vendors of crappy social consumables
0 Traveller’s Merchant Contract
Social armor sets
4 Vizier’s State set
5 Harlot’s set
5 Khemi Guard set
5 Slayer’s set
4 Shattered Colossus set
0 other social armor sets
Other social armor
1 Crown of Autumn
8 Tigerskin cloaks
Raid gear
15 T1 armor
10 T1 weapons (4 swords, 6 shields, 0 polearms)
4 T2 armor
4 T2 weapons (1 swords, 1 shield, 2 polearms)
AA urns
7 Flask of Completion (20000 Mastery XP)
3 Flask of Direction (50000 Mastery XP)
1 Coffer of Radiance (62500 Mastery XP)
Pets
7 animal pets (1 Barachan Gull, 1 Fat Harry, 2 Frost Salamanders, 2 War Piglets, 1 Wolverine Kit)
2 dancing pets (1 Khitan female, 1 Stygian male)
Purple caches
1 Slayer’s Cache of the Black Ring (purple cache)

And an overview of purple caches from all bosses so far, on all of my characters:

Boss Total
no. of
kills
# purple caches Drops from purple caches
from
blue
direct total Simple
Relics
Urns Rare
Relics
Pets

Gear
Dragon 185 6 2 8 7 (29) 0 0 1 0
Yeti 61 3 2 5 4 (15) 0 0 1 0
Basilisk 141 4 2 6 2 (7) 2 0 2 0
Serp. Man 78 3 6 9 7 (25) 0 0 1 0
Thrice Dr. 236 1 12 13 8 (31) 4 0 0 1
Ice Worm 191 1 9 10 8 (33) 0 0 1 1
Nergal 91 0 4 4 2 (7) 1 0 1 0
Leviathus 161 1 5 6 5 (20) 1 0 0 0

The Seventh Portent

June 8, 2014 2 comments

The seventh portent is called Spawn of Nergal and spawns in two locations in the Coast of Ardashir playfield: on the island in the north (775, 840) and in the area north of the logging camp (660, 450).

The boss looks more or less the same as the Bat of Nergal in the Temple of Erlik, and is preceded a few minutes earlier by an unattackable green mob called the Arch Lector, who looks more or less the same as the Archlector of Zaal in the Temple of Erlik.


(Click to enlarge.)

Some of the bat’s mechanics were also inspired by those in the Bat of Nergal fight, but of course suitably nerfed and simplified. The boss does crushing white hits on the aggro holder; there’s a ranged attack (Screech of Fury, does electrical damage) for when it can’t reach the aggro holder; there is the inevitable aoe knockback, called Sonic Ripple (includes some electrical damage), but this time you at least get a fair warning: the KB itself comes about 2 sec after the Sonic Ripple cast is finished, so you may be able to doubletap in time. Occasionally the boss casts Sonic Beacon, which seems to afflict 3 players with some sort of debuff, but it isn’t obvious to me what (if anything) this debuff does. Immediately after the Sonic Beacon, the boss flies spectacularly high in the air and casts Sonic Barrage, at the end of which it swoops down again and hits people with an electrical aoe hit.

Occasionally the boss puts a dot called Devouring Parasite on a random player; this does -10% poison damage every 2 sec, for 8.5 sec, at the end of which it spreads to one random nearby player. After your dot expires, you also get a debuff called Parasitic Weakness (-25% received healing modifier for 25 sec).

The boss has the usual amount of HP: 20.1 million.


The boss during the Sonic Barrage cast.
(Click to enlarge.)

I haven’t noticed any new loot or armor sets from this boss. The regional drops seem to be the same as in the Dragon’s Spine a few month ago, so you can get e.g. the Harlot’s set, Vizier’s State set, Special Stygian Mushrooms and the like. I’ll post a table with my loot statistics after the boss stops spawning. (Update: this is now posted, see below.)

There is, of course, also a new mini-pet, also called Spawn of Nergal.


(Click to enlarge.)

