The Ninth Portent

August 10, 2014 2 comments

This month’s boss is called Black One Executioner, and unlike the previous world bosses it spawns in only one location: in front of the Ancient Temple (718, 607) in the south of White Sands Isle in Tortage. Two green mobs (called Prisoners) appear at first; after a few minutes, the boss shows up and oneshots them (there’s even a fatality animation); after that he becomes attackable himself.

When I was levelling in White Sands, I never had the feeling that the playfield is particularly small, but in hindsight, it really is relatively small; and as a result it turns out that the maximum number of players per instance of that playfield was much lower than elsewhere: initially, the limit was only a little over 20 players per instance. Thus there were shitloads of instances and the boss fights lasted very long since the boss still had 20.1 million HP, same as the previous bosses. Eventually they introduced a patch that doubled the number of players per instance and reduced his HP by half, so that it now has approx. 10.34 million HP.


(Click to enlarge.)

The mechanics of the fight are IMO the most interesting we’ve seen in any world boss so far. The boss wields a 2-handed sword and normally does white hits (slashing damage) on the aggro holder. He also has a ranged electrical attack (Black Lightning Strike) which he can use when kited. Occasionally he casts Lightning Storm on a random player; this puts a blue circle on the ground at the place where this player was located at the end of the cast; anybody standing in the circle takes a tick of electrical damage every 2 seconds. Ideally the player that’s targeted by this ability would move away from others before the cast is finished so that the circle will spawn in a place where it won’t bother anybody. (Lightning Storm and Black Lightning Strike seem to be inspired by similar abilities in the Cheehwa One Eye fight in Ai District.)

Every two minutes or so, the boss casts Executioner’s Mask without targeting any player; this puts a buff of the same name on the boss, which gives him +50% damage mitigation, +100% fatality chance, +1000% damage multiplier and +60% hinder movement. Then he casts Executioner’s Mark, this time targeting a random player; this puts a 10-second debuff of the same name on that player (+20% hinder movement). The boss then stars walking towards the player with the Executioner’s Mark debuff; if he reaches this player before the 10-second debuff expires, the boss casts Execute on him (note: the boss actually targets a new random player while casting Execute; but nevertheless it’s the player with the Executioner’s Mark that gets hit). He repeats this a few more times with new random targets.

Thus, if you get targeted by Executioner’s Mark, it’s a good idea to kite the boss until your debuff expires; or let him cast Execute and use a bubble to survive it. Otherwise you will most likely get oneshotted (and fatalitied) by it. Judging by the combat logs, when he uses this ability on the Prisoners (green mobs before the start of the fight), it hits for 31k–43k slashing damage. Thus, a player with a low amount of armor will likely get hit by somewhere close to 30k; a decently geared tank in defensive stance might get hit for half that amount, and thus survive it if he was in good health before it. As a tank you can also use Cunning Deflection to reduce the damage by half again, which makes it quite easy to survive.

The biggest Execute hit on a player that I can find in my combat log is for an awe-inspiring 110216 points of damage; from which one can estimate that this player’s physical mitigation must have been around -160% (or less) at the time. I’m not quite sure how he managed that; perhaps a naked necro with One With Death and some of the nastier debuffs from spellweaving. [Update: I added that player to my friend list and saw he was a level 78 dark templar; perhaps his level was even lower when I recorded that combat log; if he was 7 levels or more below 80, I imagine he'd be taking basically double damage from the world boss; this combined with frenzy stance and low armor would probably be enough to explain this huge hit.]


(Click to enlarge.)

The loot mechanics are the same as on the previous bosses; blue caches (Hunter’s Trove of the Executioner), purple caches (Slayer’s Cache of the Executioner) and so on. Of course there is also a new pet, Executioner, which is classified as a Companion rather than a Mini-pet. He is almost the same size as a player character; unfortunately he doesn’t do anything interesting, just swings his sword a little in combo-like animations.


(Click to enlarge.)


(Click to enlarge.)

In terms of social armor, the global social armor sets (Shattered Colossus, Slayer’s) still drop same as before; as for the regional sets, Tortage is not considered part of any of the four major regions (Cimmeria, Aquilonia, Stygia, Khitai), so none of the previous regional sets drop here; instead, there is a new set called Barachan Corsair’s:


 

It consists of 5 parts (head, belt, feet, chest, legs) and most of it is not very original; see my old post about pirate gear for more examples of similar or identical-looking gear. I haven’t seen a bandanna like this before, however.

There is also a blue bind-on-pickup social head piece called Barachan Corsair’s Patch, but I didn’t get one yet.

Additionally, the boss also drops bikinis of various colors. Since the name of these items is “X Silk Memento”, where X indicates the color (Azure = dark blue, Gossamer = light blue and partly see-through, Lilac = purple, Pure = light cyan; and I imagine there’s also a Crimson one, i.e. red), I guess that they are the exact same items that you can also get from whores in the guild city. (The identical-looking bikinis that your character wears when you start the game are called “X Gown” / “X Bottom”.) I’m not sure what do these items look like on male characters; we haven’t been inundated by hordes of male characters wearing Borat-style mankinis yet, so perhaps that means they don’t drop for them at all.

Here’s an overview of the loot I got on my guardian from this boss:

Count Item
Social animations, particles etc.
1 Bottled Spirits
2 Cowardice Remedy
1 Electric Boogie
2 Ritual Knife
1 Sticky Fresh Blood
3 Void Essence
Food, potions, buffs
2 Potent Daggamalt, Dire Sweetpressed Haste
6 Ta Neheh Leaf Elixir
3 Kingsmight Ale
1 Elixirs (0 Guile, 1 Invigorative Rejuvenation, 0 Physical Might, 0 Precision)
3 Philtres (1 Constitution, 2 Strength)
0 Minor Elixir of Resurgence (self-rez)
Vendors of crappy social consumables
1 Traveller’s Merchant Contract
Social armor sets
5 Barachan Corsair’s set
1 Slayer’s set
2 Shattered Colossus set
0 other social armor sets
Other social armor
2 Silk Mementos (1 Pure, 1 Lilac)
3 Tigerskin cloaks
Raid gear
6 T1 armor
10 T1 weapons (2 swords, 4 shields, 4 polearms)
3 T2 armor
1 T2 weapons (0 swords, 0 shields, 1 polearm)
AA urns
5 Flask of Completion (20000 Mastery XP)
2 Flask of Direction (50000 Mastery XP)
2 Coffer of Radiance (62500 Mastery XP)
Pets
1 animal pets (1 Fire Salamander)
2 dancing pets (1 Aquilonian male, 1 Stygian male)
Purple caches
0 Slayer’s Cache of the Executioner (purple cache)

And an overview of purple caches from all bosses so far, on all of my characters:

Boss Total
no. of
kills
# purple caches Drops from purple caches
from
blue
direct total Simple
Relics
Urns Rare
Relics
Pets

Gear
Dragon 185 6 2 8 7 (29) 0 0 1 0
Yeti 61 3 2 5 4 (15) 0 0 1 0
Basilisk 141 4 2 6 2 (7) 2 0 2 0
Serp. Man 78 3 6 9 7 (25) 0 0 1 0
Thrice Dr. 236 1 12 13 8 (31) 4 0 0 1
Ice Worm 191 1 9 10 8 (33) 0 0 1 1
Nergal 91 0 4 4 2 (7) 1 0 1 0
Leviathus 161 1 5 6 5 (20) 1 0 0 0
Execut. 122 0 6 6 4 (15) 0 0 2 0

The Eighth Portent

July 17, 2014 1 comment

This month’s boss was called Leviathus Spawn. As the name suggests, it looks like Leviathus in Wing 3 of the Black Ring Citadel; it has approximately 20.1 million HP, same as most of the previous world bosses. Its spawning is preceded by several green mobs; this time it’s 5 group trashmobs called Umbra Conclave Agents. They become attackable when the boss spawns.


(Click to enlarge.)

The boss spawns in an unusually large number of locations:

  • Khopshef Province, near the Black Castle (780, 240)
  • Khopshef Province, at the cross roads a bit north of the exit to Purple Lotus Swamp (490, 236)
  • Khopshef Province, east of Caravanserai, (793, 554)
  • Khopshef Province, in the ruins in the southwest (290, 375)
  • Dragon’s Spine, in the oasis (560, 985).

Unlike most of the previous world bosses, its primary single-target attacks are not crushing melee hits; instead, it spawns a spell called Elements of Destruction, which does electrical and fire damage on the aggro holder. There is also an ability called Unholy Word, which seems to have been inspired by the Arbanus fight; a circle appears slowly on the ground and when it’s complete, players inside it take a hit of unholy damage. There’s also a channelling spell called Lightning Crush, which affects people in a frontal cone; it does three ticks of electrical damage, as well as a knockback in the middle of the cast. I seem to also vaguely remember an ability called Lightning Prison or something like that, which might be a ranged attack used to prevent kiting, but now I can’t find any evidence of it in my combat log.

The loot system is the same as usual, based on blue (Hunter’s Trove of the Black Ring) and purple caches (Slayer’s Cache of the Black Ring). There is of course a new Leviathus Spawn mini-pet, but unfortunately I didn’t manage to get one, despite much farming. Apart from that, I didn’t notice any new loot. Of the social armor sets, I saw plenty of Harlot’s, Vizier’s State and Khemi Guard sets, which confirms that for the purpose of defining regional sets, Dragon’s Spine and Turan count as part of Stygia.

I got a social helmet called Pharaoh’s Honor Helm, which is not part of a set, but it was already dropping last month and in any case it looks very unimpressive.


(Click to enlarge.)

Here’s an overview of the loot I got on my guardian from this boss:

Count Item
Social animations, particles etc.
4 Bottled Spirits
7 Cool Runnings
3 Cowardice Remedy
3 Eighth Plague of Stygia
3 Fermented Brain Juices
4 Stygian Special Mushroom
6 Electric Boogie, Ritual Knife, Sticky Fresh Blood, Void Essence
Food, potions, buffs
3 Potent Daggamalt, Dire Sweetpressed Haste
9 Ta Neheh Leaf Elixir
6 Kingsmight Ale
7 Elixirs (1 Guile, 4 Invigorative Rejuvenation, 0 Physical Might, 2 Precision)
5 Philtres (2 Constitution, 3 Strength)
3 Minor Elixir of Resurgence (self-rez)
Vendors of crappy social consumables
0 Traveller’s Merchant Contract
Social armor sets
4 Vizier’s State set
5 Harlot’s set
5 Khemi Guard set
5 Slayer’s set
4 Shattered Colossus set
0 other social armor sets
Other social armor
1 Crown of Autumn
8 Tigerskin cloaks
Raid gear
15 T1 armor
10 T1 weapons (4 swords, 6 shields, 0 polearms)
4 T2 armor
4 T2 weapons (1 swords, 1 shield, 2 polearms)
AA urns
7 Flask of Completion (20000 Mastery XP)
3 Flask of Direction (50000 Mastery XP)
1 Coffer of Radiance (62500 Mastery XP)
Pets
7 animal pets (1 Barachan Gull, 1 Fat Harry, 2 Frost Salamanders, 2 War Piglets, 1 Wolverine Kit)
2 dancing pets (1 Khitan female, 1 Stygian male)
Purple caches
1 Slayer’s Cache of the Black Ring (purple cache)