It has a screech-style ability:


(Click to enlarge.)

And also a Sonic Barrage-style ability:


(Click to enlarge.)

Here’s the Vizier’s State set. It has already been dropping a few months ago from Serpent Man Oldblood in the Dragon’s Spine, but I only got it now. It consists of just 3 parts: head, chest, and wrists. This is mostly sufficient but they really should add some sort of boots as well.



Pimpin’ ain’t easy, dawg.

Count Item
Social animations, particles etc.
3 Sticky Fresh Blood
3 Ritual Knife
2 Stygian Special Mushroom
5 Bottled Spirits, Cool Runnings, Electric Boogie, Fermented Brain Juices, Void Essence
Food, potions, buffs
3 Potent Daggamalt, Dire Sweetpressed Haste
4 Ta Neheh Leaf Elixir
4 Kingsmight Ale
2 Elixirs (0 Guile, 0 Invigorative Rejuvenation, 2 Physical Might, 0 Precision)
3 Philtres (3 Constitution, 0 Strength)
0 Minor Elixir of Resurgence (self-rez)
Vendors of crappy social consumables
1 Traveller’s Merchant Contract
Social armor sets
4 Khemi Guard set
5 Harlot’s set
2 Slayer’s set
1 Vizier’s State set
0 other social armor sets
Other social armor
0 Crown of [some season]
2 Tigerskin cloaks
1 Pharaoh’s Honor Helm
Raid gear
13 T1 armor
6 T1 weapons (2 swords, 2 shields, 2 polearms)
1 T2 armor
1 T2 weapons (0 swords, 0 shields, 1 polearm)
AA urns
2 Flask of Completion (20000 Mastery XP)
5 Flask of Direction (50000 Mastery XP)
1 Coffer of Radiance (62500 Mastery XP)
Pets
2 animal pets (1 Barachan Gull, 1 Field Mouse)
3 dancing pets (2 Cimmerian female, 1 Khitan male)
Purple caches
0 Slayer’s Cache of the Nergal (purple cache)

The Sixth Portent

May 15, 2014 1 comment

The sixth world boss was called Ice Worm and spawned in four locations:

  • in the Eiglophian Mountains in front of Yakhmar’s Cave (640, 1160);
  • in the Eiglophian Mountains in front of the entrance to the Vile Nativity (310, 1200);
  • in Ymir’s Pass in front of the Amphitheatre of Karutonia (1190, 730);
  • in Ymir’s Pass near the Temple of Ymir (960, 1300).

I think Funcom needs to find some way to persuade players to make use of all the spawn locations, because otherwise people completely neglect some of them. This month, very few went to Ymir’s Pass, because the two spawn points in the Eiglophian Mountains were so much more conveniently located (they were both close to the Mountain Lodge rez pad).

Much like the previous months, the portent’s arrival was heralded by the spawning of a green mob; this time it was called a Vanir Miner and disappeared as soon as the boss spawned. The miner commits suicide when the boss spawns:

[18:45:31] Vanir Miner’s Ice Worm hits Vanir Miner for 23025 damage.
[18:45:31] Vanir Miner died.

His suicide becomes easier to understand once we consider that his ‘mining’ activities consisted of aimlessly whacking snow with a pick-axe…

The boss itself looks like Yakhmar:


(Click to enlarge.)

The boss does crushing damage white hits on the aggro holder; it also has a very annoying aoe knockback (Frost Slam, every 20 sec; included some aoe frost damage). There is also a ranged attack, Frost Spit (cold damage), if he can’t reach the aggro holder with melee hits. Sadly, this wasn’t enough to prevent idiots from kiting the boss around; future bosses should have a stun and a oneshot ability for such cases.

The boss would also spawn several waves of adds (Brood Call), which were normal mobs in the normal instance but epic mobs in the epic instance. This made the fight much more challenging in the epic instance, leading most people to ignore any boss spawns in epic instances. Funcom should have thought about this and made the adds epic in the normal instance as well. Interestingly, although the adds were usually level 80, I sometimes also saw lower-level ones, so I suspect that the game chooses the level of each add by picking a random player from the boss’s aggro list and copying his/her level.