And an overview of purple caches from all bosses so far, on all of my characters:

Boss Total
no. of
kills
# purple caches Drops from purple caches
from
blue
direct total Simple
Relics
Urns Rare
Relics
Pets

Gear
Dragon 185 6 2 8 7 (29) 0 0 1 0
Yeti 61 3 2 5 4 (15) 0 0 1 0
Basilisk 141 4 2 6 2 (7) 2 0 2 0
Serp. Man 78 3 6 9 7 (25) 0 0 1 0
Thrice Dr. 236 1 12 13 8 (31) 4 0 0 1
Ice Worm 191 1 9 10 8 (33) 0 0 1 1
Nergal 91 0 4 4 2 (7) 1 0 1 0
Leviathus 161 1 5 6 5 (20) 1 0 0 0

The Seventh Portent

June 8, 2014 2 comments

The seventh portent is called Spawn of Nergal and spawns in two locations in the Coast of Ardashir playfield: on the island in the north (775, 840) and in the area north of the logging camp (660, 450).

The boss looks more or less the same as the Bat of Nergal in the Temple of Erlik, and is preceded a few minutes earlier by an unattackable green mob called the Arch Lector, who looks more or less the same as the Archlector of Zaal in the Temple of Erlik.


(Click to enlarge.)

Some of the bat’s mechanics were also inspired by those in the Bat of Nergal fight, but of course suitably nerfed and simplified. The boss does crushing white hits on the aggro holder; there’s a ranged attack (Screech of Fury, does electrical damage) for when it can’t reach the aggro holder; there is the inevitable aoe knockback, called Sonic Ripple (includes some electrical damage), but this time you at least get a fair warning: the KB itself comes about 2 sec after the Sonic Ripple cast is finished, so you may be able to doubletap in time. Occasionally the boss casts Sonic Beacon, which seems to afflict 3 players with some sort of debuff, but it isn’t obvious to me what (if anything) this debuff does. Immediately after the Sonic Beacon, the boss flies spectacularly high in the air and casts Sonic Barrage, at the end of which it swoops down again and hits people with an electrical aoe hit.

Occasionally the boss puts a dot called Devouring Parasite on a random player; this does -10% poison damage every 2 sec, for 8.5 sec, at the end of which it spreads to one random nearby player. After your dot expires, you also get a debuff called Parasitic Weakness (-25% received healing modifier for 25 sec).

The boss has the usual amount of HP: 20.1 million.


The boss during the Sonic Barrage cast.
(Click to enlarge.)

I haven’t noticed any new loot or armor sets from this boss. The regional drops seem to be the same as in the Dragon’s Spine a few month ago, so you can get e.g. the Harlot’s set, Vizier’s State set, Special Stygian Mushrooms and the like. I’ll post a table with my loot statistics after the boss stops spawning. (Update: this is now posted, see below.)

There is, of course, also a new mini-pet, also called Spawn of Nergal.


(Click to enlarge.)

It has a screech-style ability:


(Click to enlarge.)

And also a Sonic Barrage-style ability:


(Click to enlarge.)

Here’s the Vizier’s State set. It has already been dropping a few months ago from Serpent Man Oldblood in the Dragon’s Spine, but I only got it now. It consists of just 3 parts: head, chest, and wrists. This is mostly sufficient but they really should add some sort of boots as well.



Pimpin’ ain’t easy, dawg.

Count Item
Social animations, particles etc.
3 Sticky Fresh Blood
3 Ritual Knife
2 Stygian Special Mushroom
5 Bottled Spirits, Cool Runnings, Electric Boogie, Fermented Brain Juices, Void Essence
Food, potions, buffs
3 Potent Daggamalt, Dire Sweetpressed Haste
4 Ta Neheh Leaf Elixir
4 Kingsmight Ale
2 Elixirs (0 Guile, 0 Invigorative Rejuvenation, 2 Physical Might, 0 Precision)
3 Philtres (3 Constitution, 0 Strength)
0 Minor Elixir of Resurgence (self-rez)
Vendors of crappy social consumables
1 Traveller’s Merchant Contract
Social armor sets
4 Khemi Guard set
5 Harlot’s set
2 Slayer’s set
1 Vizier’s State set
0 other social armor sets
Other social armor
0 Crown of [some season]
2 Tigerskin cloaks
1 Pharaoh’s Honor Helm
Raid gear
13 T1 armor
6 T1 weapons (2 swords, 2 shields, 2 polearms)
1 T2 armor
1 T2 weapons (0 swords, 0 shields, 1 polearm)
AA urns
2 Flask of Completion (20000 Mastery XP)
5 Flask of Direction (50000 Mastery XP)
1 Coffer of Radiance (62500 Mastery XP)
Pets
2 animal pets (1 Barachan Gull, 1 Field Mouse)
3 dancing pets (2 Cimmerian female, 1 Khitan male)
Purple caches
0 Slayer’s Cache of the Nergal (purple cache)

The Sixth Portent

May 15, 2014 1 comment

The sixth world boss was called Ice Worm and spawned in four locations:

  • in the Eiglophian Mountains in front of Yakhmar’s Cave (640, 1160);
  • in the Eiglophian Mountains in front of the entrance to the Vile Nativity (310, 1200);
  • in Ymir’s Pass in front of the Amphitheatre of Karutonia (1190, 730);
  • in Ymir’s Pass near the Temple of Ymir (960, 1300).

I think Funcom needs to find some way to persuade players to make use of all the spawn locations, because otherwise people completely neglect some of them. This month, very few went to Ymir’s Pass, because the two spawn points in the Eiglophian Mountains were so much more conveniently located (they were both close to the Mountain Lodge rez pad).

Much like the previous months, the portent’s arrival was heralded by the spawning of a green mob; this time it was called a Vanir Miner and disappeared as soon as the boss spawned. The miner commits suicide when the boss spawns:

[18:45:31] Vanir Miner’s Ice Worm hits Vanir Miner for 23025 damage.
[18:45:31] Vanir Miner died.

His suicide becomes easier to understand once we consider that his ‘mining’ activities consisted of aimlessly whacking snow with a pick-axe…

The boss itself looks like Yakhmar:


(Click to enlarge.)

The boss does crushing damage white hits on the aggro holder; it also has a very annoying aoe knockback (Frost Slam, every 20 sec; included some aoe frost damage). There is also a ranged attack, Frost Spit (cold damage), if he can’t reach the aggro holder with melee hits. Sadly, this wasn’t enough to prevent idiots from kiting the boss around; future bosses should have a stun and a oneshot ability for such cases.

The boss would also spawn several waves of adds (Brood Call), which were normal mobs in the normal instance but epic mobs in the epic instance. This made the fight much more challenging in the epic instance, leading most people to ignore any boss spawns in epic instances. Funcom should have thought about this and made the adds epic in the normal instance as well. Interestingly, although the adds were usually level 80, I sometimes also saw lower-level ones, so I suspect that the game chooses the level of each add by picking a random player from the boss’s aggro list and copying his/her level.

Unlike Yakhmar, this boss didn’t have any objections to fire damage — too bad, as it would lead to a lot of hilarity given the chaotic nature of these fights :P


The boss getting ready to do his AoE KB.
(Click to enlarge.)

The loot follows the usual pattern; there is a blue cache (Hunter’s Trove of the Ice Worm) and a purple cache (Slayer’s Cache of the Ice Worm), which then drop various kinds of items when you open them. I haven’t noticed any new loot on this boss. Being located in Cimmeria, it dropped the same regional armor sets as the yeti boss back in January: Slayer, Hyperborean Shaman, Black Leather. In addition there was the usual panoply of pets, crappy potions, social particle effects, T1/T2 raid gear, and the occasional (and usually also crappy) purple weapon or accessory.

There is of course also a new purple Ice Worm mini-pet. I didn’t have much luck with it and only got it after 190 kills, late on Tuesday night less than half an hour before the boss ended spawning. This is also the reason why I didn’t post about this boss earlier — I was busy farming it :P


(Click to enlarge.)

It has a few Yakhmar-style animations, roaring and showing its tongue menacingly:


(Click to enlarge.)

And it occasionally spawns a crow and eats it; a hilariously large amount of blood spurts all over the place.


(Click to enlarge.)

Although the Hero Ascendant set isn’t new, this month is the first time I got it,
so here’s a screenshot:


 

 

Much of the set seems to be inspired by old-world leathery blue sets such as Zephyrous and Baleful; the skirt is an odd mixture of Skyshear and ToS T2; and the helmet, as far as I can tell, is unique in its bizareness. Unlike some of the other social sets from the portent bosses, this one consists of all 8 parts.

I got another new pet from this boss, the Frost Salamander (new in the sense that I didn’t have it before; but it has been dropping from the previous bosses already):


(Click to enlarge.)

An overview of all the drops I got this boss (counting just blue caches on my guardian):

Count Item
Social animations, particles etc.
9 Flaming Sanduca
6 Winterdream Wine
5 Ymirish Prayer
17 Bottled Spirits, Cowardice Remedy, Electric Boogie, Fermented Brain Juices, Ritual Knife, Sticky Fresh Blood, Void Essence
Food, potions, buffs
2 Potent Daggamalt, Dire Sweetpressed Haste
6 Ta Neheh Leaf Elixir
5 Kingsmight Ale
6 Elixirs (1 Guile, 0 Invigorative Rejuvenation, 1 Physical Might, 4 Precision)
6 Philtres (2 Constitution, 4 Strength)
1 Minor Elixir of Resurgence (self-rez)
Vendors of crappy social consumables
5 Traveller’s Merchant Contract
Social armor sets
4 Black Leather set
5 Hyperborean Shaman set
2 Slayer’s set
7 Shattered Colossus set
0 other social armor sets
Other social armor
3 Crown of Winter
6 Tigerskin cloaks
Raid gear
28 T1 armor
11 T1 weapons (2 swords, 7 shields, 2 polearms)
11 T2 armor
7 T2 weapons (3 swords, 1 shield, 3 polearms)
AA urns
5 Flask of Completion (20000 Mastery XP)
7 Flask of Direction (50000 Mastery XP)
1 Coffer of Radiance (62500 Mastery XP)
Pets
3 animal pets (1 Barachan Gull, 1 Frost Salamander, 1 Charcoal Firebird Chick)
6 dancing pets (2 Cimmerian female, 1 Khitan male, 2 Khitan female, 1 Stygian female)
Purple caches
1 Slayer’s Cache of the Ice Worm (purple cache)

And an overview of purple caches from all bosses so far, on all of my characters:

Boss Total
no. of
kills
# purple caches Drops from purple caches
from
blue
direct total Simple
Relics
Urns Rare
Relics
Pets

Gear
Dragon 185 6 2 8 7 (29) 0 0 1 0
Yeti 61 3 2 5 4 (15) 0 0 1 0
Basilisk 141 4 2 6 2 (7) 2 0 2 0
Serp. Man 78 3 6 9 7 (25) 0 0 1 0
Thrice Dr. 236 1 12 13 8 (31) 4 0 0 1
Ice Worm 191 1 9 10 8 (33) 0 0 1 1

In my experience, purple non-raid gear drops extremely rarely. My first drop of that sort was last month (Iron Band of Constitution), and this month I got another purple ring, which is even less impressive: Pearl Ring of Assault (44 evade rtg, 55 hit rtg, 55 crit rtg, 44 immunity rtg, 120 protection).