Unlike Yakhmar, this boss didn’t have any objections to fire damage — too bad, as it would lead to a lot of hilarity given the chaotic nature of these fights :P


The boss getting ready to do his AoE KB.
(Click to enlarge.)

The loot follows the usual pattern; there is a blue cache (Hunter’s Trove of the Ice Worm) and a purple cache (Slayer’s Cache of the Ice Worm), which then drop various kinds of items when you open them. I haven’t noticed any new loot on this boss. Being located in Cimmeria, it dropped the same regional armor sets as the yeti boss back in January: Slayer, Hyperborean Shaman, Black Leather. In addition there was the usual panoply of pets, crappy potions, social particle effects, T1/T2 raid gear, and the occasional (and usually also crappy) purple weapon or accessory.

There is of course also a new purple Ice Worm mini-pet. I didn’t have much luck with it and only got it after 190 kills, late on Tuesday night less than half an hour before the boss ended spawning. This is also the reason why I didn’t post about this boss earlier — I was busy farming it :P


(Click to enlarge.)

It has a few Yakhmar-style animations, roaring and showing its tongue menacingly:


(Click to enlarge.)

And it occasionally spawns a crow and eats it; a hilariously large amount of blood spurts all over the place.


(Click to enlarge.)

Although the Hero Ascendant set isn’t new, this month is the first time I got it,
so here’s a screenshot:


 

 

Much of the set seems to be inspired by old-world leathery blue sets such as Zephyrous and Baleful; the skirt is an odd mixture of Skyshear and ToS T2; and the helmet, as far as I can tell, is unique in its bizareness. Unlike some of the other social sets from the portent bosses, this one consists of all 8 parts.

I got another new pet from this boss, the Frost Salamander (new in the sense that I didn’t have it before; but it has been dropping from the previous bosses already):


(Click to enlarge.)

An overview of all the drops I got this boss (counting just blue caches on my guardian):

Count Item
Social animations, particles etc.
9 Flaming Sanduca
6 Winterdream Wine
5 Ymirish Prayer
17 Bottled Spirits, Cowardice Remedy, Electric Boogie, Fermented Brain Juices, Ritual Knife, Sticky Fresh Blood, Void Essence
Food, potions, buffs
2 Potent Daggamalt, Dire Sweetpressed Haste
6 Ta Neheh Leaf Elixir
5 Kingsmight Ale
6 Elixirs (1 Guile, 0 Invigorative Rejuvenation, 1 Physical Might, 4 Precision)
6 Philtres (2 Constitution, 4 Strength)
1 Minor Elixir of Resurgence (self-rez)
Vendors of crappy social consumables
5 Traveller’s Merchant Contract
Social armor sets
4 Black Leather set
5 Hyperborean Shaman set
2 Slayer’s set
7 Shattered Colossus set
0 other social armor sets
Other social armor
3 Crown of Winter
6 Tigerskin cloaks
Raid gear
28 T1 armor
11 T1 weapons (2 swords, 7 shields, 2 polearms)
11 T2 armor
7 T2 weapons (3 swords, 1 shield, 3 polearms)
AA urns
5 Flask of Completion (20000 Mastery XP)
7 Flask of Direction (50000 Mastery XP)
1 Coffer of Radiance (62500 Mastery XP)
Pets
3 animal pets (1 Barachan Gull, 1 Frost Salamander, 1 Charcoal Firebird Chick)
6 dancing pets (2 Cimmerian female, 1 Khitan male, 2 Khitan female, 1 Stygian female)
Purple caches
1 Slayer’s Cache of the Ice Worm (purple cache)

And an overview of purple caches from all bosses so far, on all of my characters:

Boss Total
no. of
kills
# purple caches Drops from purple caches
from
blue
direct total Simple
Relics
Urns Rare
Relics
Pets

Gear
Dragon 185 6 2 8 7 (29) 0 0 1 0
Yeti 61 3 2 5 4 (15) 0 0 1 0
Basilisk 141 4 2 6 2 (7) 2 0 2 0
Serp. Man 78 3 6 9 7 (25) 0 0 1 0
Thrice Dr. 236 1 12 13 8 (31) 4 0 0 1
Ice Worm 191 1 9 10 8 (33) 0 0 1 1

In my experience, purple non-raid gear drops extremely rarely. My first drop of that sort was last month (Iron Band of Constitution), and this month I got another purple ring, which is even less impressive: Pearl Ring of Assault (44 evade rtg, 55 hit rtg, 55 crit rtg, 44 immunity rtg, 120 protection).

The overcrowding on the rez pads reached delirious levels. People were literally falling off the edges :P


(Click to enlarge.)

Argo-satha hardmode

April 18, 2014 3 comments

Argo-satha is the last-but-one boss in the Vile Nativity. It is fairly widely known that there exists a hardmode for him, but people hardly ever do it because the additional rewards aren’t worth the trouble. I never did Argo-satha HM before today, so I thought I’d write a post about it now that I know it a little better.

To trigger the hardmode, someone has to target the boss and click the [Curse of the Empowered Lich]. This is a generic item that you pick up by clicking the book on a pile of rubble near the entrance to Queen Cao-Polyphya’s room, approximately at (713, 347). Targetting the boss and clicking the Curse will also start the fight immediately.

The boss gets a typical green hardmode debuff icon (“Challenge of the Gods”) as well as a buff called Empowered Lich. This buff causes his Spiralling Descent (random single-target attacks that he does throughout the fight) to put a -50% received healing modifier on the target (Curse of the Empowered Lich). This means that pretty soon everyone in the group will have this -50% healing modifier and it will stay that way for the rest of the fight. I don’t think there’s anything you can do about it, you just have to manage to survive despite having less healing. (In fact this debuff remained on us after the boss was dead as well. Fortunately it’s not difficult to kill the next boss (Little Prince) with this debuff.)

Every 6 sec or so, the boss puts a wrack (Advisor’s Wrack) or ruin (Advisor’s Ruin) on someone. The target and type of debuff seems to be random, except insofar as the soldiers always get a wrack and other players always get a ruin. These debuffs have the usual yellow wrack/ruin icons, so they are easy to recognize. Both debuffs simply consist of an additional -50% received healing modifier. Together with the Curse of the Empowered Lich this would put you at -100% received healing, so it’s important to remove the wracks and ruins quickly.

Another difference compared to the normal mode is with the Ravenous Wardens, the red mobs that spawn on the outer edges of the platform and root random players. In the hardmode, you get several wardens spawning at the same time, but only one of them is real; the others are fakes. They look the same and have the same name, but they differ in several ways: the fakes often have a yellow nametag instead of a red one (at least until someone hits them); the real warden has a green Challenge of the Gods debuff, the fake ones don’t have this debuff; the real warden is casting Shackles of the Warden (the root spell) while the fake warden isn’t doing anything; and the fake warden has a ridiculously high natural health regen while the real one doesn’t. So if you start DPSing a warden and he keeps healing up, you know it’s a fake one.

When the boss was dead, a killable loot box mob appeared (Heavenly Remuneration). From it, everyone got 5 rare trophies and 75k AA XP; additionally, there were two items for people to roll on: an Excavator’s Kit and an [Advisor's Treasure]. This latter item is a blue cache; clicking it gave the lucky winner 3 Potent Daggamalts and a Vessel of Attainment (i.e. another 75k AA XP).

The boss and the Argo-satha’s Soul (add) have the same amount of HP as in normal mode (365k boss, 152k soul). It’s hard to be sure about the wardens as you can’t tell from the combat log which hits were on the real wardens and which on the fakes.

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