The overcrowding on the rez pads reached delirious levels. People were literally falling off the edges :P


(Click to enlarge.)

Argo-satha hardmode

April 18, 2014 3 comments

Argo-satha is the last-but-one boss in the Vile Nativity. It is fairly widely known that there exists a hardmode for him, but people hardly ever do it because the additional rewards aren’t worth the trouble. I never did Argo-satha HM before today, so I thought I’d write a post about it now that I know it a little better.

To trigger the hardmode, someone has to target the boss and click the [Curse of the Empowered Lich]. This is a generic item that you pick up by clicking the book on a pile of rubble near the entrance to Queen Cao-Polyphya’s room, approximately at (713, 347). Targetting the boss and clicking the Curse will also start the fight immediately.

The boss gets a typical green hardmode debuff icon (“Challenge of the Gods”) as well as a buff called Empowered Lich. This buff causes his Spiralling Descent (random single-target attacks that he does throughout the fight) to put a -50% received healing modifier on the target (Curse of the Empowered Lich). This means that pretty soon everyone in the group will have this -50% healing modifier and it will stay that way for the rest of the fight. I don’t think there’s anything you can do about it, you just have to manage to survive despite having less healing. (In fact this debuff remained on us after the boss was dead as well. Fortunately it’s not difficult to kill the next boss (Little Prince) with this debuff.)

Every 6 sec or so, the boss puts a wrack (Advisor’s Wrack) or ruin (Advisor’s Ruin) on someone. The target and type of debuff seems to be random, except insofar as the soldiers always get a wrack and other players always get a ruin. These debuffs have the usual yellow wrack/ruin icons, so they are easy to recognize. Both debuffs simply consist of an additional -50% received healing modifier. Together with the Curse of the Empowered Lich this would put you at -100% received healing, so it’s important to remove the wracks and ruins quickly.

Another difference compared to the normal mode is with the Ravenous Wardens, the red mobs that spawn on the outer edges of the platform and root random players. In the hardmode, you get several wardens spawning at the same time, but only one of them is real; the others are fakes. They look the same and have the same name, but they differ in several ways: the fakes often have a yellow nametag instead of a red one (at least until someone hits them); the real warden has a green Challenge of the Gods debuff, the fake ones don’t have this debuff; the real warden is casting Shackles of the Warden (the root spell) while the fake warden isn’t doing anything; and the fake warden has a ridiculously high natural health regen while the real one doesn’t. So if you start DPSing a warden and he keeps healing up, you know it’s a fake one.

When the boss was dead, a killable loot box mob appeared (Heavenly Remuneration). From it, everyone got 5 rare trophies and 75k AA XP; additionally, there were two items for people to roll on: an Excavator’s Kit and an [Advisor's Treasure]. This latter item is a blue cache; clicking it gave the lucky winner 3 Potent Daggamalts and a Vessel of Attainment (i.e. another 75k AA XP).

The boss and the Argo-satha’s Soul (add) have the same amount of HP as in normal mode (365k boss, 152k soul). It’s hard to be sure about the wardens as you can’t tell from the combat log which hits were on the real wardens and which on the fakes.

Yet more unchained loot

April 18, 2014 Leave a comment

(Earlier posts in this series: part 1, part 2.)

The Red Ruin heavy set

If you open the unchained caches on a guardian, you can get three armor sets: Fallen Empire (full plate), Red Ruin (heavy), and Pharaoh’s Guard (social). I was pretty luck with the Fallen Empire set and got all 8 parts of it within a few weeks after the unchained dungeons were released. I completed the Pharaoh’s Guard set about one month later. With the Red Ruin set, however, I was plagued by bad luck; it took me until today to get the chest piece (after opening 134 blue and 111 purple caches; meanwhile I got most of the other parts of the set multiple times, of course).

The main problem with this heavy set is of course the helmet, which makes you look like Hannibal Lecter’s more dangerous and less well-adjusted cousin:


Having zoomed in and checked carefully, I think I can safely say that there are no holes for the eyes whatsoever. Let’s hope the helmet is well-padded as you’re going to bang into a lot of things if you wear it :P

If you get rid of the helmet and the belt (the latter seems to have been pilfered from a semi-retired wrestling hero), you’re left with a pretty decent-looking set of slutplate armor, though I think I still prefer the Fallen Empire / Acheronian Keeper set. The shiny black color makes that set look much more badass and menacing, as you would expect from an Acheronian set. You can almost hear the screams of victims on the altars as you walk around wearing it :P

Much like the other “new” unchained armor sets, the models of this set are anything but new. It’s the same as the full-plate set from Xibaluku (Voidcage (chest), Impenetrable Legguards, Nescient Helm, Warlord’s Cinch (belt), Spiteful Gauntlets; there reportedly also exist boots called Bloodfeint Sabatons; I’m not sure about wrists and shoulders). The same models are also used Some of these models are also used in the normal (level 63) version of the Amphitheatre of Karutonia (full plate: Bloodbrute Chestguard, Bloodbrute Legguards; heavy: Frostmaw Helm, Frostmaw Gauntlets, Frostmaw Boots, Frostmaw Vambraces). The helmet model is also reused as the Mask of the Master Gaoler, which drops from Norach + Surberec in Xibaluku since 4.1.

In terms of stats, the purple parts of the Red Ruin set are similar to e.g. Tiger heavy armor from Khitai, but with a bit less constitution (and some combat rating replaced by strength).

Moar pets

Mini-Pet: Queen Cao-Polyphya

This pet dropped from a Mystical Excavator’s Kit.


Note: the pet is the ugly malevolent hag on the left,
not the beautiful guardian on the right :P (Click to enlarge.)

She does various emotes and has a couple of magic-looking animations:


(
Click to enlarge.)

Mini-Pet: Acheronian Raider

This pet dropped from a green cache. He doesn’t seem to do anything particularly interesting, just a few emotes such as /track and /poundchest.


(Click to enlarge.)

Accessories from the Excavators quest

I got the following beautiful bind-on-pickup purple cloak, Great Cloak of Blessed Winds (117 wis, 193 heal rtg, 45 hit rtg, 54 crit dmg rtg), on my ToS from a Mystical Excavator’s Kit (purple cache that you get as a quest reward from the excavators quest):

Given the stats, I would imagine that PoMs can also get it. The amount of heal rating is unusually high for a cloak; only the Cloak of Shivering Stars (from the Coils of Ubah Kan) is comparable (201 heal rtg), but has just 80 wisdom and no hit rating. The T4 cloak has only 72 heal rtg, but on the other hand it has 122 wis and an extra 20 magic damage. (Two of the legendary cloaks from the Portents quest will have still more heal rating: 227 on the BS legendary cloak and 425 on the non-DPS healer cloak.)

Judging by the dev’s post on the testlive forum, there is also a Bear Shaman cloak with the same style, but orange instead of white; as well as a dexterity necklace and a HoX ring.

Updated drop statistics

Unopened Chest (green)

This cache can drop one or two of the following things:

What How many times it dropped
3 Daggamalt 55
3 Sweetpressed Haste 51
3 Moonspill 37
Manual of Instruction [2000 Mastery AA XP] 54
Manual of Discipline [10000 Mastery AA XP] 25
Flask of Completion [20000 Mastery AA XP] 11
2 Ta Neheh Leaf Elixir 9
2 Kingsmight Ale 7
2 Bloodpurple Ale 5
money (1–5 silver) 102
an old-world level 80 blue BoE item (not from one of the level 70–80 sets); e.g. I got a Freestrider Tasset, a Deathvigil Tunic, a Marrowbite Hauberk, a Demonflesh Tasset, and Bladefervor Boots 5
Pet: Shredder 4
Pet: Emperor Scorpion 3
Mini-Pet: Undead Guardian 1
Mini-Pet: Acheronian Raider 2
Pharaoh’s Guard armor (1× Sleevelets, 1× Gloves, 1× Boots) 3

These are statistics from opening 328 green caches; in 44 cases, two items dropped instead of one, and in one case there were in fact 3 drops (money + Pharaoh’s Guard Gloves + money), though I guess it might be possible that there’s some mistake in my records. There were two occasions where two separate money drops came from the same cache, which I guess answers my questions from one of the previous posts (if the game decides to give you two money drops from the same cache, they will be shown separately in the money channel, rather than added up and shown as a single drop).

From the 103 money drops seen so far, it seems pretty reasonable to conclude that the amount of money in each money drop is distributed uniformly in the range [1, 5] silver. (The actual minimum and maximum I’ve seen were 1.0062 and 4.9796 silver.)

One notable new drop compared to my original post is 4-hour mana food. Perhaps it’s just a coincidence that it never dropped for me in the first few weeks, or perhaps they added it in one of the subsequent patches. In any case, mana potions were dropping from the very beginning, which suggests that the drops from the green caches are independent of the class of the character that’s opening them.

Acheronian Cache (blue)

Here are the results after opening 134 blue caches on my guardian. Again each cache can drop 1 or 2 of the following (a double drop occurred in 40 out of 134 cases):

What How many times it dropped
money (10–49 silver) 7
Food:
2 Ta Neheh Leaf Elixir 14
2 Kingsmight Ale 7
Blue potions:
2 Dire Sweetpressed Haste 4
Green armor:
Pharaoh’s Guard Armplates 1
Pharaoh’s Guard Gloves 2
Pharaoh’s Guard Goldmail 3
Pharaoh’s Guard Helm 5
Pharaoh’s Guard Shenti 1
Pharaoh’s Guard Sleevelets 4
Blue armor:
Belt of Red Ruin 8
Belt of the Fallen Empire 6
Greaves of Red Ruin [feet] 9
Greaves of the Fallen Empire 14
Rerebrace of Red Ruin [shoulder] 13
Rerebrace of the Fallen Empire 12
Tasset of Red Ruin [legs] 16
Tasset of the Fallen Empire 17
Purple armor:
Gloves of Red Ruin [hands] 1
Vambrace of Red Ruin [wrist] 1
Vambraces of the Fallen Empire 1
Buffs:
Elixir of Brute Force [366 combat rtg] 3
Elixir of Guile [73 crit rtg] 5
Elixir of Invigorative Rejuvenation [15 nat stam regen] 6
Elixir of Precision [73 hit rtg] 6
Refined Elixir of Precision [183 hit rtg] 3
Minor Elixir of Resurgence [self-rez] 1
Pets:
Mini-Pet: Demigod 1
Pet: Living Statue 2

Regarding money drops, we still don’t have enough data to say anything much about the distribution; the 7 drops I’ve seen so far were 10.4923, 10.8027, 29.6378, 36.7848, 46.032, 46.0483, 48.1415, 49.3365 (plus 15.0030 and 34.5042 on other characters). IMO the safest guess would be that it’s uniform in the range [10, 50] silver.

Mystical Acheronian Cache (purple)

Here are the results after opening 112 purple caches on my guardian. Each cache can drop 1 or 2 of the following (a double drop occurred in 19 out of 112 caches):

What How many times it dropped
Blue potions:
5 Potent Daggamalt 6
5 Dire Sweetpressed Haste 5
Purple armor:
Breastplate of Red Ruin 1
Cuirass of the Fallen Empire [chest] 3
Gauntlets of the Fallen Empire 3
Gloves of Red Ruin 4
Helm of the Fallen Empire 4
Mask of Red Ruin 1
Vambrace of Red Ruin [wrist] 6
Vambraces of the Fallen Empire 8
Other purple gear:
Claw of the Death Master [1hb: 116.1 dps, 86 str, 47 hit rtg, 47 crit rtg, 55 crit dmg rtg] 1
Clasp of the Fallen Empire [necklace: 68 str, 37 hate inc rtg, 192 protection] 1
Emblem of Red Ruin [necklace: 86 str, 42 con, 18 hate dec rtg, 67 crit dmg rtg] 1
Trinket of Old Acheron [necklace: 534 combat rtg, 50 fatality rtg, 28 hate dec rtg, 67 crit dmg rtg] 1
Ring of Ancient Python [52 con, 52 hit rtg, 267 protection] 1
Ring of the Fallen Empire [80 str, 50 con, 35 hate inc rtg] 1
Buffs:
Refined Elixir of Guile [183 crit rtg] 4
Refined Elixir of Invigorative Rejuvenation [30 nat stam regen] 3
Refined Elixir of Precision [183 hit rtg] 3
Refined Philtre of Constitution [+5% con] 28
Refined Philtre of Strength [+10% str] 26
Other:
Minor Elixir of Resurgence [self-rez buff] 10
Phial of Tranquility [1 Expertise point] 5
Pet: Scorpion Archer 2
Mini-Pet: Un Nefer 2

One particularly annoying detail: not one, but TWO hate decrease necklaces (both bind-on-pickup, of course) can drop for a guardian. Perhaps they were inspired by John Donne‘s bitter but delightfully snarky lines:

  My constancy I to the planets give;
  My truth to them who at the court do live;
  My ingenuity and openness,
  To Jesuits; to buffoons my pensiveness;
  My silence to any, who abroad hath been;
      My money to a Capuchin:
    Thou, Love, taught’st me, by appointing me
  To love there, where no love received can be,
Only to give to such as have an incapacity.

Mystical Excavator’s Kit (purple)

These are the purple caches that you get as a quest reward for the excavator quest (to clear Ardashir Fort, Vile Nativity, Sepulcher of the Wyrm, and the Coils of Ubah Kan). Here are the results after opening 24 purple caches on my guardian. Each cache can drop 1 or 2 of the following (a double drop occurred in 4 out of 24 caches):

What How many times it dropped
Purple gear:
Fellhammer of the Sanguine Disciple [2hb, boe: 133.3 dps, 67 str, 45 con, 391 combat rtg, 38 hit rtg, 60 crit rtg, 90 crit dmg rtg] 1
Halberd of the Archaeologian [polearm, bop: 142.7 dps, 169 str, 221 combat rtg, 100 hit rtg, 86 crit rtg, 55 hate inc rtg, 123 crit dmg rtg] 1
Partizan of Red Ruin [polearm, boe: 135.8 dps, 50 str, 40 con, 7.7 nat stam regen, 409 combat rtg, 50 hit rtg, 75 crit rtg, 80 crit dmg rtg] 1
Buffs:
Refined Elixir of Brute Force [732 combat rtg] 2
Refined Elixir of Invigorative Rejuvenation [30 nat stam regen] 2
Refined Elixir of Precision [183 hit rtg] 6
Refined Philtre of Constitution [+5% con] 4
Refined Philtre of Strength [+10% str] 5
Pets:
Mini-Pet: Forsaken Child of Yig 2
Mini-Pet: Queen Cao-Polyphya 1
Other:
Phial of Tranquility [1 Expertise point] 1
Minor Elixir of Resurgence [self-rez buff] 2

The Halberd of the Archaeologian uses the same model as Polearm of the Black Pharoah (from Coils of Ubah Kan).

The Partizan of Red Ruin uses the same model as Blighted Halberd (from Xibaluku) and Imperial Acheronian Halberd (from the Iron Tower). A recolored version of the same model is also used for the Whispering Touch (T3 crafted polearm).

In terms of stats, the bind-on-pickup polearm (Halberd of the Archaeologian) is very nice; basically the same stats as on the T4 polearm, just in slightly lower amounts. The bind-on-equip polearm (Partizan of Red Ruin) is much less attractive; compared to other purple polearms in the game, it’s low on strength and constitution and it seems to be a bit more dps-oriented. I guess you could say it’s somewhere on the level of T1/T2 polearms. At least it’s better than the other bind-on-equip purple polearms (The Herald of Blight, Return of Time).

Categories: Age of Conan, Gear, Vanity Gear

The Fifth Portent

April 10, 2014 6 comments

The fifth world boss was called The Thrice Drowned and spawned in three locations in Thunder River:

  • south of the graveyard, north of the Palisades rez pad (1310, 1650);
  • in the Wilds (green circle on the map, in the south of the playfield) (1000, 570);
  • on one of the islands in the west of the playfield, a bit east of the outlaw camp (500, 1300).

Like in the previous months, a green (unattackable) mob appears for a few minutes before the boss itself spawns. This time the green mob is called Follower of the Deep and says various pleasantly bizarre fishy cultist phrases in /say:

Follower of the Deep: Gods of the sea; hear my prayer!
Follower of the Deep: Rise! Rise! Rise!
Follower of the Deep: Glory to the drowned ones!
Follower of the Deep: All hail the lords of the deep!
Follower of the Deep: The water will cleanse you and gift you with new life.
Follower of the Deep: What is dead may never die!
Follower of the Deep shouts: That woman drowned. Her lungs filled with water, and the fish ate the scales of her eyes. Now rise again and see clearly.

The last of these lines is when the boss actually spawns.


(Click to enlarge.)

The boss looks like a giant crab, similar to the ones in the Sodabeh fight in Ardashir Fort, although the mechanics of the fight are different. Its white hits are crushing damage. There is an attack called Curse of the Drowned God, which puts a wrack on players standing in front of the boss (Drowned God’s Wrack: -30% physical invulnerability for 30 sec; also two ticks of poison damage at the start). There’s also a channeled frontal cone attack called Reaper Beam, which stuns people affected by it (3-second stun, as well as two ticks of holy damage). The boss slowly turns while channeling it, so that the frontal cone hits more people. There’s a nice blue beam particle effect associated with this attack (see the screenshot below).

Interestingly, this boss has slightly less HP than the previous portent bosses — 19.55 million instead of 20.13 million.


The boss using its Reaper Beam ability. (Click to enlarge.)

In terms of loot, there are again blue (Hunter’s Trove of the Drowned God) and purple (Slayer’s Cache of the Drowned God) caches, with the same mechanics as on the previous months’ portent bosses. There is likewise a new purple mini-pet, [Mini-Pet: Drowned One]. Unfortunately I had no luck in getting this pet, despite much farming (which is also one of the reasons why I didn’t make a post about this boss earlier in the week — I was busy farming). From what I’ve heard, it has a curious ability, namely it knockbacks the player that spawned it.

Apart from the new mini-pet, I haven’t seen any new loot from this boss that hasn’t been dropping from earlier bosses. As we saw in the previous months, some of the portent loot is considered “global” and some is considered “regional”; since this boss spawned in Aquilonia, the corresponding regional loot is unsurprisingly the same as e.g. from the Black Dragon last December. So we had lots of Mitra’s Blessed Ointment (which I still think should really be the name of a herbal hemorrhoid remedy), the Sanctum Atlantis social armor set, Tarantian-style masks, Atlantean Spellbinder’s Tunic (social chest piece which looks the same as Alvazar’s Vest from Atzel’s Fortress), etc.

Although I had no luck in getting the new mini-pet, I got a prodigious amount of other pets, including four Black Cobras, three Field Mice (I feel cheated; there should have been a fourth mouse to provide balance with the cobras), 11 dancers (I finally completed my collection of 8 dancing pets — 4 races × 2 genders), and a Charcoal Firebird Chick:


(Click to enlarge.)

I was impressed by its ability to bury its head into the ground regardless of what the ground is made of :P

One positive side of my bad luck in not getting the new minipet was that I kept on farming the boss intensively throughout the week, resulting in plenty of data for my drop tables. The following is a table of what dropped from blue caches on my guardian:

Count Item
Social animations, particles etc.
6 Sticky Fresh Blood
12 Prayer Book
12 Mitra’s Blessed Ointment
16 Electric Boogie, Bottled Spirits, Void Essence, Ritual Knife, Cowardice Remedy, Fermented Brain Juices
Food, potions, buffs
7 Potent Daggamalt, Dire Sweetpressed Haste
10 Ta Neheh Leaf Elixir
5 Kingsmight Ale
9 Elixirs (4 Guile, 1 Invigorative Rejuvenation, 2 Physical Might, 2 Precision)
2 Philtres (2 Constitution)
1 Minor Elixir of Resurgence (self-rez)
Vendors of crappy social consumables
6 Traveller’s Merchant Contract
Social armor sets
13 Sanctum Atlantis set
5 Shattered Colossus set
5 Slayer’s set
0 other social armor sets
Other social armor
6 Crown of Summer
3 Tarantian-style masks (2 Amber, 1 Azure)
1 Atlantean Spellbinder’s Tunic

3 Tigerskin cloaks
Raid gear
26 T1 armor
17 T1 weapons (5 swords, 3 shields, 9 polearms)
8 T2 armor
2 T2 weapons (2 polearms)
AA urns
10 Flask of Completion (20000 Mastery XP)
5 Flask of Direction (50000 Mastery XP)
7 Coffer of Radiance (62500 Mastery XP)
Pets
8 animal pets (4 Black Cobras, 3 Field Mice, 1 Charcoal Firebird Chick)
10 dancing pets (2 Aquilonian male, 1 Aquilonian female, 1 Cimmerian male, 2 Cimmerian female, 1 Khitan male, 2 Khitan female, 1 Stygian male)
Purple caches
1 Slayer’s Cache of the Drowned God (purple cache)

And here’s a refreshed version of the table for purple caches, on all characters:

Boss Total
no. of
kills
# purple caches Drops from purple caches
from
blue
direct total Simple
Relics
Urns Rare
Relics
Pets

Gear
Dragon 185 6 2 8 7 (29) 0 0 1 0
Yeti 61 3 2 5 4 (15) 0 0 1 0
Basilisk 141 4 2 6 2 (7) 2 0 2 0
Serp. Man 78 3 6 9 7 (25) 0 0 1 0
Thrice Dr. 236 1 12 13 8 (31) 4 0 0 1

This month’s boss was the first one where I got a piece of gear from a purple cache; this turned out to be a pretty unimpressive BoP purple ring called Iron Band of Constitution (164 armor, 73 con, 52 crit rtg).

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